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Gun accuracy 'rework'


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Posted

tl;dr This PR changes how the modifier that decides if a projectile will miss you is calculated, and the change is such that the chance to miss is lower.


So, given the fact that firearm accuracy decrements linearly outside of its "range," does that mean every firearm has a certain distance at which it has a 100% miss rate? I.E. does a bullet become "safe" after it flies a certain distance? Because that would odd and disappointing... You would think there should also be a minimum chance-to-hit for a projectile that goes through your tile, just to preserve the threat for anyone hanging around in the background of a firefight. Wild shots should be dangerous. But maybe that's not relevant here, or there's more to the chance-to-miss that I don't know.

Posted

"revengence" would have been better.


Question, what about the laser minigun? It has both fire-modes but is also a laser rifle technically I think?

Posted

tl;dr This PR changes how the modifier that decides if a projectile will miss you is calculated, and the change is such that the chance to miss is lower.


So, given the fact that firearm accuracy decrements linearly outside of its "range," does that mean every firearm has a certain distance at which it has a 100% miss rate? I.E. does a bullet become "safe" after it flies a certain distance? Because that would odd and disappointing... You would think there should also be a minimum chance-to-hit for a projectile that goes through your tile, just to preserve the threat for anyone hanging around in the background of a firefight. Wild shots should be dangerous. But maybe that's not relevant here, or there's more to the chance-to-miss that I don't know.

 

Bullets actually already have independent chances while in flight to still contact with a target irrespective of the gun's accuracy but it still becomes a coinflip (metaphorically). Sort of why ballistics are on paper superior to lasers. In practice this is not always the case, due to how averages vs. displayed reality in confrontations work.


The concept of bullets becoming 'safe' after it flying a maximum distance is actually fairly close to reality, as a bullet can lose enough velocity to basically be ineffective on impact. Or rather it loses enough velocity to not be lethal.

Posted

"revengence" would have been better.


Question, what about the laser minigun? It has both fire-modes but is also a laser rifle technically I think?

 

The laser mini-gun has exceptions already to its burst accuracy. I didn't touch it as it's somewhat designed within the niche of a suppression weapon. It sprays all over the place due to dispersion, so accuracy changes wouldn't help it any.

Posted

@Schev Yeah but on station, like the longest distance a bullet could actually fly before hitting someone is... what, 100 meters? If the doors are open and you aim horizontally across the upper primary hallway from the janitor's closet to the reporter's office? And bullets wouldn't lose velocity in open space, so we don't need to plan for that either.


Oh well. As long as there's some chance to hit even at distance, I'd say it's fine.

Posted

At that point, wouldn't you just use a sniper rifle with a scope if you want to hit people at a distance? (Which I buffed, btw) I'm not sure what you're asking for here.

Posted

I had asked about how bullet accuracy worked at exceptional distances. And you described it. I'm not asking *for* anything

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