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evandorf

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    evandorf

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  1. Thrust Master > Propulsion Engineer
  2. I think it's entirely reasonable to expect security to release a body once the autopsy is done, or decided it's not needed. We fast track sentencing so why not fast track post-mortem so long as the investigators get all they can from it? I think it would also be neat to have a semi-permanent place for remains; something like a columbarium in the chapel. A place to keep remains (not bodies) until they can be sent home, if they are sent home. Though this may be more inline with the post scarcity of NBT2.
  3. I don't really see a problem with having two support characters. If people want to fill those roles then they add RP and don't really affect the rest of the ship. That being said, I could take or leave it. You could also make bodyguard an alternate job title.
  4. This makes it seem like less of an issue with bodyguards and more that armed consulars are unwanted.
  5. I agree. Having a dedicated bodyguard role also removes any confusion as to how consulars should react in security situations, which has gotten people in trouble in the past. The discussion gives me similar vibes to when the detective's weapon was removed.
  6. I personally like having a body guard. @FearTheBlackout has joined me for a few rounds now as a Unathi from a faction that otherwise would be very unusual to see aboard and it think it adds a lot to the round. What’s the problem people have with the PR? IIRC you can open either the aide or bodyguard slot depending on your preference and I think more options are always good.
  7. I'd be hesitant about giving out too much information that's not available ICly. There are a number of contextual clues as to how brain damaged you are and the more medical knowledge you have the more accurately you can use them to gauge your damage. Roughly it goes: Lesser messages about pain begins somewhere under 95% Your vision blurs. Your walking slows. You start falling over and dropping items. (this is likely because of blood oxy loss and not just brain damage but generally the two go hand in hand) The messages about pain become more severe at higher damage levels. Inability to use doors and buttons. Right before death you get the pop up saying you won't remember the preceding events followed by the big three: Where am I? What's going on? What happened? There are probably others that I'm forgetting but my question is what would knowing more precise numbers about your BA give you beyond the context clues that already exist? The only things I can think of border on meta/powergaming since if your character would know where the above symptoms fall into the spectrum of brain damage then they would likely be in medical with access to a scanner. Otherwise ICly your character is only guessing.
  8. This is a pie-in-the-sky scenario but it would be wild to have the ops elevator shaft be sealed against void and you could load it up and drop the bottom out to send emergency shipments down on what would essentially be a 4-tile drop pod. The airlocks would need a bolting system to keep people from venting the ship but it would be neat.
  9. This applies mostly to 3rd party ships but I can see a use case for the Horizon itself. It would make a good deal of sense for the eventual NBT2 ship as well. 3rd party ships often have a single crew member and if they are incapacitated while away with that ship's shuttle then other crew that wake up after have no way of retrieving the fallen or the shuttle. It also makes sense for other quick deploy scenarios. We'd have to alter their mechanics slightly. IIRC the current working drop pods only have a few set destinations on the Horizon zlevels, but once that is ironed out it should really only be a mapping issue.
  10. Make it so that if you’re above a certain brain damage you pass out for a decent amount of time. If below then you go into cardiac arrest. Maybe make the limit around 50%.
  11. I don’t disagree that certain things like stingers and teargas need to be tweaked but I’d tackle it at the item level and not the overall lethality of pain. If we adjust pain according to the more extreme cases then minor issues become negligible and ignored. As for admin intervention, I meant in regards to bugs but the occasional breaking of immersion is unavoidable.
  12. I’m not dismissing the intent of your suggestion, but even though it might seem minor in-game a foot fracture is not something a normal person would be able to walk on and ignore the pain. There should be more alternatives to mitigate pain in this situation, like additional ways to create makeshift splints or making it so crawling doesn’t use the foot, but I’d be hesitant on changing the pain balance. I would also not want to rob systems of their complexity; like any other mechanic, pain management and medical knowledge in survival situations is a learned skill. It makes sense that not everyone on the ship ICly and OOCly would be prepared for it and it gives greater weight to those who have medical training. If you’ve seen antags go down with painkillers in their system then that might very well be a bug, but there are a lot of variables at play. Worst case scenario, ahelp and staff can rejuv you if necessary. We are more than willing to help people who die to BS.
  13. Research needs whole-ass stasis containment.
  14. I have done nothing but read lore docs for three days.

    1. Hepatica

      Hepatica

      its not enough read more

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