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Better Parapens


Kaed

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Posted (edited)

https://github.com/Aurorastation/Aurora.3/pull/7428

-Adds dextrotoxin, a magical futuristic chemical that causes paralysis in the arms and legs but leaves the rest of the body able to function. Basically, you can talk but can't move or use the radio after a short delay.
-This chemical is suited for abductions and rendering a victim helpless. Now, you can roleplay with your captor instead of staring gormlessly at them for 10 minutes in silence. It also lasts half as long as zombie powder did.
-Replaces zombie powder with dextrotoxin as the implemented chemical in all related antagonists items.
-Does not remove zombie powder, which still exists as a fake death chemical.

Edited by Kaed
Posted (edited)
1 minute ago, GreenBoi said:

Will it be possible to make through chemidspensers or is it one of those weird special cases.

Yes.  You make it with carpotoxin, soporific, and phoron.  It is very wasteful to produce, but you can make 5 units per carp steak.

Edited by Kaed
Posted
Just now, Carver said:

I'm not sure how this solves the gank issue but I suppose it's an 'objective improvement' from the current version of parapens.

The issue with ganks is not an issue that should be solved in code by removing content.  Like many people said, we have staff members that will deal with that.

Posted
17 minutes ago, AmoryBlaine said:

Better name, please. It shouldn't have a joke name.

 

10 minutes ago, Azande said:

Abductazine is objectively a terribly tongue-in-cheek name, and should be replaced with something more reasonable.

Reasonable.  It has been renamed to 'dextrotoxin'. Because it is a poison that removes your ability to use your arms and legs.

Posted
5 minutes ago, Kaed said:

 

Reasonable.  It has been renamed to 'dextrotoxin'. Because it is a poison that removes your ability to use your arms and legs.

Love it. Thanks for accepting the feedback!

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