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Pants. A terrible idea.


wowzewow

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Posted

This is me basically spitballing here. If a maintainer wants to throw me off a cage and into an announcer's table, so be it.

 

Seperating the under/uniform layer into seperate shirt and pants slots. We've got a rather robust clothing system, so it should not be too much of cock and ball torture to implement it (however it still will cause sore cock and balls at the end of the day, for a lack of a better term).

We've already got a million and one pants already half-added as accessories you clip on, so we could just port them over. Oh yeah, skirts too, those exist.

As for shirts, same as above.

 

Problem lies in our existing uniforms/undershirts, which I've got a rather decent solution, I suppose.

You know hoodie hoods, and how they flip up to cover your head slot? It would be the same for jumpsuits. Put on the jumpsuit pants, and zip it right up, and your shirt slot is occupied. Simple. Has the added benefit of being finally able to roll up your pant legs, since there won't be 3^2 states for every single jumpsuit. Very nice.

 

Anyway, this is looking to be a fancy dress-up game with a space station minigame, so I'd like to hear any other suggestions.

Posted

This sounds like it would heavily complicate the loadout system unless old combined sets came together bundled. I wouldn't want to lose points on an outfit that already fits.

Posted
25 minutes ago, Carver said:

This sounds like it would heavily complicate the loadout system unless old combined sets came together bundled. I wouldn't want to lose points on an outfit that already fits.

Don't think this would be an issue, really. There's two probable outcomes whenever this happens.

1. It undergoes the Jumpsuit treatment and nothing changes.

2. It gets seperated into pants and shirt which was going to be genericized anyway as it's already re-buildble from other components.

Posted
1 hour ago, wowzewow said:

Don't think this would be an issue, really. There's two probable outcomes whenever this happens.

1. It undergoes the Jumpsuit treatment and nothing changes.

2. It gets seperated into pants and shirt which was going to be genericized anyway as it's already re-buildble from other components.

With #2 if it gets separated tho, that might take an outfit from a potential 15/15 to a 16/15. That's my concern.

Posted

i know that the old europastation server (maybe it still exist?) had a modular clothing system that let you wear "uniforms" (like jumpsuits or pants) and shirts seperately.
i think this is a great idea since it would let people put on a shirt and then wear a "uniform", like a jumpsuit, overalls, jumper skirt, or pants over it and so on. otherwise if you try putting on a shirt it requires you to already wear a uniform and  layers over the uniform and just doesn't work at all.

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