Triogenix Posted January 13, 2022 Posted January 13, 2022 Simple suggestion, if you run into someone while you are wearing a hardsuit and they are not, on harm intent, you bowl into them sending them flying in a forward direction away from you. where they are then winded. Reasoning: I think it would be a cool addition. Second Reasoning: I want to run into someone in a hardsuit and watch them go flying.
Myphicbowser Posted January 13, 2022 Posted January 13, 2022 Unless there is a way to make it require like, three tiles of movement first I'd say no. Or make it a leg actuator charge ability.
VeteranGary Posted January 13, 2022 Posted January 13, 2022 Would probably be fine for hardsuits that are considered the heavier ones, like industrial, combat, breachers, and maybe the hazard suit. Don't think the lighter versions should have this ability like the stealth suits, rescue, etc. The combat leg actuators already have an ability which allows you to instantly grab someone that you leap onto. But, as far as I know not even mechs have a knockback if they run into someone or punch them. Only way is certain response team weapons and the gravity generator.
Captain Gecko Posted January 13, 2022 Posted January 13, 2022 Make it so for Exosuits too then, and make it harder.
Zelmana Posted January 13, 2022 Posted January 13, 2022 What about a crowd? This seems like it could be abused as an instant-stun/downer. Shooting at me? Okay, I'll just run into you and you'll drop your gun.
VeteranGary Posted January 13, 2022 Posted January 13, 2022 40 minutes ago, Zelmana said: What about a crowd? This seems like it could be abused as an instant-stun/downer. Shooting at me? Okay, I'll just run into you and you'll drop your gun. Hardsuits never have been super reliable armor so I do not think running blindly at the person is a good idea, unless in a narrow tunnel. Plus I imagine this will only be allowed on heavy hardsuits so movement speed is already pretty slow, anyone can outrun someone in a suit granted they aren’t wearing one too. As for mechs, the person who decides to shoot at mech with anything but an ion should expect to get run over. Also kind of niche to be abused as an instant downer, security will often handle any officers wearing combat/heavy hardsuits or driving mechs for no reason, and miners aren’t supposed to remove their gear from mining, but since the latter is not enforced it will probably be an IC issue.
Faye <3 Posted January 13, 2022 Posted January 13, 2022 This seems like a super easy way to cheese someone. Getting knocked down generally means you're going to die or become seriously wounded in a fight.
OffRoad99 Posted January 13, 2022 Posted January 13, 2022 When I think of this, the first notion that comes to mind is being hit by a power fist in-game, it sends you flying across the room without actually knocking you down. Could one implement this mechanic on your suggestion? That'd perhaps avoid "cheesing" by insta-stunning someone by tackling him on the floor...and yet keep the pain/pushback effect.
Triogenix Posted January 13, 2022 Author Posted January 13, 2022 20 hours ago, Myphicbowser said: Unless there is a way to make it require like, three tiles of movement first I'd say no. Or make it a leg actuator charge ability. This would probably be a better idea, that way it's specific to one module, and not all hardsuits, also what @VeteranGary said, making it only the heavier hardsuits as well. 3 hours ago, Captain Gecko said: Make it so for Exosuits too then, and make it harder. Agreed. 3 hours ago, Zelmana said: What about a crowd? This seems like it could be abused as an instant-stun/downer. Shooting at me? Okay, I'll just run into you and you'll drop your gun. 1 hour ago, Faye <3 said: This seems like a super easy way to cheese someone. Getting knocked down generally means you're going to die or become seriously wounded in a fight. The way I see it is that in order to properly do it, the person attempting the charge would have to run for x tiles in one direction without stopping, something like 2-3, and going either left or right resets it. So, essentially it is as simple as stepping to the side, or not being all lined up behind someone in a hallway shooting down it. If you get caught out by yourself that's just how things go, and you're probably dying though.
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