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Rework stun talismans


Scheveningen

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Posted

Frankly, the "walk up and click to stun and win the confrontation" meta for cultists are boring.


The exact opposite of boring, in my opinion, is paper planes.


as such, I suggest that stun talismans work in the following two cases:


1.) Stun talismans are now a "prime and rush to get close" weapon, similar to lighting a stick of dynamite and running to a poor sod you intend to take with you. Except rather than becoming a casualty, stun talismans immediately stun anyone within melee-range radius once the priming time completes much like a flashbang. It will still inflict 50% of the same stun times as current talismans do, but with more payoff and risk attached to it. (Stun multiple people at once? yes PLS) Stun talismans get obvious indicators and flash cult-red as well as create a blood-red light source when activated.


2.) Stun talismans when primed can be folded into paper planes and thrown. If they are thrown directly at a mob, it embeds into their body until it 'detonates' and stuns the victim for a heavier amount of time than what the current stun talisman can do presently. This can be counterplayed by ripping the paper plane out of the wound fast enough before it detonates.


This will separate the good cultists from the bad ones in execution.

Posted

I think the paper airplane thing is silly and doesn't belong anywhere near a cult that's trying to act serious.


I would not likely include it in my cult rework, especially since I intend to move away from using paper talismans entirely.


However the AOE stun effects does bears some thought, and I had already planned for some sort of ranged stun effects.

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