AmoryBlaine Posted August 10, 2019 Author Posted August 10, 2019 2 hours ago, Kaed said: Lol. You're blaming a uniform for player behavior. Correlation is not causation. All you'd do is have shitcurity in the Amory-approved uniforms instead. Even if you are, you are not giving the outward appearance that would correlate with that behavior. So what is your point? "lmao, you made Sec look less threatening and they're still threatening." yes, this is preferable to looking and acting threatening rather than looking threatening and being passive.
Bath Salts Addict Posted August 10, 2019 Posted August 10, 2019 (edited) 16 hours ago, AmoryBlaine said: What exactly is the issue with the white uniform? And yes. I do not like the behavior adopted by sec players that pick up the corp sec uniforms. I intend to curb that by limiting those uniforms. The issue is that they look terrible and don't fit with the overall aesthetic of the server, and I'm not sure how their PR even got merged in the first place. Now what do I mean by "overall aesthetic", you ask? It's simple. How do the sprites stack up compared alongside the other sprites? Now let's look at the white Amory-brand uniforms. They're gross, off-white, perfect for mindless corporate drones to wear that exemplifies the careless bureaucracy that is NT. Except they'd be better suited for actual 9-5 office workers and not a security team on a top research station. But I digress, that's not the point I'm trying to make. They're ugly, and that's not necessarily a bad thing, but they don't fit the server's overall aesthetic. Now let's look at the other uniforms, the other equipment security uses, and even the uniforms of the other departments and the character sprites themselves. What do they look like? Crisp, slightly cartoon-y, easily identifiable, limited but aesthetically pleasing color palettes. There's no cluttered pixel-y messes, they're not eyesores and if you saw the sprites side-by-side you'd know they come from the same game. The issue with the gross, off-white eyesore uniforms is that they don't fit that aesthetic and never will unless you want to painstakingly resprite all the other clothes and items in the game. Now, in what way does ugly work? Let's take Colonial Marines for example. It has it's own distinct style. Everything is ugly, looks dirty (sound familiar?) and has a complex spectrum of colors and it all works together like butter on a hotplate because the spriting team did put all those painstakingly long hours into respriting every. Single. Item in the game with a singular direction in regards to aesthetic in mind. Health analyzers, tools, medkits, computer consoles, even the character models themselves? Ugly, but they work because they're all designed with the same overarching look in mind reminiscent of that grungy retro-futuristic look the Alien series popularized. No one wants to look like a washed up office worker standing next to consoles with fancy schmancy holographic displays, laser rifles and floating cyborgs. In fact, I should propose a new motion. Return the classic blue uniforms to the ISD default and add Amory's uniforms to the loadout along with the old vests and old black uniforms. Edited August 10, 2019 by Bath Salts Addict
Sytic Posted August 11, 2019 Posted August 11, 2019 (edited) If you are threatened by corporate security on a research station, who is literally already armed, has several dangerous implements, and yet is there for your protection, good. That threatening can stop a fight before it begins. I miss the blue shirt options, that was great and distinctive as the Security standard suit! The white suit options look frankly unorthodox. You can't determine who they are by a uniform unless you shift click or know the uniform already. There's no sort of overall distinctive this is security feel to them, unlike the black CorpSec. You do look like an office drone. Even the blue shirt options had the vibe of a corporate security member, because they meshed with the colour scheme of Corporate Security. And haven't we been bitching about the fact that Security needs to be identifiable at a glance for years!? Why make that harder?! And why push all of the actual distinctive "I am Security" uniforms onto Necropolis, which is already gleaming with people who are more aggressive than almost everybody I've seen wear the black CorpSec uniforms, and I still don't judge people based on what style they damn wear. Big -1. If your mentality is "try to remove everything which bothers me, express it in different ways, and ignore the fact that we created an entire contractor role to have the colour theory I am frustrated about despite it being a non-issue", then up your game. If Black CorpSec is a problem, then the entirety of the damn spooky Necropolis Kit is far more of an issue. powergamers are learning to powergame from clothing choices, more at 11. EDIT: I believe the blue shirt options are still around iirc, I'm just annoyed they aren't the default as professional and distinctive. We aren't office clerks! Edited August 11, 2019 by Sytic
AmoryBlaine Posted August 11, 2019 Author Posted August 11, 2019 9 hours ago, Bath Salts Addict said: Now let's look at the white Amory-brand uniforms. They're gross, off-white, perfect for mindless corporate drones to wear that exemplifies the careless bureaucracy that is NT. Except they'd be better suited for actual 9-5 office workers and not a security team on a top research station. But I digress, that's not the point I'm trying to make. They're ugly, and that's not necessarily a bad thing, but they don't fit the server's overall aesthetic. This is not off-white. This is white white minimal grey shading. Ugly is subjective. I think you're wrong either way. 9 hours ago, Bath Salts Addict said: Now let's look at the other uniforms, the other equipment security uses, and even the uniforms of the other departments and the character sprites themselves. What do they look like? Crisp, slightly cartoon-y, easily identifiable, limited but aesthetically pleasing color palettes. There's no cluttered pixel-y messes, they're not eyesores and if you saw the sprites side-by-side you'd know they come from the same game. The issue with the gross, off-white eyesore uniforms is that they don't fit that aesthetic and never will unless you want to painstakingly resprite all the other clothes and items in the game. What cluttered pixel-y mess did I make? Also, what do you think all my suggestion threads up for new clothing were for? Don't you think that- and me constantly asking for new suggestions for uniforms in each department- maybe suggests I'm respriting all the clothing? 9 hours ago, Bath Salts Addict said: No one wants to look like a washed up office worker standing next to consoles with fancy schmancy holographic displays, laser rifles and floating cyborgs. Oh, I'm sorry. I forgot trench-coats and fedoras were all the rage in the technocratic corporate future. But I guess business wear for corporate security is just out of the question. 3 hours ago, Sytic said: I miss the blue shirt options, that was great and distinctive as the Security standard suit! The white suit options look frankly unorthodox. You can't determine who they are by a uniform unless you shift click or know the uniform already. There's no sort of overall distinctive this is security feel to them, unlike the black CorpSec. You do look like an office drone. Even the blue shirt options had the vibe of a corporate security member, because they meshed with the colour scheme of Corporate Security. Me, personally, I always think the guys that look like this are researchers. Or maybe doctors. Here, this should help if you're having trouble distinguishing who is and isn't Security. 3 hours ago, Sytic said: And why push all of the actual distinctive "I am Security" uniforms onto Necropolis, which is already gleaming with people who are more aggressive than almost everybody I've seen wear the black CorpSec uniforms, and I still don't judge people based on what style they damn wear. Necropolis is expressly a more militant and security oriented company. They will have khaki uniforms and black corporate uniforms. 3 hours ago, Sytic said: Big -1. If your mentality is "try to remove everything which bothers me, express it in different ways, and ignore the fact that we created an entire contractor role to have the colour theory I am frustrated about despite it being a non-issue", then up your game. If Black CorpSec is a problem, then the entirety of the damn spooky Necropolis Kit is far more of an issue. Colour theory is not something involved with contractors. You don't seem to grasp the purpose of that update. 3 hours ago, Sytic said: I believe the blue shirt options are still around iirc, I'm just annoyed they aren't the default as professional and distinctive. We aren't office clerks! No, you're not. That doesn't have any bearing on white shirts with ties.
Sytic Posted August 11, 2019 Posted August 11, 2019 (edited) The only parts of that uniform, in every single appearance on the images provided, that I can mistake for someone being not a member of Security, is the jackboots and the actual fucking suit. I want the SUIT, the thing I have to wear, to be distinctive. I want the Forensic Technician and the Detective to both be professional looking. That's merely what I want out of uniform regulations. If your standard damn uniform isn't distinctive, then you've failed the thing we've been screaming about for the last few bloody years. I fail to see how this concept cannot be grasped. Even the blue shirt and tie was professional and Security looking. The removal of the CorpSec black suit as a default and replacing it with this is a bad idea. This white suit with a tie should be a separate option instead of a default. It is not distinctive. It is one of the few pieces of apparel where you can confuse a member of Security with someone else should they not have other gear present (which is incredibly plausible). If wearing a visible vest was required, or a visible cap, then I could see the merit in just a plain suit with a visible (or even high-vis) vest over it. But even in those cases, having distinctive uniforms is still very useful. I still do not think this removal is a good idea. EDIT: And I still think it's dumb that you ignored the whole concept of that, you referenced colour theory as important for the justification of removal due to the bad behavior of people wearing a uniform. Which while it's dumb on its own, it has its very little merit- Black is specops and spooky, so people who want to be spooky will use it. Fair 'nuff. Yet you have a whole VENT for these people now. With black and red like some goddamn Gestapo. But this isn't a problem let's remove our own black uniforms because this won't just vent all the problem players into one clique lmao. Edited August 11, 2019 by Sytic
AmoryBlaine Posted August 11, 2019 Author Posted August 11, 2019 15 hours ago, Sytic said: Yet you have a whole VENT for these people now. With black and red like some goddamn Gestapo. I didn't design Necropolis, don't push that on me. Even so, they have two uniforms, one which is more cool and less intense than the other. 15 hours ago, Sytic said: But this isn't a problem let's remove our own black uniforms because this won't just vent all the problem players into one clique lmao. Necropolis being full of hardass military types is reasonable and adds character to their corporation. This isn't really a negative, as much as it is a positive. 15 hours ago, Sytic said: I fail to see how this concept cannot be grasped. Even the blue shirt and tie was professional and Security looking. The removal of the CorpSec black suit as a default and replacing it with this is a bad idea. This white suit with a tie should be a separate option instead of a default. It is not distinctive. It is one of the few pieces of apparel where you can confuse a member of Security with someone else should they not have other gear present (which is incredibly plausible). If wearing a visible vest was required, or a visible cap, then I could see the merit in just a plain suit with a visible (or even high-vis) vest over it. But even in those cases, having distinctive uniforms is still very useful. I really want to know who else has a white shirt with arm badges and blue pants, with more likely than not black shoes. Who else has that clothing? I set aside a specific shade of blue for Security, and it keeps them from blending with anything else, coupled with the fact that no other department has similar looking uniforms with or without my future changes to said departments. 15 hours ago, Sytic said: I still do not think this removal is a good idea. That's fine. Which is why I'm more than happy to set it aside as a tactical uniform for NT. This isn't that bad of an idea, it means Sec is more distict during raised alerts even without full armor.
Carver Posted August 12, 2019 Posted August 12, 2019 Can we fuck off with suggestions to remove shit because you think it doesn't look good. You did the same thread with satchels. I will repeat, the game doesn't cater to your personal aesthetic and preferences.
Scheveningen Posted August 12, 2019 Posted August 12, 2019 My issue at the moment is that the current outfits apart from the corporate black uniforms look grossly oversaturated. Security/HOS vest serves as total contrast against the primary uniform. I am not opposed to smiting all the unnecessary alternate uniforms from the game, but the main sec outfits really need improvement.
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