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Remove Implant Uplinks From Showing Up On Body Scanners


Acetrea

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Posted

In the past round (ID: csr-daVp) the antagonist Ninjas were captured very early and taken to medical where they were scanned and had surgery performed on them. in which I removed the uplink thinking it was shrapnel. Uplinks are unknown implants, so they show up as "unknown foreign body" when someone with one is in a body scanner. I think that concealing Implanted Uplinks from the body scanner would be helpful for rounds like these, when antags are captured early. It gives them a chance to continue to do roleplay instead of doing brig roleplay for the next hour and a half.

What might be brought up is that they can just keep buying things to break out of the brig, but with the easily hittable point cap, I don't think that'll be much of an issue.

My major point here is that a secret round is easily ended by Medical removing an Uplink and rendering an antag without any items and stuck in the brig.

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Posted

So you want to remove the only counter to implants and render them utterly undetectable? I don't think that's a good idea in the slightest. Antags can implant other people, too - explosive implants, for example, and there's already very little you can do to not be round ended after that.

Foreign bodies should show up as foreign bodies on the scanner. That is its role. The solution? Don't get caught. Buy an emag in your uplink and walk out. There's already a ton of concessions.

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Posted

maybe give a pop-up specifying which thing you wanted to remove, instead of just doing it automatically and pulling out anything

 

ex: what do you want to remove? 

-bullet shrapnel

-implant

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Posted
12 minutes ago, Susan said:

So you want to remove the only counter to implants and render them utterly undetectable? I don't think that's a good idea in the slightest. Antags can implant other people, too - explosive implants, for example, and there's already very little you can do to not be round ended after that.

Foreign bodies should show up as foreign bodies on the scanner. That is its role. The solution? Don't get caught. Buy an emag in your uplink and walk out. There's already a ton of concessions.

I never said that explosive implants shouldn't show up on scanners? I only said Uplink Implants. Telling every antag to just "not get caught" does not help, since sometimes things happen, like the round I'm talking about. Antags get caught, that's the point. But removing Uplinks 30 minutes into the round turns a Ninja round into extended with the click of my hemostat on their chest.

Posted
14 minutes ago, Jasorn said:

maybe give a pop-up specifying which thing you wanted to remove, instead of just doing it automatically and pulling out anything

 

ex: what do you want to remove? 

-bullet shrapnel

-implant

There was a PR a few months back that implemented Shrapnel being prioritized over Implants. The issue though is that an Uplink does not say it's an uplink and any regular Medbay enjoyer would assume that an Uplink is shrapnel, since the body scanner code does not have the Uplink as a known_implant, so it's an "unknown foreign body". I think that that could be a good idea too, I just don't enjoy RPing that I'm deciding to specifically not remove an unknown body on a scan paper (makes me feel like a bad doctor) and I think that the Uplink having some kind of "hidden from scanners" quality would make it easier. I feel like I definitely end up removing tons of Implants from antags when it's "shrapnel removal" on them. It's like 80% of the time an Uplink or Freedom Implant and the rest of the time it's shrapnel.

Plus, Physicians very commonly do a post-surgical scan, and then they could see the "unknown foreign body" prompt for the Uplink and ask me to remove it (or call me a bad Surgeon D:), then I gotta.

Posted

maybe make uplink implants be disguised as like
a medical aid
disguised a a heart monitor implant for example
rather then unknown foreign bodies
that way medical would know not to go after removing those

  • Like 2
Posted
3 hours ago, greenjoe said:

maybe make uplink implants be disguised as like
a medical aid
disguised a a heart monitor implant for example
rather then unknown foreign bodies
that way medical would know not to go after removing those

This is less convincing than you’d think when suddenly healthy John Doe, the 28 year old Engineer in the prime of his life, has a pacemaker or whatever have you that isn’t listed on his records. It would still raise questions in the end.

To that effect, I’d rather these things just be fully invisible and more controversially: unremovable. You’re paying a tax to get your uplink anywhere, it shouldn’t be removed after a single fight because security decided it’s ballistics time. If they catch on they can use one of those augment suppressors that people love to put into vampires and changelings.

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Posted

sec is encouraged to return PDA/Radio uplinks to antags regardless of metagame knowledge on what they do, unless the antag actually just, leaves the syndicate store open. Implant Uplinks half your TC prices, its a fair trade off to make them invisible. 

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Posted (edited)
5 hours ago, Susan said:

So you want to remove the only counter to implants and render them utterly undetectable? I don't think that's a good idea in the slightest. Antags can implant other people, too - explosive implants, for example, and there's already very little you can do to not be round ended after that.

Foreign bodies should show up as foreign bodies on the scanner. That is its role. The solution? Don't get caught. Buy an emag in your uplink and walk out. There's already a ton of concessions.

Only the uplink implant, Sue, which I think is an entirely fair concern. They already come at a TC penalty compared to other uplink types. This isn't "haha I had a secret freedom implant that I spammed!" it's just insurance their uplink won't be taken from them instantly, which I think is an entirely reasonable and fair tradeoff compared to a lot of other things antags are just given for free or expected to be provided, no matter how stupid it makes other people look. Both sides should have opportunities to "get one past" the other in ways that make sense and don't require the other guy to suddenly lose 30 IQ for them to be justified, and this is one of those. Nobody can fault security for a traitor buying C4 and escaping the brig with an uplink implant, while it starts to get sketchy if they do it twice and yet sec is expected to keep giving them back items they had at the time they did it.

Edited by OolongCow
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