geeves Posted December 1, 2020 Posted December 1, 2020 * Added a paralysis indicator to the HUD. * Being paralyzed will no longer make you asleep, instead, you will be awake with a crit overlay, and you will only be able to whisper. * Pain doesn't slow you down as much anymore. It's still pretty substantial, though. * You now lose pain damage much faster. * A message now plays if you drop your items because of how much pain damage you have. Being put into a paincrit coma isn't fun, so I made some tweaks and changes to remedy this. You're still able to lock someone down with pain, but it's not nearly as debilitating as it used to be, additionally, you can still RP in paincrit by whispering. https://github.com/Aurorastation/Aurora.3/pull/10685
ThelonTV Posted December 1, 2020 Posted December 1, 2020 6 minutes ago, geeves said: Being put into a paincrit coma isn't fun god, yes... Can you still get a heartattack due to all the pain?
geeves Posted December 1, 2020 Author Posted December 1, 2020 1 minute ago, ThelonTV said: god, yes... Can you still get a heartattack due to all the pain? yep, the shock stage with heart attack code wasn't touched
Carver Posted December 2, 2020 Posted December 2, 2020 Seems good, though I have some concerns on how the faster pain drain will 'combo' with the separately nerfed disruptors if they end up as utterly useless as I expect. If both get merged, it may end up that Security is pushed to lethals far sooner against armoured or group antags.
WickedCybs Posted December 3, 2020 Posted December 3, 2020 Gotta see it in action, but sounds like a good change to me. Paralysis will be more interesting than staring at a black screen and lessened pain slow + length should make for some good QOL.
lukebr2 Posted December 15, 2020 Posted December 15, 2020 as someone that normaly force runs a lot,we need this placed in our code asap
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