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Evandorf

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  1. I play engineering occasionally but I wouldn't say it's my main so I wanted to get feedback on this idea before trying to move forward with it. Unless there are antag actions or other repairs necessary, I feel like engineering is fairly front-loaded as far as work is concerned and I've seen attempts in the past to remove busy work so I'm not sure how people would react to this addition. Regular preventative maintenance is something I think would definitely exist on a ship but isn't really seen in-game. To that end, engineering would have a maintenance duty/task list created at start of round. It would be accessed via an engineering console or PDA and it would generate specific coordinates/tiles around the ship that are up for regular inspection; you'd be looking for cracks, corrosion, ect. Once the inspection was finished you would submit the results of the inspection and sign off on it. There would be bonuses or other incentives for getting this work done every shift. Now, those are the very broadest and vaguest of strokes. The main issues to tackle would be how to implement it mechanically and what the benefits/consequences would be for completing/ignoring the work. Mechanically, I think the simplest thing to do would be to have a tool/scanner that you can use on walls, floors, ect and can print out a report that can then be fed into the system. Tool belts and pouches are already full to bursting so maybe we add the functionality to an already existing tool. It seems cleaner than trying to alter examine text or add verbs to the structures but I'm open to ideas. I think we can probably incorporate the maintenance panels to be more than just fluff as well. As for consequences, bonus pay is always handy, but I think it would be nice to see your work pay off as well. I was thinking about adding a random event to the possible options that checks to see how well maintenance has been performed during the shift. If it's been ignored then there might be a structural failure somewhere. If it's been done properly then perhaps the event still triggers but instead gives a blurb about how well the ship seems to be flying today; kudos to the engineering department. We would want to make sure that any negative effects are appropriate for pop and engineering staffing levels but I like the idea of having more events where you can be proactive than strictly reactionary. Anyway, let me know what you think. Questions, concerns, recommendations ect.
  2. Hey, thanks for applying, I’ll contact you soon about scheduling an interview.
  3. Thanks to @Tomixcomics for helping setup the Moghresian Feast
  4. We shouldn't remove them altogether from higher pop consideration. If you want to give modes like merc something like a weighted rating during high-pop, fine, but traitors are one of the most versatile on-ship antags available and should be left as a fallback in the likely event that we don't have the readies available for other modes. Not to mention that traitor-mode will attempt to generate additional traitors as the round goes on so what's available at roundstart isn't all you get.
  5. Suvek Tokash Canonically the most loyal medical rewards program cardholder Advocate for the Hegemon or unrepentant war criminal? Terrorized by small kzlth women Avoids Socialization like the Plague Retired SecMain
  6. Thanks for applying, I’ll reach out to you soon to set up an interview.
  7. Regardless of if we retool for Odyssey or normal game modes, I feel like making antags more versatile and less dependent on specific abilities/tropes should be our goal. Ling has already benefited from giving you a 10 point loadout from the start and moving away from a need to drain people. The ability to change your voice, manifest clothing, ect lends itself well to being able to switch identities on the fly and I’ve used it to pretty decent effect in the past. Vamp is probably the least flexible role at the moment due to the need to drink blood and their abilities being largely combat related. A shift in abilities to be more utilitarian and the ability to get normal blood from animals would be a good place to start imo. I also agree with Dreamy that most people are hesitant to play onship antags and screw with their relationships, even if it’s not canon. Even when I play a character like Shaw who is supposed to be unlikable and regularly an antag it gets stale after a while and I can’t truly change things like fingerprints or DNA without admin bus. Some mechanic to allow for antags to truly change their character when they roll antag but remain onship would be good.
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