-
Posts
109 -
Joined
-
Last visited
Linked Accounts
-
Byond CKey
shimmeristaken
Recent Profile Visitors
1,241 profile views
Shimmer's Achievements

Roboticist (20/37)
-
We are a roleplaying server oriented around characters that develop and grow. I'm sorry, but 'killbot' characters need to die as a concept because there is no meaningful character involved there. It's one step removed from playing a security borg. Where Zavodskoi is headquartered is irrelevant. It's not a Dominian corporation. It's Solarian. It does not share the values, beliefs, motives, or goals of the Empire. The only reason Zavodskoi has so much influence in Dominia is because Zavodskoi is a weapon's manufacturing giant, they're the literal MIC. Zavodskoi isn't tribunalist. It never will be. It's a corporation, it has sway in Dominia because it sells a lot of shit in Dominia, and it picks Moroz as it's new headquarters because it can influence Dominia a helluva lot more than it can the Alliance.
-
Upgrades Sol Alliance Flags
Shimmer replied to Pope Dave The 3th's topic in Lore Canonization Applications
BIG improvement over the cantons (on which my opinion is VEEEEERY outspoken), there are a couple of things that I feel should be tweaked? At least as far as my understanding of Sol's theme goes. I'll start with the pettiest going to the least petty; Sol Army and Sol Marines. The colors should be swapped, in my opinion, as it would be more thematically appropriate for the army - which has sided with the government over the navy on every occasion - to bear the color of the Alliance, as opposed to the marines. The blue should be changed. Deep ocean blues feel very Biesellite, given it is TC's primary color and what they boast on their flag. Sol generally uses sky / UN blue, a lighter color that is more in line with their flag. The current blue is almost reminiscent of the flag of the Separatists from star wars LMAO. The same argument applies to the flag of Mars - they used sky blue because it's a provisional Solarian government, thus the color on Sol's flag was used. Right now the Martian flag feels very dutch... Visegrad's flag looks weird without the triangle, and I can't take it. -
Is making persistent resources even a thing that is at all possible? Specifically when it comes to what mining makes. Obviously not keeping the entire yield because it can go into the insane thousands and thousands of sheets, but having a few diamonds and a little gold here and there saved over from the previous round might make mining feel... A lot more meaningful in the long term than just in the immediate here and now.
-
That's what a bicaridine overdose does Allowing a coag overdose to reduce internal bleeding by like a factor of 80% would be a better solution imo.
-
X-wing Alliance Upgrade is the one Star Wars flight sim I've played and I only really stopped because my controller started to get insufferable drift. The upgrade mod makes it look less shit while retaining the fun flight aspects. It's worth it if you want to play Alliance.
-
Hello! This post will be a collection of various short stories surrounding my adopted baby - The moon of Callisto. The purpose of those stories is to provide personal context into the lives of people interacting with the setting that cannot be included on the main page in order to keep it short. It is a character story with the character here being the setting itself as opposed to individuals, meant to give people interested in the setting something else to latch onto if the wiki page isn't quite enough. It's meant to be descriptive of the setting itself, the day-to-day, showing off locations and the personality of people passing through and residing on the moon. It's my hope that people take this as an inspiration to write stories relating to their own favorite bits of Aurora's lore, to give similar context to other settings. If you feel like your favorite planet is missing the nitty gritty details you've headcanon'd and come up with - feel free to make another thread to share similar stories! It'll go a long way to offer more cohesion and consistency between different characters. Stories themselves: I. Galileo
-
- 1
-
-
I have made an accent tag for Unity when adding assorted accents for the Solar System, and it looked like this. https://github.com/Aurorastation/Aurora.3/pull/20566 Do keep in mind that it was requested to be removed as Unity wasn't significant enough to warrant a whole accent tag on it's own. You might need to give it something more to bite on for that to change.
-
Bring back CMO in the pharmacy
Shimmer replied to DekserBecauseILostMyAccoun's topic in Suggestions & Ideas
As far as I remember, if your CMO has a pharmaceutical background, you are allowed to do chemistry when absolutely necessary and no pharmacists are available. An admin can correct me on that if I am wrong. The purpose behind this rule is that no CMO is pressured (and allowed) into a position of being a super doctor. A single character shouldn't be able to do chemistry, triage, and surgery just because they're command. We already did this before and it was just a net negative overall. As Wezzy had mentioned - you can always make a PR to add certain chems to the cargo list if you really feel like they're missing. But overall, medical at a baseline can treat anything with the proper know-how. With a surgeon, there is nothing incurable in medical, and even a paramedic can get pretty far with the cryochambers. You'll just have to learn to adapt to scarce supplies and make do. -
The purpose of those training roles is for you to play alongside others who are taking the full role, so you can shadow and learn from them. Their purpose shouldn't be another extra role slot, they sort of exist in a limbo where you actually aren't allowed to play full on characters in those slots, because that isn't their purpose. It's a zero expectations zero responsibility role where you learn, then move on to the proper role after a week or two.
-
Even allow to crawl would solve this issue. Crawling to prevent the pain from triggering and eventually killing you. Generally pain kills in an odd way - if you get hit with a stinger, you will (eventually) die. IMO stingers shouldn't be lethal tools lmao
-
I was somewhat tempted to also give AI models a shot by giving them a prompt to give a 'realistic' looking reproduction of a legal document (thank you Zelmana) - and like, at a certain point, you've got to ask yourself if the hassle of rooting out potential hypothetical liars that may be below 18 is worth the hassle of the moderation team now having to judge whether an obscured legal ID is the work of an AI or not. How are they supposed to make that judgement and determination? You can't make this idea work in the way it is intended by just requesting a blurred or obscured image of an ID or driver's license, we live in a time where AI can easily fake it either for free or for barely any money spent on the whole ordeal. Don't need photoshop or w/e. The only way to avoid that is by demanding the full ID because then faults are easier to clock and anything not American is more likely to be done poorly but who in their right mind is going to go for that option?
-
Here's the thing; ultimately, bar sending the staff team governmental identification (which no one is willing to do for pretty obvious reasons), any suggestion to 'prove' someone is 18 can be easily faked by someone dedicated enough to get the spot to be willing to write an application. This is meant to weed out those specific liars who are bound to get through anyways, at the cost of making the process needlessly uncomfortable for everyone else if not outright infringe on their privacy. Not everyone wants to have their voice, or face, or a blurred version of their documents known. And I'm not speaking for myself, since I have posted the first two, but this suggestion is going to end up dissuading people from applying to moderator positions period.
-
I'll be honest I don't believe inaprovaline is that big of a concern as it currently stands - every nanomed contains 4 inaprovaline bottles, that's 8 for the entire department right now. In addition, every red medical kit, with which certain medical roles spawn, and two of which are in the departmental storage, have inaprovaline pills in their assorted pill bottle you can dissolve into your own inaprovaline bottle when running low. That's what I personally do. There's six pills in those which is a whole bottle, so 2 extra bottles in storage plus a bottle each for every role that has the red medical kit spawn on them. The white medical kits have a dedicated inaprovaline bottle with them, 7 pills each, which is 10 units over a full bottle. That's an extra two bottles on top of the other two, bringing the amount of inaprovaline medical has to 12+ I don't think medical is hurting for inaprovaline even with the nanovendor missing, the point of the PR is to get people to make use of their supplies more diligently, including using the rarely opened medical storage and relying on a barely used mechanic like dissolving pills. I won't comment on the nano minis since I don't play a surgeon character. However, I would prefer it if the pneumalin inhalers came back into the medication storage. I'm not sure if cryo can treat punctured lungs, and while there are 2 doses of pneuma on the Spark and Intrepid, it's more intuitive to have one in the medbay for annoying lung punctures. It's only two doses anyways.
-
I am going to echo the quality argument people have brought up before but this time bring up examples, specifically from the PA page and why I think that the generated images gives the page a far worse impression than it'd have without them. For the sake of the argument - please put yourself into the shoes of either a new player, or someone who has never read the PA page before and has gotten a spark of interest in the origins. And think of the impression you get when you see the following: An image where the hands melt into the dress, part of the dress around the waist / hips takes on the color of the woman's skin, random bits of gold on the lower part of the dress that don't make sense. Two different sleeves. Anyone taking a closer look at this will know it's AI generated, and it looks extremely shoddy. Look at this structure. Have you ever seen a building that's got weirdly inconsistent windows like that? A nothing-burger architecture that doesn't convey the culture of the planet, even the clouds are confused, the cloud at the top of the building tries to conform to the structure there of. Then look at the ground level - it looks uncanny, it looks shoddy. What impression will people who have just started reading the page get from these images if they give them any closer look? Speaking for myself - the impression I got when first reading the page and taking a closer look at those images was that of complete disappointment. The quality difference between what is written, and then the images presented is far too grating. To me the impression here is that corners were cut, and that the same effort that went into writing the page and that went into the flags of PA and the cute little FC symbols wasn't put into those particular images. It doesn't give the planet any meaningful further characterization because AI doesn't put thought into it, it just makes what it makes based off of what it cannibalized from other unrelated images. There is no vision here, there is no thought here, none of those images are in any way tied into the actual lore of the planet and it's people. How could they? They weren't made by a human over the course of weeks if not months with actual passion and love for the origin, it was generated by a machine that cannot replicate that same effort. The ethics of AI use can be argued until we are all blue in the face - what can't be argued is that this is not a standard that should ever be set for the wiki. It's low quality, it looks ugly, and it looks low effort. The page would be far and away better without those images than with them; purely from a quality standpoint.