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End of Shift Statistics


Blue

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After one particularly bloody round with a traitor AI, it occurred to me that we don't really know how brutal the antagonists are, besides from the threats we here, the declarations of murder, etc. We don't have a physical record tracking of that.



At the end of the round, it would be nice if it said "X out of Y people died!". I'm no coder, but I'm sure Meow Skull Scopes someone could figure out how to do it. It would make it easier to measure the true damage done by an antagonist.






credit to Kiento for the idea.



roy twatt

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I'm curious about something. What exactly does it add to the environment? Dunno, seems like a bit of a meaningless thing.


Also, Scopes. Make a global number variable and var++ every time the feedback databse gets its death table updated. Easiest way, anyways.

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I think funny EoR quirks like this would be rather amusing, such as some examples as above or the types of death that the crew members suffered, maybe how many times people were cloned that round.. But if it gets to the point where people start using those funny statistics as ammunition to bitch about the round type or how the antagonist pulled it off in OOC or anywhere not belonging on the forums, then it'll be a very sad thing to see get pitched out the window.


But, back on point here. While most people don't always look forward to the end of round just for the funny statistics, it'd be more or less interesting just to see them at EoR. People would say, "Wow, this happened and I wasn't even aware of it. Holy crap, that's cool."


I mean, it's. Eh, not high priority. But it'd be interesting to test drive for a few days.

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Just a note, before we fled from Apollo laser was doing this as well as adding random useless facts like how many donuts survived the round "21 donuts survived the ravenous Security force" like that, I think it's a really neat idea :)

apollo had the full 'end of shift report' right? where it tracked materials mined/ cargo orders/ science progress/ broken windows/ cleaned floors/ whatever else they thought of and applied a profit/loss algorithm to evaluate the station competency


having that would be p. cool and would give a sense of actually doing something.

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Also, Scopes. Make a global number variable and var++ every time the feedback databse gets its death table updated. Easiest way, anyways.

Mhm also Mutiny already tracks deaths and mentiones them at the end of the round. There is actually a hook that gets called when someone dies.

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apollo had the full 'end of shift report' right? where it tracked materials mined/ cargo orders/ science progress/ broken windows/ cleaned floors/ whatever else they thought of and applied a profit/loss algorithm to evaluate the station competency

 

At first I was really uncertain about this idea, but then I thought "How cool would it be to have numerical representation of how well you did?"


Maybe we could try an EOR report ourselves?

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apollo had the full 'end of shift report' right? where it tracked materials mined/ cargo orders/ science progress/ broken windows/ cleaned floors/ whatever else they thought of and applied a profit/loss algorithm to evaluate the station competency

At first I was really uncertain about this idea, but then I thought "How cool would it be to have numerical representation of how well you did?"

Maybe we could try an EOR report ourselves?

I would like to have something like that. It would probably also course a bit of competitiveness between departments to see who did the most that shift.

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Cuffs slapped onto people. Floor tiles cleaned. Cases of surgery performed and organs fixed. Bullets/lasers fired. Amount of adminhelps in the round. Amount of modlogs in the round that included the words, "Shit, fuck, ass, tits, butt, sex, hot", and anything else that has a sexual connotation to it.

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If you've ever played a Maxis game, 3/4ths of the actual stats are serious and the other fourth is goofy, meaningless crap.


It's still funny to see, however.

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Following a development coder focused team meeting, we've decided that we wanted to build on this topic, and create a statistics report at the end of every round. Currently, this will include a body count, but we were hoping for more suggestions concerning what else the community would like to see at the end of the round.


End-round research levels?

End-round cargo points remaining?


Really, anything that you would be interested in seeing at round end.

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Following a development team meeting, we've decided that we wanted to build on this topic, and create a statistics report at the end of every round. Currently, this will include a body count, but we were hoping for more suggestions concerning what else the community would like to see at the end of the round.


End-round research levels?

End-round cargo points remaining?


Really, anything that you would be interested in seeing at round end.

 

Amount of people set to arrest during the shift if possible? Amount of plasma mined, total U's of chemicals made.

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