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Feedback thread - The Brain Eaters


Goret

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Posted

Event is over, and after alot of struggling, we reached the end.

I fucked up alot on my side, and I'm quite scared if people actually did like it or not. It was really hectic on my side, and I handled more than 50 ahelps in 2 hours. I had to ghost, move around, give things to people, and as my first event I got really spooked. This is why I want people that participated in the event to give feedback on the event itself, OR the gamemode for it to be improved n the future. Thank you in advance!

Posted

I had a lot of fun, even as an IPC. It was terrifying as well as delightful to be crawling through maintenance, uncertain as to if you'd run into an infected or a survivor.

I wonder however if it would benefit giving the zombies common? Or allow them to keep their original languages. That way, there can be more of an encouragement to RP.

Posted

Zombies should not be able to use firearms or tools - I heard in dchat about a couple of them welding down walls. Using tools as melee weapons is probably fine, but not for construction. Zombies should also have some kind of way to not be cucked by eshields - a large amount of them got killed by an IPC with an eshield and esword, because IPCs cannot be knocked down and the eshield has a high block rate. Those are the two big ones I remember off the top of my head.

Posted

Zombies are cool and it was fun, but I seriously do think suits should stop bites full stop. Bio suits, void suits, hardsuits/Rigs, maybe radiation suits. They shouldn't infect through this, and it's not like the admins are ever above spawning in some more zombies to grind down defending crew anyways. 

Posted (edited)

I was security cadet Herb Stockman, and being my second round on the server, I had fun. The build up to it was great.

The main issue I had is the zombies have no way of knowing who else is also a zombie.  They could really use a HUD showing who their fellow zombies are, and which people are infected already.  Or maybe there is a way to tell, and I'm just a noob, who knows.

Edited by Strumpetplaya
Posted

The way you ran the event was fine. You got people in, threw in some unique elements, and overall did a good job as the "round DM."

The main problem is that zombies needs a lot of mechanical reworking + rules for it to be enjoyable.

Posted

It was great, I wasn't playing as the character I wanted to play as (got stuck as my medical cyborg instead of my CT) But I feel like I had way more fun originally trying to find any cure we could then just going around, scavving supplies, and rescuing survivors of the outbreak while some actual resident evil 2-3 shit was going on all around.

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