Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 I suggested this in lore chat and its already been picked up in a different iteration. Like the trill of star trek and Goa'uld of Stargate we should create a faction of people that use the symbiotes. This faction will have symbiotes that believe in only consensual bonding of a borer with a person. This faction can visit us as merchants or visitors. I dont think it should be a crew species. Any lore we can figure out if we decide we want to see this sort of thing.
Coalf Posted January 25, 2020 Posted January 25, 2020 (edited) Here is a document.https://docs.google.com/document/d/1XMSXhNECc2dfd8jkvtYHmRQTarcuErQ8LRTCv7aq-Bg/edit?usp=sharing EDIT: Reworded it because Geeves said that calling it an agreed upon document was malicious.EDIT EDIT: My whole suggestion was kinda shit, scrapping it. It was mine not Jackboots or anyone elses BTW SO DON'T BLAME THEM Edited January 25, 2020 by Coalf
Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 (edited) I havent read it yet but ill give it a smell tomorrow!! Excited Edited January 25, 2020 by Marlon Phoenix
Skull132 Posted January 25, 2020 Posted January 25, 2020 Okay. I have 2 issues to solve for you all. Why are we replacing Vox with borers? Neither is a crew playable race, neither falls under my clause of, "Fuck you, no more crew playable races". If you want to do away with the Vox then just have them fall into obscurity but remain in lore. Is this a good idea? Borers are unknown and mysterious and whatever else. Normalizing them by making them a friendly merchant species, IMO, would do a lot to undermine their antag aura. Extensively writing lore about them will also do a lot to remove that aura.
SatinsPristOTD Posted January 25, 2020 Posted January 25, 2020 2 hours ago, Skull132 said: Okay. I have 2 issues to solve for you all. Why are we replacing Vox with borers? Neither is a crew playable race, neither falls under my clause of, "Fuck you, no more crew playable races". If you want to do away with the Vox then just have them fall into obscurity but remain in lore. Is this a good idea? Borers are unknown and mysterious and whatever else. Normalizing them by making them a friendly merchant species, IMO, would do a lot to undermine their antag aura. Extensively writing lore about them will also do a lot to remove that aura. Everything Skull just said sums up my view of this suggestion. I couldn't have said it better.
Coalf Posted January 25, 2020 Posted January 25, 2020 (edited) 8 hours ago, Skull132 said: Okay. I have 2 issues to solve for you all. Why are we replacing Vox with borers? Neither is a crew playable race, neither falls under my clause of, "Fuck you, no more crew playable races". If you want to do away with the Vox then just have them fall into obscurity but remain in lore. Is this a good idea? Borers are unknown and mysterious and whatever else. Normalizing them by making them a friendly merchant species, IMO, would do a lot to undermine their antag aura. Extensively writing lore about them will also do a lot to remove that aura. 6 hours ago, SatinsPristOTD said: Everything Skull just said sums up my view of this suggestion. I couldn't have said it better. Both valid complaints I didn't really have a good answer for. Scrapped the idea mechanical implementation document I suggested. Edited January 25, 2020 by Coalf
Carver Posted January 26, 2020 Posted January 26, 2020 The Trill are a horrible comparison, they're more aptly akin to these horrific monstrosities. Hostile, dangerous and deceptive parasites that attach to the brain and can't convincingly mimic a person due to lack of said individual's memories; only seeking to further infest more hosts.
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