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Show your sprites!


Hackie

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Posted

What is this about?


This thread is basically a way to show off your spriting talent, and people to get ideas for custom items. You can show off anything really, links to threads with sprites, your own work, other people's work and all that fun stuff!


Rules


1. Don't discuss anything here, this is just to show sprites.

2. If you are showing other people's work, credit it.

3. Only things that can be used in game, in SS13

4. Maintain a level of quality, it doesn't have to be super duper amazing, just keep it to a respectable level of quality.

5. No erotic or excessively gory stuff.


Example:


Nienhaus' sprite thread, full of delicious yummy sprites.


https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7

Posted

Sol Alliance Military:

Army No.1 Dress:

jGClCDh.png

Army No.2 Dress: (WIP)

2vhub4B.png

Army No.3 Dress: (WIP)

zw0NVul.png

 


.....

More to Come for the military



 

IAC Clothing

B1cZtiT.png

 

Sol Alliance Military - IAC Volunteers/Assistants

ErJp7Rh.png

  • 2 weeks later...
Posted

I was bored and decided to recreate the airlocks from Dead Space (sec is P-Sec's doors from Extraction) for SS13. Looking for criticism/ideas/who knows.


Medical, Command, Botany/Maintenance, Security

47a34eee72.png

 

Idle animation.

ee63f5ae60.gif

 

Open animation.

495ee66c9f.gif

 

Even more bored so I painstakingly made a gif of the door + the headers over them.

b4c7050423.gif

Posted

I like the doors, mostly because of their uniformity - It makes everything seem more clean.

That, and the principle that this game would look so much cooler if everything was more like Dead Space.

Posted
I like the doors, mostly because of their uniformity - It makes everything seem more clean.

That, and the principle that this game would look so much cooler if everything was more like Dead Space.

Agreed on both counts.

Posted

I eh... don't. They look way too much like the walls around, they are tricky to distinguish at a glance, and are frankly, fairly ugly.


Clarity is visual important in design. These doors seriously lack that. I can't support. Sorry.

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