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crowbar fighting


the_furry

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so I suggest when you use the harm intent with a crowbar that you can't use the crowbar to lift tiles. It breaks so much immersion when your trying to defend yourself or fight someone with a crowbar and with one mis-click a tile pops off. how do you go from trying to kill somone to "ops I lifted up the floor boards instead" XD

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You guys do know that crowbars do not do any more damage than your fists, correct? I'm not sure why it's such a popular weapon.

There's a Gordan Freeman in all of us.

/me nids.

But in reality, if you're fighting with a crowbar in the first place, you probably definitely deserve my telebaton shoved halfway down your throat.

Either way, I don't think this would change much, seeing as floor tiles are one of the easiest things you can make on purpose. I do like the idea of scarring floor tiles if you miss. Wouldn't it just be a change of icon state? I don't know, I don't understand code, I just make maps.

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You guys do know that crowbars do not do any more damage than your fists, correct? I'm not sure why it's such a popular weapon.

 

toolboxes are 3 times as robust as a crowbar and probably four times as much, given with their chance to knock out.

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Because balance, not realism.


A crowbar is an extremely accessible tool. Anyone can get one from a lathe, there's, in theory, an infinite supply of crowbars.


And you're not supposed to be killing people with crowbars.

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Because balance, not realism.


A crowbar is an extremely accessible tool. Anyone can get one from a lathe, there's, in theory, an infinite supply of crowbars.


And you're not supposed to be killing people with crowbars.

ok after that huge fight on 'we need to be realistic for security to punish people and send them to perma for ever" you are going to tell me that -.- really?

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