Butterrobber202 Posted September 20, 2018 Posted September 20, 2018 As said in the title, remove the failure chance of Malf. Nothing hurts worse than designing a good gimmick and then the second to starts to get off the ground you’re hit with a failure and the Crew Turns on you
Conspiir Posted September 20, 2018 Posted September 20, 2018 Agree. It's part of creating the character and gimmick. Don't let it fail before it even has a chance due to RNG.
ben10083 Posted September 20, 2018 Posted September 20, 2018 Yeah I remember my first malf round when I made like 8 fake announcements (when chances of failure were not nerfed yet) and managed to avoid getting downed by Command, I remember ooc flipping out about it after the round. TBH I see no reason for the AI to be able to fail when a tiny device to fake announcements is infallible (ic wise) +1
Butterrobber202 Posted September 20, 2018 Author Posted September 20, 2018 Just checked the code and this is already a thing.
Arrow768 Posted September 20, 2018 Posted September 20, 2018 Yup. I implemented that here: https://github.com/Aurorastation/Aurora.3/pull/4049 Almost a year ago.
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