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Odin Checkpoint CCIA exclusivity


Cnaym

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Posted

After another round of standing at the wall of the Odin without any meaningful reasoning or response from the other side, I am suggesting to make it CCIA/ModMin decision again when it closes or opens so that

a) We get Odin sec when it is locked down

b) Do not get to stare at the wall after extendo

Simple suggestion but it's a bit mind baffling to me why we got a new Odin with ghost spawners for the bar when the checkpoint can just nope out at any time

Posted

The checkpoint blast doors automatically close on code red or blue, but there is no guarantee that there will be Odin sec, ERT, or CCIA to open it unless admins open their slots. Unfortunately, I attempted to have this changed or for Odin security to be a guaranteed spawn in those circumstances for exactly this reason, when the Odin changes initially went through, but it was overruled by head staff at the time. I'd love if one of those two things were implemented, though.

Posted
2 hours ago, Cnaym said:

After another round of standing at the wall of the Odin without any meaningful reasoning or response from the other side[...]

Voting for dismissal, as the base premise of the suggestion is flawed.
The checkpoint locks down if you transfer out on blue or red.
On blue there is a chance that odinsec is present
On red that is guaranteed.

Posted
1 minute ago, Arrow768 said:

On blue there is a chance that odinsec is present

That would be a single line fix then? Because it's pretty much useless to have an unstaffed checkpoint locked down.

Posted

I do not see a need to fix it.
The IC explanation is simple: "Ensure the safety of the Odin."
Sometimes there just are not enough resources to allocate to a low-priority transfer.
At the end of the day command already has the capability to control if the checkpoint is locked down or not.

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