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Camera Removal (Budget Cut Edition)


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Posted

This is a sequel to my original post. It was accepted and the changes were added, however, the more recent mapping changes overrided the changes in Camera position and most of them were re-added.

Cameras serve 2 purposes:
1. Security and the AI monitoring

2. AI needs to hit buttons

 

The goal of these suggestions are to reduce the all-seeing eye of Security and the AI, while being considerate of the second point. Antagonists benefit greatly from camera blindspots, so they can conduct lengthy business or RP without fear of being spotted from across the map. Here's my list of suggested blindspots to be created (or re-created, in the case of those that were removed). I've tried to create one for each department. With the AI in mind, nearly none of these have any equipment the AI should have be concerned about.

1. Chapel Storage

ChapelStorage.PNG.01881682da46218847aab8057d6dd97a.PNG

2. Morgue
Morgue.PNG.bd8e7ee8fe887f4dd4a3a2d51f8a78d3.PNG

3. Engineering Storage

EngineeringStorage.PNG.1045922f3de6e5354c1f4cfa906b86be.PNG

4. Aux Janitor Closet

AuxJanitor.PNG.2fba0bb3a28983651c607b777a890e1d.PNG

5. Atmos Lockers

AtmosLockers.PNG.0eb08f4ad02593c6f1f26f7e3a6f24d0.PNG

6. Evidence Storage

EvidenceStorage.PNG.2035f117f9ca60e14eaeca344a417901.PNG

7. Command Bunker 

noting on this one, the Bunker on Aurora specifically did not have in-built cameras.
CommandBunker.PNG.33ab5c552c48d481ccd3b8356baba3cd.PNG

8. Cargo Aux Storage

Both of these rooms should have the cams removed. There is literally nothing in here to be monitored. (And its a great way to sneak into Maintenance)

CargoAuxStorage.PNG.ef6a8a0bb3a50d4c9283fa8afc0d078b.PNG

9. Kitchen Freezer

KitchenFreezer.PNG.6634622e6bc1555c9b8ec51e95955a62.PNG

10. Bar Lounge

BarSittingArea.PNG.0a20cf6bd25258447e017d2a290c6cf0.PNG

Posted

security can't check cameras on code green.
the AI isn't supposed (or is commonly played this way) to use what they see on cameras to "bust" antags without a very good reason.

the cameras are fine imo. camera coverage is good for AI players so they have more to look at.

Posted

With the Code Green change reducing coverage seems unnecessary. I've also always been of the opinion that if after fifty adjustments to the AI's rules/code of conduct, if it seeing things over cameras is still a problem - then the problem isn't the cameras but rather AIs existing.

Posted

Eris planned cyberspace update has an interesting concept on how to tackle the all seeing AI : Make the AI need to click on a camera to "Connect" to it otherwise it can't see what is happening in that area and make it so the max amount of camera connected at the same time is 5

Posted

Could do the same with AI cameras, have it less coverage on code green. It sucks hard to be unable to help open a door for a public area because someone yeeted a camera or set it up to face the wrong direction, but private areas could just have their cameras depowered on green, with more flipping on as the situation requires it.

Posted

I don't mind losing some coverage if people think it's necessary, but I try hard not to bust antags before they've had a good chance to take the initiative. Rather than have them taken out completely, would it make sense to have cameras break uneventfully in such areas? So it instead becomes, "it might be something, or it might be nothing" before the one hour mark they really need to do so

 

I never heard of the cyberspace update, but it sounds very interesting. Code-wise camera coverage could be useful, as long as it doesn't take away too much on green. But it makes sense that greater privacy is afforded on green overall 

Posted (edited)
On 26/07/2022 at 02:47, White Void said:

Eris planned cyberspace update has an interesting concept on how to tackle the all seeing AI : Make the AI need to click on a camera to "Connect" to it otherwise it can't see what is happening in that area and make it so the max amount of camera connected at the same time is 5

Interesting? Yes. But I really don't think this is the right thing to do. The AI is a player and their gameplay revolves around cameras. If you reduce it to barely anything you might as well not play anymore.

 

But I agree with this, to some degree. 

On 25/07/2022 at 22:27, Carver said:

With the Code Green change reducing coverage seems unnecessary. I've also always been of the opinion that if after fifty adjustments to the AI's rules/code of conduct, if it seeing things over cameras is still a problem - then the problem isn't the cameras but rather AIs existing.

if it's a problem with the AI you can feel free to report such things. If an AI is abusing its powers then we will look into it and if needed remove their whitelists, we are very strict when it comes to those.

Personally I have the feeling its better than what it used to be, but I might be wrong. I am in favor of adding more tools to fight an AI or even reduce the power an AI has over certain systems, but significantly removing its vision over the ship is something that I don't want to see since it just might kill the role as it is. Which some people have tried to do in the past.

 

Edited by Shadow
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