BurgerBB Posted January 31, 2020 Posted January 31, 2020 Maxcaps shouldn't be free to mercs, honestly. They're extremely powerful and can easily fuck an entire department with them with very little effort involved. Since cloning doesn't exist, and since there are features that make breaches extremely powerful, and the fact that brainmed now makes oxygen deprivation worse, I don't think it's really fair from a balance standpoint and a roleplay standpoint to have them.
AmoryBlaine Posted January 31, 2020 Posted January 31, 2020 Good idea, it's fairly crazy that we just give them these things that can essentially cripple the station for zero cost.
Butterrobber202 Posted January 31, 2020 Posted January 31, 2020 Make them purchasable via TC instead of a hard removal.
Peppermint Posted January 31, 2020 Posted January 31, 2020 Chaos is fun every now and then. This pattern of removing the more explosive (heh) toys of each antag is getting kind of lame. Especially when atmos is a joke with brainmed and weird explosive physics means you can outrun it.
Carver Posted January 31, 2020 Posted January 31, 2020 Replace them with free C4 instead and I'd be okay with this. Their primary use from my experiences with the role has been breaching into places loudly, C4 would allow this without hilarious decompression. They were also nice for setting traps, but to be honest welding tanks are still just as fine for that purpose. If replaced with signallers/igniters to encourage the lads to create their own traps instead of having it freely available via ttv bombs, that would also be quite viable.
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