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Port the Ore Magnet from Gooncode


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Posted

Mining on the Aurora Station took about 3 minutes to achieve, you geared and walked out an airlock, here it can be upwards of 20 minutes as you wait for other miners to gear, to get coordinates and so on. That's if you're lucky and have the mining asteroid next door too, sometimes that does not spawn and you have to fly across the entire sector. 

The risk now is amplified from the risk of simply falling or industrial accidents to doomguying against countless hostile mobs on a single 'lifeless' asteroid. 

The https://wiki.ss13.co/Guide_to_Mining#Mineral_Magnet_Machinery mineral magnet on goon tl;dr summons random asteroids with random quantities of ore inside it and so on, this brings back industrial risk (standing in the nono zone will have you get crushed by an incoming asteroid) it allows you to mine at your own pace and allows you to mine with minimal risk. 

I fully believe that the Ore Magnet is a much needed QOL and also allows miners to work if the Spark is gone (enjoy not playing the round as your job if it departed to anywhere other than right next to the Horizon)

Also works I suppose for xenoarch if they can't be bothered in full expeditions, and as a secondary benefit lets crew actually use the very nice catwalks and exterior lattices of the Horizon's design. 

Thoughts?

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Posted

https://github.com/Aurorastation/Aurora.3/pull/15514 this PR is what i always hoped for mining, i assumed it meant any sort of mining location would be spawned nearby, but instead it only made it the mineral asteroid to spawn nearby, assuming it even spawned for that round? not sure why? i feel like the intention was to do what i mentioned earlier but not sure.

 

regardless as a miner main i'd be happy to have something like this since A) having to leave half the round to do the job sucks, and B) joining the round just to find out you can't even do your job sucks too, C) spawning in as miner and checking the sector scan and seeing the horizon spawn in the corner of the sector with 15 asteroid belts surrounding it makes me want to insta-cryo sometimes

 

if not for the change proposed i'd be happy with making the horizon spawn in the center of the sector guaranteed, at least then the bearings on the sector scans mean something, constantly spawning in the corners or edges means you get 6 objects bearing 85-90-95, aka, the entire sector away from there

ok rant over 

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Posted

Unfortunately, since Goonstation has a differing Github license than ours, we cannot port things from them. However, if you *do* find an alternative that similar on another server, it would be much more likely to be ported.

Posted
Just now, wowzewow said:

Unfortunately, since Goonstation has a differing Github license than ours, we cannot port things from them. However, if you *do* find an alternative that similar on another server, it would be much more likely to be ported.

Eris uses a similar idea in the Junk Beacon (spawns piles of trash to be sifted through) the idea could be repurposed for asteroid turfs 

Posted
5 hours ago, Lmwevil said:

Eris uses a similar idea in the Junk Beacon (spawns piles of trash to be sifted through) the idea could be repurposed for asteroid turfs 

Nothing stops you from still using ore magnet, just can't use Goon code

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