Snoopy11 Posted September 26, 2019 Posted September 26, 2019 I'd like to propose that we remove the intercepted radio from both teams, communication is one of the security's strongest weapons now that we've had successive nerf after nerf, which entirely isn't a bad thing, but gone are the days when you could pull out a combat shotgun and stand a fair chance against two or three mercs by yourself. Today's security's strongest weapon is the ability to coordinate with each other to repel the hostile boarders. Should either team want to remove that advantage, they only need to disable telecoms, which is admittedly easily done when you're already equipped for EVA operations from the get go. In from the top, down the ladder, shoot up the equipment. This is an antag nerf, but I feel a fair one all around.
AmoryBlaine Posted September 26, 2019 Posted September 26, 2019 I can still squadwipe, but yes. This makes sense. Tbh, it just exists to slightly impair Sec until they start using PDAs or are on a hard offense/defense where comms no longer matters. I'd be fine with the Merc leader maybe getting access. Or the chip being an uplink item. But everyone getting it everytime implies that the user has illegally accessed the comms system. Which cuts into different gimmicks a fair bit.
GreenBoi Posted September 26, 2019 Posted September 26, 2019 14 minutes ago, AmoryBlaine said: I can still squadwipe, but yes. This makes sense. Tbh, it just exists to slightly impair Sec until they start using PDAs or are on a hard offense/defense where comms no longer matters. I'd be fine with the Merc leader maybe getting access. Or the chip being an uplink item. But everyone getting it everytime implies that the user has illegally accessed the comms system. Which cuts into different gimmicks a fair bit. Merc headsets just spawn w/ syndicate encryption keys. If they don't want to hear all comms, they can just screwdriver it out. Sadly, it removes their merc frequency, but I really don't think this is needed all that much. Not all Raiders/Mercs are constantly hearing radio and they do miss some things, as any normal player would. All Security has to do to combat this is change their headset frequency or get a SBR which inconveniences them, yes, but that's good and they still have communication. Another thing could just be people stop taking 'comms compromised' as a reason to stop saying everything on radio. All you have to do is cut out important bits....or make codewords.
sonicgotnuked Posted September 26, 2019 Posted September 26, 2019 2 hours ago, Snoopy11 said: Should either team want to remove that advantage, they only need to disable telecoms, which is admittedly easily done when you're already equipped for EVA operations from the get go. In from the top, down the ladder, shoot up the equipment. Disabling t-comms should never be a "oh they can do this instead." Tcomms is a highly important aspect of a round and disabling it can cause the quality of the round to drop. Yes, there may be some who just wrench up the sec server, but most of the time will be a TTV and done. Last time I checked, t-comm machine construction is still bugged (where it doesn't work at all)
Brutishcrab51 Posted September 26, 2019 Posted September 26, 2019 (edited) Encryption key has always been a Traitor item available even to actual, normal traitors, where they can use the same Syndicate channel that Mercenaries use. Removing this from Mercenary headsets is bad, they are able to keep up-to-date on station affairs and responses and react appropriately. Making them have to buy encryption keys keeps them from using gear crates of any kind or sort. If this were to happen, you'd be gimping mercenaries/heisters in the worst of ways. Edited September 26, 2019 by Brutishcrab51
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