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IPC Rework Feedback Thread


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Posted

Hello,

Please comment your feedback or thoughts on the IPC rework here if you have any. This is not a thread for bugs. Report those bugs to the GitHub. This thread is strictly for balance and feel concerns.

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Posted

I don't think this counts as a bug, so: It feels as though battery charge runs out faster than it did before, which feels less optimal when you have to interrupt your roleplay to recharge more often. It also feels like the solar reactor doesn't output nearly enough charge to be worth taking over the electric reactor, and I can't speak for the biological one as I haven't tried it yet. I haven't used the solar reactor since a few bugfixes were made to the PR, so forgive me if my concern was already attended to without me realizing.

Posted

Power consumption can be pretty brutal. I found myself recharging every 20 to 30 minutes with my G1 in the round I've played so far, even with draining nearby APCs to extend my time. However, that was with a distinctly faster run usually enabled - so it might be something of a matter of management and I might just find that balance a little more later on.

Posted
1 hour ago, Powder Miner said:

Power consumption can be pretty brutal. I found myself recharging every 20 to 30 minutes with my G1 in the round I've played so far, even with draining nearby APCs to extend my time. However, that was with a distinctly faster run usually enabled - so it might be something of a matter of management and I might just find that balance a little more later on.

 

2 hours ago, FearTheBlackout said:

I don't think this counts as a bug, so: It feels as though battery charge runs out faster than it did before, which feels less optimal when you have to interrupt your roleplay to recharge more often. It also feels like the solar reactor doesn't output nearly enough charge to be worth taking over the electric reactor, and I can't speak for the biological one as I haven't tried it yet. I haven't used the solar reactor since a few bugfixes were made to the PR, so forgive me if my concern was already attended to without me realizing.

Power consumption should be better now, please try it out and tell me if that's the case.

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Posted (edited)

Hello. I decided to help out and want to provide some feedback.

I decided to bring out my Xion Industrial IPC to a mining run. Internal components were: Electric Reactor and Air Cooling (so pretty standard, I guess).
I spawned at the Residential elevators and walked to the Supply wing. I spent a few minutes (no more than 5) talking with some co-workers before I grabbed my standard-issue gear. By the time I was ready I spent roughly 30% of my power cell, thus bringing me at 70%.
We walked in the mining pod (don't recall the name now) and spent an extra few minutes flying (no less than 10), which knocked my power cell down to 60%. I drained the local APC and then moved outside.
Now, the planet's atmosphere was pretty hot: the portable air scanner said it was around 41 degrees Celcius, which raised my IPC temperature between 70~75 degrees.
I turned my thermostat down (from 20% to 0%) and the power consumption didn't change one bit. Then I tried to raise it, but given the extreme temperature it would have likely burned me alive? Hard to tell.

I even brought a suit cooler with me to wear on my backpack slot (no mining voidsuit, just the cooler) to sort-of compensate and maybe save my internal battery a bit. That didn't work.
I was close to drain the entire APC battery, until my internal energy reserve was completely drained. Know that by the time everyone landed, all I was able to do was to call a drill (very close to the pod), set it up and get it up and running. Then I passed out.


All this is to say that I like the rework, but the energy consumption is nothing short of BRUTAL and would need to be tweaked.
EDIT: As an addendum, given the quickness of the battery depletion and the lack of reliable methods to charge yourself whilst mining, right now mining is simply unfeasible with a IPC.

Edited by OffRoad99
Posted (edited)

Is solar power meant to be purely supplementary to APC recharging? Ive used it and even in bright lighting without moving it still drains my power very fast.

(This is prior to the just announced power drain changes, so unknown if its still the case.)

Edited by UltraNumeron
Posted

TL:DR nerf power draw please.

On my ZH Mobility frame, idling with temp set to 50, and liquid cooling, I use up half my charge in about 15 minutes. Moving only changes it to about 13 minutes.

Sprinting, with temp set to 20, took me about 3 minutes to drain half my charge.

Or, to put it another way, it would take me about 26-30 minutes to drain my battery from full to zero at my most conservative activity (ie no running around). Sprinting will basically drain my battery in minutes.

Additionally, the cooling system can't keep up with the suit cooler in the rescue suit. Either the suit cooler itself is just not powerful enough, because the void suit worked fine, or the internal cooling can't compensate for the increased temperature rate of increase.

The default power draw seems a too high for me, and the cooling system might not be strong enough.

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Posted
3 hours ago, Lordnesh said:

TL:DR nerf power draw please.

On my ZH Mobility frame, idling with temp set to 50, and liquid cooling, I use up half my charge in about 15 minutes. Moving only changes it to about 13 minutes.

Sprinting, with temp set to 20, took me about 3 minutes to drain half my charge.

Or, to put it another way, it would take me about 26-30 minutes to drain my battery from full to zero at my most conservative activity (ie no running around). Sprinting will basically drain my battery in minutes.

Additionally, the cooling system can't keep up with the suit cooler in the rescue suit. Either the suit cooler itself is just not powerful enough, because the void suit worked fine, or the internal cooling can't compensate for the increased temperature rate of increase.

The default power draw seems a too high for me, and the cooling system might not be strong enough.

When did you last try the suit? I saw your github report and fixed all of the no pressure/suit cooling problems yesterday, but the fix was only going to be on the server on the round after the one following your report.

Posted
2 hours ago, MattAtlas said:

When did you last try the suit? I saw your github report and fixed all of the no pressure/suit cooling problems yesterday, but the fix was only going to be on the server on the round after the one following your report.

Last night. Either round [Game ID: cA5-b6uF] or [Game ID: cA5-cFIy]. I no longer had the issue where stepping into space immediately jumped my internal temperature by 200 degrees. Instead, it seemed more like the rescue suit could not keep up with the temperature increase. It worked, it just didn't work well enough. The regular void suit with suit cooler worked. It was specifically the rescue suit that couldn't keep up.

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