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Fyni

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Everything posted by Fyni

  1. This is something I toyed with off server - that is, putting a "recommended price" on the wiki for food and the like. The standidization of the credit to be roughly in line with value with a USD and the additional of coins worth less than 1 credit is what we've needed to make this a thing. I think a proper price rework, with consistant prices across rounds and between items, is extremely important to making persistant money systems which are proposed actually carry weight. I think an important thing here is to give EVERYONE a "appraise / judge value" verb, which lets them gauge the value of an item at a glance. Price scanners would obviously give an exact number. Tying this verb to the proposed skill system, so those who with more knowledge in an area get a closer value and those without would get a wide window, would be lovely too. I also think we should have the value given by this and the scanner be equal to a "value if it is been sold to you". Obviously, how much getmore pays for a chocolate bar and how much the crew pay right now are very much different. We should keep the value standard to "retail price" as it were. I'd like to see a "persistant" section of the warehouse, where items could be stored and they would save. If not returned before round end, they're gone. However how you balance this would be difficult, and it would create a "pack up at shift end" mentality I'd want to avoid. A persistant material shelf or two in mining (and ONLY in mining / the warehouse) meaning mining even on quiet rounds is appreciated later on would be great. It would also mean operations naturally doesn't want to just dump ALL the materials mining gets on the machinist / RnD / engineering and would be more involved in tracking exactly what is needed. This would need to be balanced with lower on map every round spawns of materials however. I'd also like to see the Horizon get a guareenteed asteroid spawn directly under it every round. Just a basic small astreroid, which allows mining to do their thing or fly further afield if they want more excitement. IC, it makes sense that the Horizon would seek an exploitable resource to be on top of at the start of every shift. I've advocated for a space elevator. A 5x5 elevator (6x6 if you include the wall around the drop site) which works like we have now, with one end in operations (and hopefully accessible from common areas for use as passenger transport) and the other end placeable around a beacon. If the beacon has to be set up, rounds will still need the "fly down in the Intrepid" as an opener for away mission, so this will only effect after the initial landing. I'd also love to see disposable delivery pods, like the drop pods we have now. Putting the beacons for BOTH these in the hands of operations (but hand-out able if operations are low on numbers) would give more incentive to sending a HT out on missions too.
  2. It has been long enough since this ban, and you have been playing recently reasonably, that I am willing to lift the it. However, you have a history of over stepping the restrictions of your role way before it is acceptable. I would ask in the future you be extra mindful of these things, especially in medical, to prevent a repeat ban which will be unlikely to be appealed.
  3. Corporate lore is covered by the lore master / deputy lore master. Should be a simple matter to ask and add
  4. Hello I will be reaching out to organize an interview on discord shortly.
  5. Would be nice for these to also show upcoming events if that was possible.
  6. On trial until 3 FEB. Be sure to post your application once a round to gather feedback.
  7. On trial until 28JAN. Be sure to post this for feedback once per round.
  8. After some chat we are happy to approve this custom item.
  9. On trial until 25 JAN. Be sure to post your application once a round to gather feedback.
  10. until
    Intensity: Low - Med Event Admin: Fyni Department Focus: Command / Security / Service Description: Two strangers come to the Horizon bearing a secret obscured by the penumbra. This will be a medium intensity event, with a focus on Command and Security. This will be a medium intensity event. Created in conjunction with the Taj Lore Team. DM me (@fyni) on Discord if you wish to volunteer. Taj WL preferred but not required.
  11. Hello! We are seeking to have a collection of events this year, and while there is going to be continuity, many of them will stand alone. Instead of many threads for none arc events, I will be using this one for all feedback. If you play in any of the events and have any feedback to give, please post below! The last event was Dream 1 - On the Edge of Light
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  12. We have resolved this complaint, and will now be closing it.
  13. Trial is been extended until 24 JAN. Please continue to gather feedback!
  14. @Jasorn and myself will take this. We have asked fovesovon to comment here and will wait on their reply.
  15. On trial until 17 JAN. Be sure to post this applications once at the end of each round you play command.
  16. Please get in touch with @WickedCybs or myself if you need any help - especially with apps left too long.
  17. Fyni

    Polyhymnia

  18. Fyni

    Polyhymnia

    From the album: Polyhymnia

    Polyhymnia By Gman

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    • 763x1080
  19. until
    Intensity: Low - Med Event Admin: Fyni Department Focus: Command / Engineering / Medical Description: As the Horizon continues it's progress through Valley Hale, it get caught up in a dispute... Created in conjunction with the Human Lore Team. DM me (@fyni) on Discord if you wish to volunteer. No WLs required.
  20. [Reserved]
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