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Fyni

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Everything posted by Fyni

  1. I recommended this a while back, and I think the discussion in it is what spawned this thread (somewhat) Surely the most corporate way is a pizza party where everyone gets the smallest amount of pizza possible. Seriously though, I would recommend "merits" which are similiar to incidents, which go on a characters records permenantly. Ideally this would also be alongside "public records" been available (a fourth type of record which just has basic info like name, gender, age) that anyone can see. "Part of the Assault on the Nuclear Station." would be an example merit. This would keep the thing out of the regular round (no chest full of medals) but would give something acknoledged in game. Merit giving ceremonies as short canon events would also be good for this, alongside "you got issued a bonus/increased salary" as a small modifier to wealth (wealth been something which doesn't really matter in game).
  2. I had a HUGE post written up, but I condensed it down to: *** I played Bay for over ten years, before coming here. The first thing my Bay friends who made the swap before me mentioned was canon events and canon character stuff. It was a huge draw, more so then the lore itself. I think the idea that canon things can make new players feel intimidated isn't unwarranted, but for some it's aspirational. Shame I learned that I can never make an impact, positive or negative. My character can never matter. Even if they die or get CCIA blackbagged, they just disappear into a void, as if there was no difference between the two. I think a lot of valid points were made in my memorial thread. But I think it is reasonable to discuss this topic seperately, truly. I feel this cause is big enough that a community vote of somekind should be taken honestly. *** This may be semi unrelated but I have mentioned multiple times in discord that the way the lore is presented on the wiki is often a mess, and there are literally hundreds of news articles. Has the number reached five hundred? Would that be surprising? Having a few names hidden in them basically means nothing to new players who will either never see the names or not even recognize them, but provides something to established characters. I think this is the very bare minimum of acknodlegment and it's sad not even that is allowed. *** I also think more low stakes canon events would be great. Events which are just a normal round but with a pre-vetted antag gimmick run by trusted players who won't go on a murder spree, random anomalies for science, "oh we think we found Phoron go to X place", or "nearby freighter has had an explosion we need you to save people" or something to give none Security members moments to shine.
  3. I took a few to send to someone who couldn't play. It was a fun game of "what is that Horizon location" since it can throw you off at a glance, since I know I at last use the shape of a room in part to know where you are. I have always wondered why the ship was "backwards" and I think part of the reasoin people struggle with using the correct "port" and "starboard" is because it is so. I think some areas looked way, way better for the flip (service, area outside the bridge) and it really makes you consider some wierd things (the merchant's ship docks directly to the front of the Horizon, wierd) that I never thought about before.
  4. Further to Fluffy's post
  5. Aurora has such a wide variety of species you can play as, with a lot of great lore. So I think it's time we just accept it and remove humans. Let's keep the whitelist on all the species. Dominians can stay, they're basically their own species.
  6. Yes - the thing which zaps.
  7. If the engineers decide to start the INDRA, an AI player will have to listen to it all round. Make it so they don't have to. I have no idea how it can be accomplised. Maybe remapping so the AI and the giant EMP machine are not right next to each other, or some sort of "EMP proof" walls, or even taking the AI's ability to hear sounds away. Thanks!
  8. Hello! During the round that just passed, the Security team (all four officers and an investigator) pursued a pair of Operatives to an away site after they stole the Canary. When it was determined that the Operatives were as good as gone, I was informed the only available pilot, you, had prioritised paperwork over recovering what amounts to the whole security complement of the Horizon. This is a poor choice IC and OOC - IC it makes no sense to leave the ship defenceless in case said antags returned, or literally anything else happened. OOC, it basically sticks five players off the ship when the round is about to return to normal RP - all to do paperwork. I understand the importance of doing said paperwork, and it can be fun and add to a round, but I think this was a very poor command decision during a time of quiet - there was no chaos to cause this. However I would also like to add Shimmer/Laura did do the important steps of allowing the antags to do their gimmick, playing along to create a more intresting round, choosing to escalate after what felt like an appropriate amount of RP. I know I make bad command decisions from time to time, and this feedback is meant more as a constructive piece - I am sure said lessons should be easy to take on board. With that in mind, I give a +0.5, upgraded to a +1 when I'm sure this is taken onboard
  9. Fyni

    Crew Memorial

    The concerns raised by multiple people I think are legitimate. Still, a generic memorial would still be nice. Though I disagree with this - you may as well ask why most countries in the world have military memorials and memorial days.
  10. Fyni

    Crew Memorial

    100% if the names from previous events could be gathered they should be added. I think this is a great and fitting spot to add a variety of roleplay oppertunities alongside a consolation prize for those who die in events. I'm already imagining memorial services before the tree....
  11. Fyni

    Crew Memorial

    With the recent deaths on Konyang, I thought it would be nice to have a crew memorial, with a list of names for those who died - not just there, but in other situations (against pirates and exclusionists). This memorial would be a plaque near the tree on deck three, or in a little nook near the chapel. Possibly names could be manually added to it when the HoS dies fighting a ninja or similiar - such changes would obviously not persist however.
  12. Great to hear! Hopefully it's gone sooner rather then later - at least before the next event with command roles.
  13. There has been a lot of discussion over this matter in Discord now. It seems: Age weighting only effects command Age weighting gives straight advantage, even if off. This bonus only applies to humans and skrell. I would ask more investigation maybe be undertaken into all of this - though it might be the case the full facts are already found, I'm no coder. I want to stress my stance, given some people's support of this newly "in the open" code: Minimum age exsists to create believeable characters. If you think 35 is too young for a Captain (the minimum age), then your answer is not some random system to give them less chance to roll, your answer should be to ask for the minimum age to be increased. Having character age effect if you even get to play a round, possibly even a big event, is crazy to me. You are placing OOC restrictions on people's ability to play the characters they want, all but barging into other people's roleplay space. We all make characters within the lore of the Horizon, and if we didn't we would be sure to get a word from the staff. Arguements of "older makes sense because it's realistic" give a good point, but realism isn't the point. Things are bent everywhere to allow people to play what they want. The Horizon employs a wide array of peoples who should likely be discriminated again (Guwans. IPCs maybe. Certain Tajara... I mean the list is long.), but as long as that character is believable in their job, I see no reason why a more "desireable" (In universe) character should have an OOC advantage in a roll off to even play. It seems this suggestion has been accepted while I was typing this, but I will post it anyway since it's an arguement I wish to be out there anyway.
  14. Thank you. The point was also brought up in Discord that this code might exsist for other jobs in the server configs too - if anyone with access could check?
  15. I'm not sure if this is even the case, but several people have cited it to me: jobs have a "preferred age", and the closer you are to it, the more likely you are to win roll offs for a slot. If this is not the case, I am happy to be proven wrong. But I've mentioned it a few time and there seems to be an understanding that this is a thing. Anyway, if true, it encourages a type of meta gaming, setting ages to win the space for hotly contested rolls, which while mild and not exactly power gaming, I think takes away from the freedom for people to create a wide range of characters. The minimum age for jobs are there to ensure we don't get unbelieveable 18 year old doctors and captain already. I honestly don't see any benefit to this system, and I've been told it's likely just a leftover from old, old code to do with the job roll.
  16. Obligatory Rimworld reference.
  17. Hivebots are one of the best random events in my opnion because they involve Security, Engineering and often Medical. Given the current arc, I think this is a great idea.
  18. Reporting Personnel: Rhea Volvalaad Job Title of Reporting Personnel: Investigator Personnel in Question: Ska'zaszhk Guwan Job Title of Personnel in Question: Cook Reason for Review: [X] - Extended Arrest History [ }- Grievous Infraction on Record [ ] - Other: ____ Notes: Ska'zaszhk Guwan has an ill reputation with multiple members of the Security department on the Horizon, and while I understand such sentiment is not submitable as evidence, I think a request based on their now extended history of insults and outlashings of violence against crew and the ship itself is reasonable - clearly no improvement has been made, and further action against her might be required.
  19. Bar feedback: Unable to use the open/close shutters button by default (access denied) One toilet doesn't have a light in so it too dark to use Needs some universal enzyme for some drinks A sink behind the bar would be nice Perhaps a store of Ebisu in the back room - the local beers should be favoured - over the barrel of messa mead. Don't know if this is a mapping concern but - the till does not return items, if you put something in it, it's stuck forever Don't know if this was intended but a card machine would be handy Holomenu would be handy Jukebox would be nice
  20. Hello, I would like to submit this counter evidence Clearly Read should be sent straight to jail.
  21. Anti fuel grenades for Engineering, to deal with the every popular fuel bombs
  22. I've seen both sides of this thread and there are arguements from both sides, but Command are expected to bend IC realism to allow antags to work - pretend to not see small things, ignore slight discrepencies etc. If "the most valuable item on the ship" not been moved breaks this IC realism, then why does it spawn on an easy to access table - it's not even behind a windoor. Perhaps moving this (and other) Captain's items to a special storage could prevent both issues - makes it more realistic, but allow antags to know where it is. Many have been quick to point out the safe is easy to hack, and all access is not important to gimmick but this thread was not created just for this. All these items could be carried around in a secure briefcase, move to a different office, split up and hidden. It's all just indirectly preventing an antag from achieving a step of their goal. These actions to secure these items is reasonable if there is a threat, but during code green before any threat is obvious, I think it is best they are left to sit where they start (or at least in line of sight). If hiding/securing these items is SOP, then why do they even spawn in the open?
  23. Yes please. Perhaps let them have access to common on top of a special Konyang channel too, but right now a lot of ghost roles right now turns Common into an unusual mess of Solcom which half the crew can't even understand.
  24. I don't think this is exactly fair. Not only can it not be fairly done in a way which won't feel like it's purposefully excluding players who either are fairly new, don't play the many lowpop hours Aurora has, or people who have a dozen (or more) of characters, who only play them as they feel (I fit in here). Players have to go through a whitelist to even get command roles, which should be proof enough that they are genuine players who can bring a high level of roleplay quality, expect to act correctly and know the lore enough to appreciate fully events. Surely this is enough of a "requirement"? The only way I would agree with reserved Command slots for events are if the command slots are allocated at random, much like it would be if all the players rolled in game. This would allow players who wanted to try a contested command slot, to instead try and roll for another contested slot. But this would have to be completely random, not chosen by favouritism or hours.
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