Carver Posted December 9, 2018 Posted December 9, 2018 It's a nice unified aesthetic, but I'm too nostalgic for old/classical spritework. The perspective also feels a more than a little weird, like they're meant to be built into a wall instead of beside the wall, which would look pretty bad in some areas (those 3 vending machines between medical and security come to mind, or basically any place a vending machine isn't against a northern wall).
MattAtlas Posted December 9, 2018 Posted December 9, 2018 If we want to move to 2/3 perspective then these are great. But as it is we're using top down (mostly).
Kaed Posted December 9, 2018 Posted December 9, 2018 (edited) Guys, what the heck are you talking about. We don't use top down, the vending machines are basically viewed directly from the front. And characters in the game are always viewed at eye level, despite making it look like they're parallel to the floor half the time. This is a sprite based game with inconsistent vision angles between objects and scenery, so it's a bit rich to complain that the perspective of these vending machines (who already can be viewed from almost the same angle as the current vending machines) is 'distracting'. I think they're fine, largely speaking, as vending machines, though some of them aren't too different from the in-game ones, like that Tool dispenser. Edited December 9, 2018 by Kaed
Hendricks Posted December 9, 2018 Posted December 9, 2018 Wow the sprites look amazing, saw your work on the discord and thought.. Wow. They look really good. I would love to see some refreshing new looks added so I'm all for.
Carver Posted December 9, 2018 Posted December 9, 2018 4 hours ago, Kaed said: Guys, what the heck are you talking about. We don't use top down, the vending machines are basically viewed directly from the front. And characters in the game are always viewed at eye level, despite making it look like they're parallel to the floor half the time. This is a sprite based game with inconsistent vision angles between objects and scenery, so it's a bit rich to complain that the perspective of these vending machines (who already can be viewed from almost the same angle as the current vending machines) is 'distracting'. Note that these are viewed from a slight bit up and to the right. OP's are viewed from the front and a bit above. The perspective shift would make the vending machines look a tad flat. Wouldn't be hard to solve by just replicating the angle of the original sprites, in regards to any of them that aren't more or less used as a wall (Being that the medical one is so huge it doesn't matter that much).
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