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Neckbraces/Legbraces for Everyone


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3 hours ago, JamOfBoy said:

You can always make a custom item application, but otherwise I don't really see why. They wouldn't really serve any general function.

A majority of loadout items and mechanical 'features' serve no general function in this game. I wouldn't discount what would be an entirely harmless change.

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8 hours ago, Carver said:

A majority of loadout items and mechanical 'features' serve no general function in this game. I wouldn't discount what would be an entirely harmless change.

Disagree with the sentiment it would be entirely harmless.

Like any loadout item, it's availability means more people will use it. I don't want to see regular humans wearing neckbraces with any degree of regularity. A custom item request, or even just setting it in your flavor text, wouldn't have this effect.

Legbraces are a little more understandable.

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2 hours ago, Ornias said:

Disagree with the sentiment it would be entirely harmless.

Like any loadout item, it's availability means more people will use it. I don't want to see regular humans wearing neckbraces with any degree of regularity. A custom item request, or even just setting it in your flavor text, wouldn't have this effect.

Legbraces are a little more understandable.

We already have wheelchairs, no harm in having neckbraces available for the general people as well. I doubt the nugget greytider with no limbs is going to be any less immersion-breaking if he wears a neckbrace as well.

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If neckbraces are a thing for everyone(all races), I honestly feel that most people wouldn't wear them. More would than they are now, potentially(only have seen a neckbrace one time). But it'd probably be sort of uncommon. For a few characters that are handicapped or for specific roleplayers in medical, it would be their jam and not exactly out of place to be present on the station.

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11 hours ago, Carver said:

We already have wheelchairs, no harm in having neckbraces available for the general people as well. I doubt the nugget greytider with no limbs is going to be any less immersion-breaking if he wears a neckbrace as well.

I'm not arguing individual extremes, I'm arguing regularity.

Of course someone with no limbs is immersion breaking. I'm not concerned with him in the context of adding new mechanics, because he has no interest in using them anyway. But, if we consistently see individuals who are impaired in identical (yet realistically rare) ways, then that becomes immersion breaking- not through individual extremes, but through regularity.

For me, wheelchairs, leg braces, etc. are common enough that the addition of an item (and the recorded effect this will have on the playerbase) is not a negative. However, I disagree with Fortport that it won't have a tangible impact, and I think the addition of other (even recent) items to the public loadout have shown that even items that should be seen quite infrequently are massively represented in new character design, especially during early stages of inclusion.

9 minutes ago, ParadoxSpace said:

It's kind of like asking for a cosmetic wheelchair in the loadout.

I promise I'm not doing this to be contrarian, but a wheelchair is common enough in my eyes to be acceptable as a loadout item. I'm opposed to a neckbrace because I think if I saw it on more than one person at the same time I'd think it was rather unrealistic. I've never seen a neckbrace in a piece of serious contemporary fiction outside of representing immediate, incarcerating injury that I can remember, and I can't remember the last time I saw a real person wearing one. A wheelchair, on the other hand, I've seen several times in the last week. Am I opposed to seeing it? No. But I'm opposed to seeing it as a common piece of equipment, which would only be more common with it's addition to the public inventory.

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