nonno_anselmo Posted April 28, 2020 Posted April 28, 2020 (edited) Now, one of the major issues i've been having as a doctor (in the cases i am lacking an EMT) is that if i were to forget a roller bed (which i admittedly shouldn't, of course) and if i were to get to the place where the injuried was located i would then have to look for an office chair in order to both avoid the slowdown given from dragging bodies, the shitty rp that would come out of me actually dragging someone with 2 broken legs and (and this is the less common as i always have kits on me) being simply unable to drag someone because it would just make the wounds open and bleed or bleed even more. Now on to fireman carry. Fireman carry is basically using your character as an roller bed/office chair, you'd be able to grab yellow/blue (i am more for blue) someone with both hands (this is speculation), drag them on to your sprite and start the progress bar at the end of which the person in question would be then loaded on to your shoulders (horizontally/vertically). When in this state the person on your back won't have wounds reopened/worsened by dragging, they won't feel pain from moving (shrapnel in the limb/broken bones moving). This does also let anyone with no immediatly accessible office chair or roller bed to simply carry their wounded friends for them. After having someone on your back you could then, maybe, be able to throw them from that state in some epic wrestling style or something since you can already throw people on blue grab if you are holding them with both hands. For all of you egirls and HRPers uwu and stuff, it will also open for some epic roleplay where you carry your friends/girlfriends/boyfriends ingame on your back and have fun and other stupid and useless shit that benefits none ever. I would like for some feedback if possible but i'd also like to give some premade answers to the questions and doubts that may come up:Q: But this makes EMT uselessA: Incorrect, fireman carry will slow you down, you can only carry one person (ideally) at a time on your back. It is also much slower to deploy of a roller bed or stasis bag/bodybag as it requires you to grab -> upgrade the grab -> drag the sprite of the person on your own -> wait for the bar to be over and only THEN actually carry the person with the fireman carry benefits (human roller bed) Q: But why would someone ever do something like that ? Could 7ft tall behemots like vaurcae be dragged by the 1,50m tall human ?A: That's a very tricky question, it makes very little sense but you could tie it to the fact that when loved ones are in danger people enter hulk mode. Q: How does this benefit RP ?A: You'd have instances where your best friend uwu will save you by dragging you through the fire and the flames on their back without having to depserately wait for an EMT and make their jobs easier, aswell as not having to depserately look for the closest thing on wheels to avoid having you dying of blood loss by the time you manage to reach the elevator Q: Why would anyone ever call an EMT over just carrying their buddy spilling all over on their backs and carrying them to medbay ?A: First and foremost: RP, if calling a paramedic or a doctor when your friend has their brain oozing out of his/her nostrils then you have poor RP sense or just don't value enough their life or are, as you sort of should, acting out of panic and instinc. Remember that EMTs and Doctors and all of that are still the only ones owning the the proper equipment to actually fix your buddy. You are just a middleman and are making someone else's job easier by making the problem fixable much faster. Fireman carry will only bypass pain caused by broken bones/moving shrapnel, not the pain inflicted by the actual wounds. tl;dr : fireman carry lets you carry people with a slowdown as if you were dragging a body but without opening the wounds/worsening them aswell as avoiding pain caused by moving bone shard/bullet shrapnel and do super fun pool party shenainingans edits: -added the TLD;DR -added the edits -fixed typos, poor syntax, poor grammar Edited April 28, 2020 by nonno_anselmo
nonno_anselmo Posted April 28, 2020 Author Posted April 28, 2020 (edited) I'll put this here so the edit tab stops looking like a mess: This will also benefit more or less all of the EMTs or anyone responding to an emergency as they will be able to drag and carry more than a single person at once if multiples are injuried. It will also let the EMTs themselves outsource the job to someone else while they take care of on-the-field minor injuries and making sure at the same time that everyone can be dragged safely back to medbay. The first person that says: "Give them tramadol and tell them to walk it off" will have their erp tokens revoked. Edited April 28, 2020 by nonno_anselmo
GreenBoi Posted April 28, 2020 Posted April 28, 2020 Just bluegrab them normally and move, you get a slowdown but it doesn't worsen their wounds.
nonno_anselmo Posted April 28, 2020 Author Posted April 28, 2020 (edited) 37 minutes ago, GreenBoi said: Just bluegrab them normally and move, you get a slowdown but it doesn't worsen their wounds. the benefit could be having no actual slowdown then Edited April 28, 2020 by nonno_anselmo
VeteranGary Posted April 28, 2020 Posted April 28, 2020 As a balance, it could drain stamina slowly. Less than running, but still tasking since you are carrying another being on you. Normal walk speed. Sprinting costs a lot more.
Carver Posted April 29, 2020 Posted April 29, 2020 Just imitate the 'carry someone in your back slot' mechanic from a certain server. Kills the combat viability further by preventing you from carrying someone and wearing a backpack/satchel, as a bonus.
Scheveningen Posted April 30, 2020 Posted April 30, 2020 Fireman carry should also only make it so that you can only hold an item in your other non-grab hand as well, in combination with it taking up the backpack slot, if any.
Recommended Posts