OffRoad99 Posted November 16, 2018 Share Posted November 16, 2018 (edited) In the past, the Detective's been associated with the stereotyped protagonist of a lore novel. https://forums.aurorastation.org/viewtopic.php?f=18&t=11152&hilit=detective This suggestion, in my opinion, truly highlighted the Detective's antique style when compared with the rest of the Security Department. We've indeed removed the fedora and the zippo lighter from his setup, and the armoured trenchcoats can be now taken exclusively from the loadout menu. In the Detective's locker you can find a bulletproof vest and the corporate's jacket (I think that's the name), inspired by the attire of one of the protagonists from Detroit: Become Human, aka Connor. Below is the image of this character, for the sake of reference. Detectives now have some choices here when it comes to their attire. One might be still adhering to the noir gimmick whilst others might attempt a more 'modern' approach. Couldn't we give Detectives another choice, particulary when it comes to their sidearms? The server's wiki identifies their revolvers as a S&W Model 10 chambered in .38 rounds, created around 1899 (according to Wikipedia). I don't understand how a modern and fully-equipped Security force issues a weapon that's almost 600 years old when the Security Officers are given semi-automatic handguns. Of course, one might weight the advantages (and disadvantages) of a revolver against its more advanced counterpart. There are revolvers in-game and in real life more 'sleek' and efficient than what we had a century ago, right? This doesn't seem the case when you go to examine the in-game description of the Detective's revolver: "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." Again, why is NanoTrasen issuing Detectives the cheap knock-off of a centuries old revolver when there are more modern weapons around? Now. Removing or replacing the revolver might be a mistake, as some people actually like that weapon. My suggestion is to instead place a gun case in the Detective's locker. A prompt will allow you to select your weapon of choice between: The Revolver & two speed loaders. Nothing changes there; A semi-automatic handgun, like the ones given to the Security Officers, and a pair of magazines; Energy Gun; Energy Revolver; The gun case will clearly disappear once the choice's been made. In conclusion, I believe it's important to match a character to an appropriate firearm. Assigning something disproportionate or inadequate to the character might turn off the roleplayer, or the readers. Let them choose their weapon, nothing bad can come out of it. EDIT: I've included the E-Gun and the Energy Revolver amongst the weapons suggestion. Edited November 21, 2018 by Guest Link to comment
Butterrobber202 Posted November 16, 2018 Share Posted November 16, 2018 Or we could give the detective an ENERGY REVOLVER Link to comment
KingOfThePing Posted November 17, 2018 Share Posted November 17, 2018 I think the reasoning behind this suggestion is pretty solid. I do not play Detective myself, so I can only judge from what I read here, but it seems a change is appropiate. Link to comment
tbear13 Posted November 19, 2018 Share Posted November 19, 2018 Maybe giving the detective an e-pistol instead of a revolver/.45 would be better? Gives them a lethal and stun option. Link to comment
TheSleepyCatmom Posted November 19, 2018 Share Posted November 19, 2018 Energy revolvers? Already a thing on Bay. XO/CO gets them. Energy Service Revolvers, packs slightly more punch than an E-gun (Smartgun.) Weapon case? Polaris does this for their detectives. Both are pretty feasible as far as I'm aware. Gives the same as what you said as far as I'm aware. Could also add E-Gun/Energy Revolver options to the crate and combine them both. Gives people a chance to play whatever gimmicky detective they like. Link to comment
OffRoad99 Posted November 21, 2018 Author Share Posted November 21, 2018 Energy revolvers? Already a thing on Bay. XO/CO gets them. Energy Service Revolvers, packs slightly more punch than an E-gun (Smartgun.) Weapon case? Polaris does this for their detectives. Both are pretty feasible as far as I'm aware. Gives the same as what you said as far as I'm aware. Could also add E-Gun/Energy Revolver options to the crate and combine them both. Gives people a chance to play whatever gimmicky detective they like. I've added both weapons to the original thread. And yes, my first thought when I've typed out this suggestion was to give the player more options to customize his or her character. And that's a great thing, really! Link to comment
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