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HanSolo1519

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  1. Using 'Preferences' or a different phrase may be a good idea to avoid the implications of going against someone's consent. Sometimes someone would prefer not to be targeted, but an antag's forced to from having a limited pool of choices. Its semantics in the end, but it feels much less 'heavy'. The verbiage of 'consent' does carry alot of weight.
  2. I very much agree with this, however, expanding this to general ooc-notes use would be great! Personally, I get alot of mileage out of Heads of Staff and command threatening my characters. Their jobs and livelihoods, and insecurities around them, are integral parts of playing them, and having the looming threat of poverty manifested as a frustrated boss asking if they're worth keeping around is an excellent way to explore those themes. Meanwhile, I know other people are the exact inverse of that. I've had a friend personally lament coming home from getting yelled at over nothing by their boss, just to hop on Aurora and get yelled at over nothing by their space-boss. This exact sort of exploitables overhaul being expanded to general players would be great for that. A normal player could read "Yes, antagonise me over unfair, asinine reasons, I promise I'm having a good time." for the same reasons an antag would want to know "Yes, please murder-mystery-victim me!"
  3. This would be great, having bare-metal robots really nails home the "We do not see you as a person, and only partially a sentient being." This would also create a great division between the industrial, potentially exclusionist-leaning Baselines and G1s, and the ones who opt to wear clothes to fit in better, being viewed akin to something like a scab, or a pick-me. I love this and hope we add this.
  4. Tag114 posted it on discord a day or two ago I was astonished it wasn't already on this thread lmao
  5. Hazel's been nothing but helpful, I don't recall once she's been involved in some argument in the year I've been here. Her work speaks for itself, I'm surprised she wasn't already on the dev team. +1
  6. Operations bounties > items from cargo vs Mining resources > items from the machinists' minifactory that sounds like a good distinction, yeah! I like the idea of doing this, right now having them get access to the protolathe feels like it knocks research out of making protolathe things and being useful that way
  7. Admittedly, missed events 2-4, so I know that I'm biased, however. Overall, the arc was amazing, and I appreciate all the work that went into it. Especially for an area so commonly overlooked. I may rewrite this review later as it's currently 5:48, I just wanted to get my response out before I forgot.
  8. military industrial complex nymph
  9. The discussion and concerns are worth having, however, the setting and map is really cool. Good job! I really like how this looks, especially how different some areas feel (The biodome-greenhouse areas versus the cubical rooms, hallways, etc) It looks very varied
  10. Bubbling, splattering oil causing minor burns without longsleeve chefs coats Smoke and fumes causing issues if you don't turn the overhead vents on Honestly I love this
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