Butterrobber202 Posted March 18, 2021 Share Posted March 18, 2021 Simple as title. Prevents Sec from using disposable Xion Shell Officers. Link to comment
CampinKiller Posted March 18, 2021 Share Posted March 18, 2021 Sec has never used those, ever. It’s a pain in the ass to get them to the main level anyway. It’s far more likely an antag tries to break out in them than sec randomly uses them for whatever reason, which is why the sublevel is surrounded by EMP mines. Link to comment
MattAtlas Posted March 18, 2021 Share Posted March 18, 2021 4 minutes ago, CampinKiller said: Sec has never used those, ever. To be entirely fair, it happened just yesterday. Link to comment
CampinKiller Posted March 18, 2021 Share Posted March 18, 2021 Well that is wack, that's a lot of effort for whoever used it. Link to comment
Doc Posted March 18, 2021 Share Posted March 18, 2021 (edited) I was going to post about how extremely impractical it would be for security to get the units out of the mining area, and that this would really just be the nail in the coffin preventing prisoners from ever even dreaming of using the robot link to break themselves out of prison- but I double-checked the map to confirm, and.. Well, it actually doesn't look that difficult at all. Really the only issue to contend with is venting the glass-case room, which is easily circumvented with a single inflatable or even just rapid use of a single shutter. None of the doors leading to the area start bolted, and they simply have warden access requirements, so even command staff isn't required. To make matters worse, if a prisoner ever tried this, it would immediately start an air alarm, instantly alerting security from the maintenance emergency shutters lowering if seen, or alerting them shortly thereafter if literally any attentive engineering staff are present, who would then immediately rush the prisoner's helpless meat-body in communal. So, I don't even think it's fair to say this would infringe on prisoner's break-out opportunities, because they hardly have much of one in the first place. Edit: Also, the mining warden has a full-on warden's ID, effectively giving two security members armoury access with no HoP/Captain required if removed from the gulag. Not sure if that's been ab/used yet, though. Edited March 18, 2021 by Doc Link to comment
Peppermint Posted March 19, 2021 Share Posted March 19, 2021 I dunno. I was also going to say that I don't really see these being used for combat, but ran into it whilst playing engineer yesterday. I didn't know about the warden card either, which sounds like an issue waiting to happen lol. Might be best to just get them sorted before they become trashy? Link to comment
Alberyk Posted March 19, 2021 Share Posted March 19, 2021 A better solution would be to either bolt or seal the entrance to the area and change the warden's robot ID so it can't leave. Link to comment
Butterrobber202 Posted March 19, 2021 Author Share Posted March 19, 2021 4 minutes ago, Alberyk said: A better solution would be to either bolt or seal the entrance to the area and change the warden's robot ID so it can't leave. What can get coded works for me. Link to comment
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