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selftesting genetics/xenobiologists


the_furry

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Posted

Dono where this question belongs so I’ll throw it here. What’s the actual regulations on self testing? I ran into a cmo that wouldn’t remove someone out of genetics because they said the regulations for self testing without permission has changed. From what I understand the way it works is if you self test without head permission you are dismissed from the job. Is that no longer the case? I am confused @.@

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Posted

I'm not an official lore person, but if I recall correctly, it requires a waiver form to be signed and stamped by both the geneticist/xenobiologist and the CMO/Research Director/Captain, otherwise it's illegal self testing.

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Posted

For genetics, it's assumed they're allowed to self-test as the NTOQ (probably) requires geneticists to sign waivers as part of their employment contract prior to boarding a space station with genetics equipment. So they're already qualified. Done, no need for annoying paperwork just to play the job.


Of course, them stepping out of the department with hulkmods will get them brigged under violation of Directive Four.


Basically, I myself as an RD allow geneticists to do whatever the hell they want as long as its for science and not to abuse their superpowers.


Likewise as a HoS, I don't bother fucking with geneticists unless they're visibly (read: something you can actually tell from supermodding) suped up. Not anymore, anyway.

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Posted
For genetics, it's assumed they're allowed to self-test as the NTOQ (probably) requires geneticists to sign waivers as part of their employment contract prior to boarding a space station with genetics equipment. So they're already qualified. Done, no need for annoying paperwork just to play the job.


Of course, them stepping out of the department with hulkmods will get them brigged under violation of Directive Four.


Basically, I myself as an RD allow geneticists to do whatever the hell they want as long as its for science and not to abuse their superpowers.


Likewise as a HoS, I don't bother fucking with geneticists unless they're visibly (read: something you can actually tell from supermodding) suped up. Not anymore, anyway.

 


Not after we couldn't find an actual regulation breach to arrest that one geneticist.

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Posted

I've seen a geneticist get charged with grand theft i.e. stealing genetic research. A very silly charge, but I guess technically if you squint your eyes and believe, it could be considered grand theft. Basically it's intellectual property in that regard.


You could easily get them on exceeding official powers without authorization, as self testing is a big no-no everywhere, ever. It's a huge liability to the company should something bad happen to the test subject and they decide "I want money". On the meta level, nobody gives a fuck and everybody knows that's not gonna happen. But that's one form of metagaming.


Lorewise, that is an immediate grounds for firing. Like, no ifs, ands, or buts. That geneticist is OUTTA there right quick.



However, I don't care enough to go through the "Nothing bad's gonna happen, I'm an expert!" meta bullshit people try to pull. It's experimental, there are no guarantees and only EVERYTHING could go wrong with genetic experimentation. Mechanically anything that happens is easily reversible and an annoyance at best. I'm just thankful to whatever gods may be that I dont play research director.

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Posted

Honestly as an admin, I think if they want to test on themselves IN THEIR DEPARTMENT they should be able to, but if they take those experiments out of the lab, then chuck the offences on them.


Leave the worry about IF they hulk themself out until they actually do it. I have seen heads refuse people because they are OOCly worried that they will rampage. Stop being dicks to people in their own department. I've seem meny CMO's go crazy over what genetics does and the CMO doesn't really have authority over what genetics does unless it involves cloning someone to bring them back to life.


Before we say lorewise this or that, I would like a Loremaster to come and confirm.

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Posted

I'm going off of the logic of today, where experimentation on a sentient being without extensive review and thorough investigation and approval on specified individuals, by specified individuals could easily mean a lawsuit and likely people in prison.


If it's experimentation, I can only assume that it's experimental and the extent of dangers is unknown. Which is one of the reasons it would be classified as "experimental". If the value of a human life has significantly decreased to the status of "Meh, so what?" and the company can give no legal fucks about it, then this lore is much more dystopian than I realized. And that's fine, I just had an incorrect view on the lore in that case. If that's the case then I'd also like a lore dev to say so.


In regards to CMO trying to assert authority of a research section; still thanking whatever gods may be. Thank you, gods, for granting me the free will to not play research director. You're the best.

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Posted

I have seen many people say lorewise and then say something, sometimes wrong sometimes right. Because of this there is confusion between what is and what isn't.

This week I have seen players give their view on this very subject and they all conflict with one another. Even heads of staff destroying experiments when it's not even their department.

My goal here to to get what is. Since I have seen many people get screwed over because people thought they knew or believe their view is right. Because in the end, this is a game.

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Guest Marlon Phoenix
Posted

There is no established regulation against self-testing except a really loose interpretation of neglect of duty. There is nothing written down anywhere that makes it illegal. The only thing we have i a consent form when you are doing something dangerous on someone else and don't want to be brigged if it fails. (But then again, you'd be brigged anyway, which seems silly.)


It's pretty obvious that geneticists and biologists would have consent forms filled out prior to walking onto the station. Self-testing is permitted, lorewise. NT wouldn't care as long as the following are true:


1) The self-tester does not die. But if he does, that's punishment enough, and the clone will just have to lose his job.

2) The self-tester does not become a nuisance or a danger to the station or crew. Hulking out or annoying the hell out of people with telekenisis counts as being a danger or nuisance. Misusing powers would be punishable by either hooliganism, assault, or other applicable charge.

3) If you are not a scientist or Research Director and arguably the CMO, you have zero authority over the geneticists' experiments. The HoS has no authority to stop an experiment without the backing of, at the very minimum, a scientist. The CMO could only ask for the experiments to end if there were serious wounds that required treatment and expended medical resources. Only a Research Director has immediate oversight over experimentation.

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Posted

Aurora's habit of requiring Geneticists to do paperwork before they can do the interesting 3/4ths of their job is something that came about as a result of rampaging Hulks.


The consequence of this is that a significant minority of command role players will deny Geneticists the ability to self-test at all, and deny them the ability to test on a test subject. This results in a job that can't do a significant portion of its gameplay, and which doesn't actually stop bad Geneticists from doing what they want.


Every time Vovo Transudo shows up, hulks out, and breaches medical while leading Security on a manhunt, he does it regardless of the IC rules and regulations that are typically enforced. As a secondary consequence, "good" Geneticists who are denied the ability to do their job will often seek out "quiet" genemods and apply them to themselves unbeknownst to anyone.


X-Ray Vision is a good example of this.


I feel that Xenobiology self-experimentation, however, is a different can of worms. It's true that genetics self-testing is a big no-no, but slime outbreaks are hideously dangerous (even compared to a rampaging hulk) and transforming one's self into a slime is approximately equivalent to committing suicide. Unless there are special measures in place (plans for post-experiment cloning, which would require a really fucked up test subject essentially signing off on dying and being cloned), I don't see a reasonable way to ICly justify allowing that sort of thing to occur.


It's very comparable to voluntary cyborgification, which most people are ICly weirded out by and opposed to.


TL;DR: What everybody else said. It's just a social reaction to bad geneticists that doesn't actually solve the problem of bad geneticists. Xenobiology is a different matter, though.

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Posted

As someone who plays a lot of CMO i also share the policy that i don't care what a geneticist does to themselves so long as they leave the lab clean.

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Posted

As someone who played xenobio for 3 months straight.


Sliming yourself isn't worth it.

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Posted
As someone who played xenobio for 3 months straight.


Sliming yourself isn't worth it.

 

Once I had to deal with some guy, non-traitor, turning a lot of people into slimes, and he turned one traitor which ended in a massive battle against a slime infested station.

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