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afitz

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    afitz200

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  1. 2) A whitelist can alleviate this. When I play as an AI and notice someone breaking into somewhere where they probably shouldn't be, I typically ignore them. An antag has access to bomb every critical area of the station if they feel like it, but they don't (typically). Instead the antag looks to further role play- the AI should be held to the same standards. 3) Searching for someone on the station; Creating announcements on behalf of command not at their offices; More easily handle configuring air alarms; Be a relay between borgs and command/ other departments; Provide on-time alerts of station alarms; Being a target for antags to powergame with; Another set of eyes on suit sensors; Someone to tell to do a mundane task (like turning on or off a shit ton of lights or something like that i dunno; Someone to re enable fire alarms when the assistant decides to turn them off; A literal slave to command. The AI is something you can say "Hey do X task" and it should do it. It's not always easy to access many switches or physically check on all the SMES when something is amiss. 4) I don't think nerfing is worth anything for the AI. if you are going to do something it would have to be a complete rework on how it access systems. 5) Whitelisting could work, and IMO its better to try that before removing it completely. Worse case scenario, nothing change and we just remove it. Best case scenario, things improve. This should be followed through with guidelines on how to role play for the betterment of the round, not murder boning someone in the wrong area. Also, your argument seems like a fallacy- the equivalent of saying "If the janitor had access to a nuke disk/code, you wouldn't whitelist the job, you would remove (REWORK) the janitor's access to a nuke disk." 6)Rules, no- I don't like that idea. However, a guide on how to play AI that command whitelist would be heavily suggested to follow- yes. 7)True, whitelist the role to cut down on bad players (and some good ones). Issue AI bans for power gaming due to the heavy round effect they carry? Im not even sure if thats a good idea tbh. I love playing the AI, the AI is also the character which greatly helps the crew when there is no command available (a situation that wouldn't likely happen in a non-fictional world) If we as a community believe that removing is best, I suggest we focus on trying whitelist first, if that doesn't work then removal til rework would also be good.
  2. Littlelilyflower spent her shift as RD training assistants on how to do their job in research. An excellent way to keep people busy during extended. They seem to play a command character who doesn't act like they are better than everyone else. +1, enjoy our small interaction. (edit: I like people who ask for criticism in their round announcements)
  3. Server Moderator Application Basic Information Byond Account: afitz200 Character Name(s): Evelyn Brooks, Jack Stewart, Nathaniel Moore, Marissa Picard, Nolan Digson, Audrina Wood AI Name(s): S.A.V., S.A.V.I.O.U.R. (borg) Discord username + tag: BinEvo#1738 Age: 20 Timezone: EST (-4) When are you on Aurora?: Working around classes, It ranges sometime between 12p - 8p, and sometimes later 10p-4a Experience How long have you played SS13?: Since Sep 19th, 2014 How long have you played on Aurora: Likely started somewhere around early 2015 How much do you know about SS13 (Baystation build) game mechanics?: A good deal, but I am in no way a master. I still learn different quirks every day. Do you have any experience moderating for an SS13 server?: I do not. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes, I have and do. Have you ever been banned, and if so, how long and why?: Nope, never banned before. Personality Why do you play SS13?: It's the ultimate platform for creativity! It is amazing how much detail can be fit into each element of the game. I find it rare to find a game where you can interact with literally every element of the world, and then manipulate it. I have played games like Eve Online which are labeled as "sandboxes", but you very much are stuck within the limits of the game. SS13 is an example of how to do sandboxes right. Why do you play on Aurora?: I love heavy RP, I used to play on a RP server for Arma2:OA. The Arma server wasn't heavy RP, but sparked the love of creating a new identity to put on for a while to make a show with. My character having morals, views, and interests that in no way align with my own allows me to release my creative side and pretend to view the world from a different set of eyes. Aurora, in my opinion, handles heavy RP the best out of any other community available, and I love the environment that has been made available for me to enjoy. I have yet to find a competitor inside or outside of the Byond platform that does what Aurora offers. What do moderators do?: A moderator is like a mother who is letting their kids play outside. The kids can pretend and play around in the back yard, but the mother must make sure they stay safe and do not hurt each other, ruining the experience for all the kids involved. The mother should guide the kids on how to play fairly with each other, and help resolve disputes while teaching the kids the constructive way to play without causing disputes in the future. A mother hates to have to ban a kid send a kid home for being too destructive to the rest of the kids, but must do so when it is clear the kid is unwilling to play fair. What does it mean to be a moderator for our server?: To be capable to help players whether new or veteran. Being a moderator means being part of the team that guided the server towards the thing you love to play today. Being a moderator means preserving the community so someone else may love it the way you do. Why do you want to be a moderator?: When I played on the RP server for Arma2:OA that I mentioned earlier, I played for hours on end. It was a game I easily spent 2000+ hours in. I learned how to be friends with people who had wildly different view than me. I got to meet people from all across the world, and formed connections with as many people as I could. I eventually joined the staff team for that server, and found it only grew my connections and love for the game. The Aurora community reminds me much of that Arma server, and I would love to form as many connection and help it grow in any way I can. I want to be a moderator so I can take part in something that other people can find and love just like I do. It is my time to give back. What qualities do you possess that would make you a good moderator?: I'm level headed, calm, and observant. I seek situations that make me uncomfortable so I can grow and become a better person. I can be unbiased and listen to all sides of the conversation before deciding any faults. I understand that no one is perfect, and that everyone deserves a chance to prove themselves. I am open to review and constructive criticism from anyone - staff or players - I believe criticism only makes me better and allows me to know how my actions can affect people. How well do you handle stress, anger, or insults?: I have a unique personality trait where I can clear my mind, and remember that "its just a game, and there are many things in life which deserve my energy rather than whatever I am getting stressed out about." There are no guarantees I wont get stressed out, but I believe I can rely on members of the team who are more experienced than me, and who will have my back. Anger and insults don't afflict me. I work guest relations at a casino, which means I get a lot of super angry intoxicated people who are upset they didnt earn a free buffet after spending $100 on the gaming floor. As soon as they have vented and wandered off, I just go to the next person in line. Anything Else You Want to Add: I am excited for a chance to assist the community and grow some more! I used to be a moderator in that Arma2:OA community for two years, and learned many skills which I still use to this day. I've made mistakes in the past and messed up on numerous occasions, but I learned from all of them. In the interest of transparency: I have received 4 warnings in the past, the most recent being 3 years ago. I believe I deserved every warning, but I never committed the offense twice. I learned from my mistakes and moved on to do some good for the game. If I am accepted, and you believe there was a better way to handle a situation, please do not hesitate to inform me, I will take anyone's opinions and not hold it against them. Thanks for consideration! (P.S. I couldn't seem to find a way to attach the "mod app" prefix)
  4. Being able to choose if you want to antag or not will not change the variety of rounds we will receive. Also, many people prefer to receive deal with the situations instead of create them. It takes a lot of creativity and skills at the game to make a fun round for everyone. I think it should be an opt-in role if any change were to occur: to help people figure out about the game and the antagonist role before deciding they are ready for it. Forcing antags would not solve the problem you say exists, you didn't outline how it would help either. Solid no in my opinion.
  5. Awesome, glad a system is finally in place. TL;DR: A new way to end the round of any round type once the non-antags are about to be killed off, allows for one last chance for NT to gain the upper hand, if successful, the round ends, if not, the round continues until its natural end. Nuke won't be used unless the round needs to end anyway. Question: What are the rules on a captain disclosing the code to a non-captain in a situation that is fit? Example: Captain is bleeding out and saving is not an option, he discloses the nuke code to a competent person and tells them to activate it for the good of humanity.
  6. I think this idea should be changed into some Prisoner ID system. In real prisons and jails, all inmates are issued an ID number, typically sewn into their suits. It'd be nice if their prison suits came with "sewn in" ID's that deploy in a similar fashion to the way that mag boots or O2 tanks deploy on void suits. Allowing a customizable ID would be a great way to speed up the process for someone who doesn't have an ID, or ensures no access for those who do. Would be cool if they also were set up for forced suit sensors with tracking. Great for hunts. It makes sense for a real brig to have these kinds of securities in place.
  7. So I believe that this is totally going into Aurora now. Mostly considering the amount of crying Lohikar has made me do when helping him work out his freaking grade 10 math level lighting algorithms. The amount of blood, sweat, and tears put into this is quite astounding for such a short period of time. Then there is whatever Lohikar contributed
  8. I was able to play around with this system, the lighting system really shines (get it) when it comes to edges and corners. Looks beautiful and was a great idea to port over. Lohi has been working hard on this for the past few days and has optimized a lot of the code from the original format, to the point where it seems to be faster than the current lighting system. It's like making a game look better, and run better in one update. Why wouldn't you want it? The game looks amazing when all the lights are out, and the hallways are only lit up by the glow of fire alarms and APCs 9.5735/10, would port again.
  9. I like to read the backstory and get a general feel of their attitude towards being whitelisted. It is important to know that they will take it seriously and not just screw over an entire department (or worse, station) whenever they play.
  10. As someone who often plays the Posi-brain, it's nice to see some lore behind it. I always used to follow the old script of "a blue space suspended neural network mapped similar to a brain, but modified to be more efficient" as being the actual AI's brain and personality, while it was given "computational abilities to be able to perform mathematical operations in high-speed real time situations." I like this explanation as it removed any chance of someone going "that goes against the laws of physics" because of the blue space implementation.
  11. Lohikar is my man. I convinced him to get into a real roleplay experince by joining Aurora and have been pushing him to apply for head of staff for a long time. Through the time Riley has been developing as a character I have had many experiences with him between my characters. Riley is an example of an engineering employee I could actually imagine Nanotrasen hiring. Through his time on the server I have seen him constantly prove his competency and ability to learn and improve. Riley would be an excellent character to see as a full time CE, and I am sure any future characters would be an excellent addition to the environment. Riley does so many things right that half the whitelists can't be arsed to do or play properly. +1 from me all the way.
  12. Generally I try to avoid responding to whitelist applications because of my lack of playtime during prime hours. However considering I owe you a reply I decided to sit down and read all the posts in this thread. I have generally noticed some common themes and after having a long shower over thinking my reply I decided the following.. You, have some great traits both OOCly and ICly. At times you are heavily out going and can be extremely helpful. I also find you to be great at role playing in very select situations. Let's get started on wearing down some of my opinions.. First off I highly suggest dropping the "Layers of Nanako" character group. Pick the one you like best and get rid of the other ones. Yes a lot effort is required to properly create a new character, but generally I find the whole "Nanako 1,2,3, & 4" idea kinda lazy, not only to mention I didn't even know your different characters had different last names until I read your application. Next, I find your RP to still be slightly meta/power gamey. No where near the extent of what it was like in the past, however at one instance I have found the "sweet ole' nurse who can't hurt a fly" to be wielding a fire axe, running around hallways yelling at the Chief Engineer on how to do his job during a raid. What happened to the character? You suddenly became this bad-ass woman who was able to do what she want and everyone should listen to her because you were going to be the one who lead the station to victory. This is one example yet I still often find you pushing the bounds, telling others how to do their job and getting way too involved in situations that you shouldn't even care about. There are many situations in which your actions (Such as forcing entry and getting in the way of other's work) would of resulted in a suspension or demotion from just going to far and not knowing when to stop, and I doubt with the streak and reputation you seem to carry regarding these kinds of things you would hold your status with Nano Trasen. On the other hand, when you focus on your character, and focus on being helpful and contributing within realistic bounds- taking orders without the need to give them, I think you really do shine. You have played as one of my subordinates before, and you really set an example on what I would expect a whitelist player to be like. You really need to stop pushing yourself into situations and be more conservative. If you just practiced taking orders, and not getting in everyone's face. You would be a fine person to slowly tip your toes into the cold metaphorical swimming pool of head whitelist. It took me around 8 months before I felt okay enough with applying for head whitelist. That was due to good self judgment and learning from my mistakes. When you are called out you really need to just stop fighting and defending yourself. It looks pety and you have done it with nearly every single negative reply. Take some advice for a change and stop throwing in your two cents. Say sorry, ask how you could have handled the situations better, and learn! When I was first starting out any time I made a mistake I would slow down, step back- and find out what I did wrong in the situation. It sucked hearing negative feedback but I welcomed it because it really can make you a better player. If you are just take this advice, after a lot of trial and error you will come out head of staff material. You have the OOC knowledge required, and I am sure you have the right mindset. You just trip over yourself and you are unable to give up when you are in the moment. I would like to see you as an interim once or twice. I do think you have a month or two left before you are anywhere near ready to receive whitelisting. Take my advice, listen and consider everything that everyone has said so far. Then come back to whitelist. I know you are the kind of person to do the right thing, you just don't know how to start. Neither -1 nor +1, I really would like to give Nanako a shot, yet I don't believe she can handle it at this moment. Good luck, LEARN from your mistakes, Regards
  13. Refusing treatment is fine in my opinion, except medical professional must be given the ability to force safe treatment if it is life threatening, or the patient is deemed mentally unstable.
  14. Rarely do I see science in practice issuing upgraded equipment to other departments and I think janitorial would be a nice fix from that trend. I support nearly all the ideas except for the bluespace cleaner. While very useful it seems way too advanced for a janitor to hold..
  15. I do think that another janitor slot would be useful, but only when there are enough players connected. Really this will need to be regulated by the players choosing their roles. Otherwise I would be up for this. One more free vamp card sounds good to me.
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