Jamini Posted February 17, 2015 Share Posted February 17, 2015 Hey folks! I'd like to talk about these guys: http://en.wikipedia.org/wiki/Emergency_medical_technician Medical first responders! They chase after security and patch up all the little boo-boos for both station crew and (occasionally) antagonists alike. Armed with the very best tools from chemistry and medical, they are the first on the scene and vital to keeping someone from outright dying as you bring them back to medical! What fun! Well, they would be except for one tiny problem... It's an alt-title for Medical Doctors, and it really shouldn't be! Here's why! 1. First, and most prominant, EMTs really, really, really need maintainence access! Why, you ask? The bulk of their job involves running around (often in a hardsuit) and rescuing people who are dying in the cold, dark, lonely parts of the station! While it's all well and good to have an AI to let you in, it's super easy to get stuck outside of an area where someone is about to feel those cold and icy fingers of death! Death is part of the game, but it's much less fun than getting rescued by that dashing, handsome, overworked young Paramedic. (Who you may or may not fall in love with afterwards!) 2. Second! EMTs have access to virology and surgery because they are an alt-title of doctors! This makes well... no sense! Both of those regions require really specialized access and knowledge, and really an EMT program wouldn't contain how to patch a lung (outside of doing things like putting a credit card over a gaping chest puncture wound to seal a collapsed lung temporarily. Yes, I've actually had an experienced paramed tell me he's done that to help stabilize someone in some of the EMT classes I've taken myself!) and they certainly would have no place in virology except to chuck patients into quarentine! They shouldn't /be/ in the lab unless there isn't anyone else to do it, and they'd be about as useful in viro as any other normal person! 3. Third! Training! EMT/Paramedic is an entirely different career path than the RN>Doctor>Specialist route! Overall it tends to require much less time in school, and not coincidentally the profession also pays less (though still respectfully). To quote! EMT training programs vary greatly in calendar length (number of days or months). For example, fast track programs are available for EMT-Bs that are completed in two weeks by holding class for 8 to 12 hours a day for at least two weeks. Other training programs are months long, or up to 2 years for Paramedics in an associates degree program. To note, the basic level of EMT training in the US and Canada do not require a degree and can be completed in as little as two weeks. Even Paramedics only need a two year degree to get on the job! While more school is always better, especially in medicine, it's a job that doesn't absolutely require years of dedication to start. Just years of dedication to master! It's also a great tie-in for younger characters in medical. You already have rules for EMT training in medical, however it just seems odd that they get all the access a doctor dose when their job description is so very, very different. 4. MECHS An average doctor who trained up the RN path would have little-to-no reason to learn how to drive our "ambulance", the Oddyseus. A unique slot for EMT would allow medical to have someone who should have the skills to operate the "woo wee" mobile, and possibly even have some very, very basic training on how to use the more offensive medical weaponry (syringe guns and chem sprayers)... with permission from the CMO. In conclusion: Emergency Medical Staff have a very different role and function than normal doctors, and generally need different access to do their jobs well. I strongly, strongly feel they should have their own job slots! (ideally by converting one MD slot to EMT, and adding a second slot) There are vastly more differences than similarities and they require different access to function! TL:DR -Remove 1 Medical Doctor slot -Add 2 First Responder slots First Responders get -Basic medical access -Maintainence Access -Eva Access -External Airlocks Access -(maybe) Access to the recharge bay. Equipment (Probably in a unique area in medbay) -Medical Belts (and any supplies they can get) -First Responder Jackets -First Responder Hats -Medical Hardsuits (moved from eva possibly) -Cryobags -Rollers -Bodybags -Advanced first aid kits -Sterile gloves -Sterile masks -Medical huds Thoughts? Opinions? Yes? No? Fish? Link to comment
SierraKomodo Posted February 17, 2015 Share Posted February 17, 2015 I'm all for it. I don't play in medical, but I know the frustration of not being able to get in somewhere I'm needed quickly (Although as I'm usually an engineer... Doors cannot stop me. Medical doesn't have that power, though.) Another server I played on has an EMT, and they even have an ambulance train (Similar to Aurora's cargo train) that can be seen zipping around during red alert, ferrying injured people to medbay while the doctors do the work of fixing up the internal damage from that vented firelock some clown decided to open. Link to comment
Hackie Posted February 18, 2015 Share Posted February 18, 2015 YES! Please! I want this! It doesn't make any sense why an EMT wouldn't have access to maintenance. Another thing, considering that the EMT most likely has some training driving the Odysseus, which is a specialty training, would he get a little higher on the pay tier? Mechs in my opinion, aren't easy to drive. They're really hard. Also, consider the Odysseus is one of the fastest mechs in the game, that would be hard for an amateur. So, our EMTs would receive extra training. Link to comment
Thundy Posted February 22, 2015 Share Posted February 22, 2015 As someone who mains medical, I definitely want this. In fact, while we are at it, could we somehow how more division between all the roles in medbay? Surgeons are people that are seperate to doctors. Doctors are different to ambulance drivers and ambulance drivers are different to nurses and those guys that push people in beds and wheel chairs from one floor in the hospital to the next. Medical is a definite skill that takes years to master. The jobs within should not be passed around willy nilly. CMOs in my opinion should have a much higher cut off age then 30. They know general medical, surgery, chemistry, genetics, virology and of course are command position trained. Here is my cents. There are two of them. Link to comment
SgtSammac Posted February 22, 2015 Share Posted February 22, 2015 Just something for people to think about, because heck even I am guilty of it in the past. Emergency Physician DOES NOT MEAN AMBULANCE DRIVER/FIRST RESPONDER/EMT. Emergency Physician is a general doctor who works in Emergency Departments, in our case should be the first person a casualty should see upon arriving at medical unless it is a very specific complaint and at which point they need Physch, Viro, etc. However looking back, they are still the most likely of the medical staff to be acting in the role of a "First Responder." Also we do have some sprites in the code for this, made by yours truely: Link to comment
Jamini Posted February 22, 2015 Author Share Posted February 22, 2015 Just something for people to think about, because heck even I am guilty of it in the past. Emergency Physician DOES NOT MEAN AMBULANCE DRIVER/FIRST RESPONDER/EMT. Emergency Physician is a general doctor who works in Emergency Departments, in our case should be the first person a casualty should see upon arriving at medical unless it is a very specific complaint and at which point they need Physch, Viro, etc. However looking back, they are still the most likely of the medical staff to be acting in the role of a "First Responder." Also we do have some sprites in the code for this, made by yours truely: The Aurora lore page has explicit mention of EMT's. As EMT isn't an alt-title, we only have Emergency Physicians available. Also, I will point out that Emergency Physicians spawn with a first responder jacket, which is pretty implicit that they "do" act as first responders on the Aurora/In NT. Keeping EP's as Paramedical personal, and adding in some official EMTs, would be a good thing. Not a bad thing. Dedicated personal/slots for pulling in injured and treating them in the field is something that is needed. Also, I'm tired of telling people that Omnir isn't a doctor, and the proper term to use for him is "Medic." :I Link to comment
BadLemonsXI Posted February 22, 2015 Share Posted February 22, 2015 I like the idea and it would help with the problem of doc's running out to play Paramedic while someone show's up in the lobby dying a few seconds later begging to be let in. And it should also hopefully help with people having the SHITS (Suddenly Having Imaginary Technology Skill's) on mech's. Because saying that before, during or after you got your Medical degree you learnt to drive one kills me a little on the inside. (That last bit was just me having a little rant sorry.) Link to comment
Thundy Posted February 22, 2015 Share Posted February 22, 2015 Just something for people to think about, because heck even I am guilty of it in the past. Emergency Physician DOES NOT MEAN AMBULANCE DRIVER/FIRST RESPONDER/EMT. Emergency Physician is a general doctor who works in Emergency Departments, in our case should be the first person a casualty should see upon arriving at medical unless it is a very specific complaint and at which point they need Physch, Viro, etc. However looking back, they are still the most likely of the medical staff to be acting in the role of a "First Responder." Also we do have some sprites in the code for this, made by yours truely: 'ang on, lemmi get this straight, wot you're tellin' me is that we'd 'ave some hot boys in fancy green jackets? Count me in, love! Would the first responders and emergency doctors be different from each other? Have different jobs? Link to comment
BadLemonsXI Posted February 23, 2015 Share Posted February 23, 2015 Actually I'd put my guess at it being a girl 7/10 of the time. D: And she's probably a fat lesbian too. I could still go there. Erp with the fat lesbay EMT Mmm has a nice ring to it. But anyway will it be hard to add them in? In my whole time playing on this server I can't recall seeing any new roles added (One may have been and I just didn't notice but who knows.) And also I'm all for what Thundy said about division between all the roles in medbay. Link to comment
Jamini Posted February 23, 2015 Author Share Posted February 23, 2015 (edited) Would the first responders and emergency doctors be different from each other? Have different jobs? Emergency Medical Technicians would explicitly be responsible for stabilizing and recovering of personal and would not have access to surgery or virology in exchange for external airlocks and maintainence access, while EPs would be expected to handle intake and retain general MD access. Realistically, both would likely still act in a first responder role. But anyway will it be hard to add them in? In my whole time playing on this server I can't recall seeing any new roles added (One may have been and I just didn't notice but who knows.) And also I'm all for what Thundy said about division between all the roles in medbay. It's trivial to add new jobs. I could make a pull request tomorrow afternoon to add it in with permission. Adding in the equipment is a little longer, but still trivial. Edited February 23, 2015 by Guest Link to comment
incognitojesus Posted February 23, 2015 Share Posted February 23, 2015 Let's keep the thread on topic, please. Link to comment
Jennalele Posted February 23, 2015 Share Posted February 23, 2015 I'm all for this. It seems like a really, really great idea for all the above reasons, and most people have already said what I agree with here. Having a first responder that can actually access areas like maintenance is a really, really good idea on a station in which statistically, most "normal" accidents not brought on by taters and gamemodes would probably be concussions and injuries from being a fool in Maintenance. Link to comment
Jamini Posted February 24, 2015 Author Share Posted February 24, 2015 Are those actually in Aurora code? I'd like to whip up some equipment in my local repo. I didn't see 'em when I looked. Link to comment
SierraKomodo Posted February 24, 2015 Share Posted February 24, 2015 Are those actually in Aurora code? I'd like to whip up some equipment in my local repo. I didn't see 'em when I looked. I'm not sure on the green/yellow colors. For some reason it more says custodian than EMT. Link to comment
Jamini Posted February 24, 2015 Author Share Posted February 24, 2015 Are those actually in Aurora code? I'd like to whip up some equipment in my local repo. I didn't see 'em when I looked. I'm not sure on the green/yellow colors. For some reason it more says custodian than EMT. Right now I have them spawning in green scrubs. Could easily do a pallet swap to blue/yellow though. Edit: Doing a quick search, most results for EMT in google images give a blue or black uniform with a yellow jacket/yellow armband. Link to comment
SierraKomodo Posted February 24, 2015 Share Posted February 24, 2015 Right now I have them spawning in green scrubs. Could easily do a pallet swap to blue/yellow though. Edit: Doing a quick search, most results for EMT in google images give a blue or black uniform with a yellow jacket/yellow armband. Dark blue with the yellow jacket, and a dark blue/yellow EMT Armband? Link to comment
Jamini Posted February 24, 2015 Author Share Posted February 24, 2015 Right now I have them spawning in green scrubs. Could easily do a pallet swap to blue/yellow though. Edit: Doing a quick search, most results for EMT in google images give a blue or black uniform with a yellow jacket/yellow armband. Dark blue with the yellow jacket, and a dark blue/yellow EMT Armband? I could dig it! I'll see about whipping up some navy uniforms tonight based on the ones provided. The yellow jacket is used anyway in-game. So it's really just respriting the backpack and uniform. Link to comment
incognitojesus Posted February 24, 2015 Share Posted February 24, 2015 If I'm correct, I believe that when Sam was originally spriting these, he used inspiration from EMTs in the UK. Link to comment
SgtSammac Posted February 24, 2015 Share Posted February 24, 2015 Are those actually in Aurora code? I'd like to whip up some equipment in my local repo. I didn't see 'em when I looked. I'm not sure on the green/yellow colors. For some reason it more says custodian than EMT. Sprites, not the code is in our repo. As for colours, yes I used British Paramedics as opposed to American EMT's as seen below. And no I do not believe the jacket in game is the one I sprited. Link to comment
Dea Tacita Posted February 24, 2015 Share Posted February 24, 2015 Are those actually in Aurora code? I'd like to whip up some equipment in my local repo. I didn't see 'em when I looked. They are, they're in Sammac's folder. Link to comment
SgtSammac Posted February 24, 2015 Share Posted February 24, 2015 Noep. Icon/obj/clothing/emt.dmi or something like that Link to comment
Jamini Posted February 25, 2015 Author Share Posted February 25, 2015 ...holy crap that backpack sprite is HUGE. http://imgur.com/zgQOeCZ I'll be cutting that down a tiny bit Here we go: http://imgur.com/MeAvlAc - Uniform, backpack, and satchels in and spawning. Link to comment
Jamini Posted February 25, 2015 Author Share Posted February 25, 2015 PR up for review by developers - https://github.com/Aurorastation/Aurora/pull/403 Link to comment
Serveris Posted February 25, 2015 Share Posted February 25, 2015 Looks good so far. Still needs a bit of hammering out, but we can get that worked out on Github. Archiving. Link to comment
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