Skull132 Posted May 15, 2015 Share Posted May 15, 2015 List all the shit that's missing, that's goofy, yadda. Limit discussion, bullet points and concise reports, please. Thank you. Link to comment
Conspire2Ignite Posted May 15, 2015 Share Posted May 15, 2015 There is a computer inside the wall Skull's note: This is meant to be. It may need a custom sprite, though. Link to comment
Tomixcomics Posted May 15, 2015 Share Posted May 15, 2015 (edited) Love the update. Having said that, here are issues: -kitchen tables look unconnected. -kitchen has no door leading to bar, despite it technically being possible and fairly necessary. Had to do some counter-climbing only several minutes into the round. this also makes the access to the pasture be way more complicated --fixed -botany has no counter facing outwards -Kitchen is accessible to all --fixed -kitchen backroom has no lights --It's a blown bulb you saw -this might just be a matter of personal taste but I HATE that the cupboards and fridge with the eggs, flour, etc. are in the backroom. it means you have to walk to the backroom for litteraly every thing you want to make. -another matter of personal taste: counter space feels a bit limited. :/ overall I just think it might be best to expand the kitchen one tile in any direction and fix some of the issues it has >_>; -NO POOL ( I thought there was gonna be a pool setting in the holodeck at least but there isn't even that and the pool was important to me T_T -Minor issue: the elevated wooden patio to the right of the holodeck has the stairs sprites backwards on it, it looks like you go down into it rather than up (the stairs int he maintenance area for it are int h same direciton, making a sort of double-down). I don't see what purpose it serves, maybe it's space can be used for something else? Like pool? --Sounds note, Please do not remove the strikethroughs or comments Edited May 15, 2015 by Guest Link to comment
SierraKomodo Posted May 15, 2015 Share Posted May 15, 2015 (edited) In robotics, so far, we've noticed these things: - The windows covering the surgical area are not tinted - We can't find sulphuric acid anywhere - Robotics is also missing the organic/synthetic flashes that it used to spawn with (Needs 2 for the start of round borg build) Edited May 15, 2015 by Guest Link to comment
jackfractal Posted May 15, 2015 Share Posted May 15, 2015 (edited) Atmospherics Distribution airlock is misnamed ("Atmospherics Distrobution"). --Fixed EDIT: The xenobiology computer appears to be unpowered by default. EDIT: Access to the botany fridge is blocked by a tray. --Fixed EDIT: The 'meteor shield' around command isn't connected to the station and looks very strange. <-- THis I don't know about, it's a shield against someone doing traitor things too (not every antag carrys wirecutters) Edited May 15, 2015 by Guest Link to comment
swat43 Posted May 15, 2015 Share Posted May 15, 2015 Robotics. Missing one large beaker, and small beaker filled with sulphuric acid at the start of the round. And the windows to the surgery table are not tinted. That's all! Also missing flashes of syntetics and standart two flashes at Robotics! Link to comment
Vittorio Giurifiglio Posted May 15, 2015 Share Posted May 15, 2015 -Kitchen is accessible by everyone. --Fixed Link to comment
Guest Menown Posted May 15, 2015 Share Posted May 15, 2015 Okay. First, employment laptop is access-locked. Basically useless. --access granted Second, you have to walk over chairs to get to the areas behind the desk. Basically my only complaints/bugs. Link to comment
SierraKomodo Posted May 15, 2015 Share Posted May 15, 2015 Another thing I've noticed with the windowgrilles in robotics. Purely a visual thing.. Some of the grilles have flooring under it, while others have regular plating under it, causing the sprites to look different [attachment=0]weirdgrillebackground.PNG[/attachment] -- Fixed Link to comment
SierraKomodo Posted May 15, 2015 Share Posted May 15, 2015 Hydroponics trays in botany are labelled as 'Machinery' --Fixed Link to comment
Vittorio Giurifiglio Posted May 15, 2015 Share Posted May 15, 2015 -External Airlock near command has no cycling nor is it ID locked --intentional, there was one by security in the last map and it was kept in for balance reasons -Command Dorms accessible to all. --Fixed Link to comment
swat43 Posted May 15, 2015 Share Posted May 15, 2015 Robotics Exosuit fabricator doesnt sync up with the server, probably due to location. But not yet confirmed since its a first round impresion. --This could be due to the servers not having proper atmos. EDIT: Yes, they do not sync up with server due to their location. Error, no R&D server found and etc --Changed the way it looks for the machines Link to comment
PoZe Posted May 15, 2015 Share Posted May 15, 2015 Holopads are missing at most of the new areas. Please Add them. I will edit this post if I will find more Added: Lights at the Maintenance are missing, additional is Air alarms at some maintenance should be. Air Pipes could be there to and I think you should make an emergency Air Tanks at the security maintenance that are at the arrival! Starboard Emergency Storage are missing lights to --added --Lack of lights in maint is intentional Link to comment
SierraKomodo Posted May 15, 2015 Share Posted May 15, 2015 Security processing room seems to no longer exist Link to comment
Jamini Posted May 15, 2015 Share Posted May 15, 2015 I'm like 90% certain that one wasn't my fault. Probably. --Fixed Link to comment
Jakers457 Posted May 15, 2015 Share Posted May 15, 2015 Security needs a processing room. Plus interrogation has a chair right infront of the door which looks naff. Link to comment
jackfractal Posted May 15, 2015 Share Posted May 15, 2015 Air pipes in the permabrig are over the floor tiles. --This was left intentional Link to comment
Jakers457 Posted May 15, 2015 Share Posted May 15, 2015 Also, there's no regulation books? All these little things mess up how smoothly processing goes. --They are called Corporate Regulation's and are blue books located in the HoS, Detective, Warden, Sec Lobby. Link to comment
Baka Posted May 15, 2015 Share Posted May 15, 2015 Chemistry: Needs two pill bottle boxes --added The middle table has a regular table sticking on a reinforced table, it looks unpleasing --Reinforced Medical: Less holopads please (there's two next to each other) --Removed one so far No glove/face masks --Added some Stools disappear when you throw them (look in recovery) --Replaced Link to comment
Jamini Posted May 15, 2015 Share Posted May 15, 2015 -Command maint doors have security access, not command access. --Fixed Link to comment
Guest Posted May 15, 2015 Share Posted May 15, 2015 (edited) CSIs do not have access to the evidence storage --This makes no sense to me, they are the ones who are supposed to be handling and processing the evidence. Edited May 16, 2015 by Guest Link to comment
Hycinth Posted May 15, 2015 Share Posted May 15, 2015 http://imgur.com/DLa2AZN Can't reach the scanner. --Fixed Also, Forensic Tech doesn't have access to evidence lockup. --Fixed Link to comment
K0NFL1QT Posted May 15, 2015 Share Posted May 15, 2015 CSIs do not have access to the evidence storage Wrong thread? --Fixed Link to comment
Crescentise Posted May 15, 2015 Share Posted May 15, 2015 (edited) NO POOL. NO. POOL. EDIT: Ways to make it up to me for the lack of pool: 1) A holo-pool. And I don't just mean a block of water covering the entire deck. It has to have pool tile edges, at least. --kinda planned 2) A scream noise when characters scream. The ones on other servers are fittingly disturbing. Maybe it will promote pain and fear arpee. --This isn't to do with the map 3) Speech bubbles when players are typing, like on other servers. Very useful for a multitude of reasons. --This isn't to do with the map and was pondered, but people who use the command bar to type it would not work for 4) Overeye Long hairstyle. Like on other servers. ;_; --This isn't to do with the map Edited May 16, 2015 by Guest Link to comment
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