WAIT, BEFORE YOU READ!
I made a Google Doc of this application, and I simply find the document much easier to read than the forum. The document also has nice colouring, indentation, and a good look and feel. Check it out!
THE DOCUMENT: https://docs.google.com/document/d/1_iOCs1da2Qza3Zsx8ist9LYo4YSMO2qvPUsChUYMS3M/edit?usp=sharing
START OF APPLICATION
Ckey/BYOND Username: Geeves
Why are you interested in Unathi?:
Nothing I can explain with words. Many people can attest to the fact that I vehemently enjoy the species and know its lore. I believe I can expand on my interest in tangible ways in the answers below.
What do you think are the core themes about Unathi?:
Honour, Tradition, Warfare. Being the better man. The thing that makes the lore so good is that these core themes are always referenced, but there is almost always a situation that puts a character’s adherence to this theme in jeopardy. The species attempts to stick to ideals that simply cannot be stuck to if you want to be successful in human dominated space.
Do you have any specific projects you want to do?:
Various. See the bottom part of the application.
The Wasteland on Moghes feels underused, we get no real indication of how it’s like to live there, really. The Culture is explained, yes, but you have to have some insight and do research before you can really click it. I feel like having a simplified, yet expanded view on their culture, especially for newcomers, would be really good. I want to get into the nitty gritty. We know that the expectation is to act with honour and hate Guwan, but do all individual Unathi follow the expectations? What happens if they don’t? How do Modern Unathi in Tau Ceti feel about their obligations being so far from them they won’t be affected by it? The Colonies are mentioned in the lore, and they even have neat little rules, how they cannot trade directly with the Orion Spur, but only through official guilds and such. These rules aren’t used and I think that’s a big shame. The new planet with Tajara seems interesting, but uninvolved. I would like to coordinate with the Tajara Lore team and Coalf to work out those kinks. Gwim’Zala exists as well, but NEVER gets mentioned, ever. I want that to change. It’s such a cool wild west kind of place!
What do you like the least about Unathi and what would you want to change?:
The current way Aut’akh came to be. At first I was resentful of the addition, as it simply didn’t make sense to me, but it clicked when I realized what its actual purpose was. Now, I quite like Aut’akh narratively, actually! The main issue I have with them is how they came to be, and how they got to spread into space. Let me explain.
How they came to be. They fled north into the snowy bunkers and got Eridani stuff somehow. Then they held off an entire crusade backed by the Sk’akh, who are known to be well skilled and ultimately ruthless. I believe this also occured after Unathi were introduced to space flight, so I get the feeling they had impressive plot armour to not just get orbitally bombarded as soon as they stepped foot outside the polar bunkers.
How they spread to space. I don’t think this was ever explained, or if it was, I must have missed it, apologies. So, my assumption was that they got into a spaceship and blew off to Tau Ceti and away. This doesn’t really make sense to me. They would be blown out of the sky and killed nigh instantly, were the Sk’akh really intent on wiping them out as they seem to be lorewise.
What would I change? Difficult to say, really. The person who spearheaded the Aut’akh is still active, and I do not wish to tread on their toes. However, I can still cooperate with them to refine the narrative until it is a finely polished addition to the lore. My first idea would be for the Came to Be to be reworked. Have you ever watched Iron Man 1? The scene where he built his first suit was AMAZING. It was stressful, it was a rush against time. I would prefer the Aut’akh had an extreme sense of urgency to upgrade themselves, beyond drifting so far from their religion and just augmenting themselves because an Eridani ship fell near them. Perhaps they fled to Ouerea, where they were pursued. Hephaestus tech rained down near them, and in desperation, they augmented their own bodies to stand a fighting chance. This then lead down a long road where an AI is involved and they subtly and slowly shift from Sk’akh to Sk’Oss.
Would you want to become a full Unathi maintainer if you were asked in the future or remain a deputy?: No, I would remain a deputy. I don’t believe my writing ability is good enough to be a full developer. Nor do I have enough creative juices to spearhead a project for the species with full authority. This may change in the future, but it remains a no for now.
Additional Comments: I believe the format given isn’t enough to decide whether someone would be a good lore deputy, so I’m adding my own things below this.
The Wasteland: Rip off Command and Conquer 3, like, holy shit. Duh.
The Culture: Write about Modern Unathi, individual Unathi, add and expand upon sports. I’ve been meaning to write a program that would automatically generate results from a sport, so characters can be avid sport followers and comment on it in character. Think that Hunger Games game online, where you can add your own people. [https://brantsteele.net/hungergames/disclaimer.php]
My initial plan is to add to sports, as it’s the easiest with the biggest pay-off. I want to expand on Bladedancing, the thing women do. It’s pretty dope.
I then want to add an Unathi version of Kendo. It fits the warrior culture perfectly, and is a brilliant way to subtly teach children how to beat the crap out of other people. [https://www.hisgo.com/us/destination-japan/blog/traditional_japanese_sports.html]
I then want to expand on the Zaraziite games. It’s there, yes, but the rules aren’t really outlined. We don’t know how many people go. Do poor people go there too? Is it SUPER popular or is it just for the ultra rich?
The Colonies: Coordinate with the Tajara team to clean up Gakal'zaal, expand upon Gwim’zala, add more about Queendom of Szek’Hakh, an excellent subversion of the lore, into articles or some such.