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Rename Nuke to Mercenary


Gollee

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Posted

Yes. I approve. Maybe it'll broaden the scope of objectives.


And since the objectives will be so much more vague, MAYBE, just maybe, it'll stop the antagrushes/ganking.

Posted

The main idea is that it will stop new players from other servers going "GET DAT FUKKEN DISK" immediately, as it has a different name, and they won't immediately connect it to nuke.

Posted
The main idea is that it will stop new players from other servers going "GET DAT FUKKEN DISK" immediately, as it has a different name, and they won't immediately connect it to nuke.

Maybe put a timeban on it, then?


I mean, the namechange doesn't hurt. But it'd be nice to see all this bundled together in an overhaul of the mode, along with more equipment to suit various playstyles.

Posted

That's a good idea, like a locker room on the merc base, with things other than tacticools in, as well as maybe hardsuit modkits.

Posted
The main idea is that it will stop new players from other servers going "GET DAT FUKKEN DISK" immediately, as it has a different name, and they won't immediately connect it to nuke.

Maybe put a timeban on it, then?


I mean, the namechange doesn't hurt. But it'd be nice to see all this bundled together in an overhaul of the mode, along with more equipment to suit various playstyles.

 

I've always had a draft suggesting an overhaul of the nuclear game mode sitting somewhere in one of my google docs. I never got around to completely finishing it, or at least fleshing it out to a degree where I was satisfied. It would've technically given the nuke ops a lot of 'power' in the sense that they have a lot of telecrystals. However, as a return on that, a lot of the strictly 'new' stuff or anything that causes damage is generally more expensive than your utility stuff. Stuff like syndiborgs that you can buy and deploy, and those fun bomb collars I wanted put in at some point.


I never finished it because it suggested way too much stuff that would've been more appropriate with separate suggestions. Granted, it would've made the game mode much more interesting to analyse and toy with for an RP server, but the effort vs. reward thing was what made me stop midway into writing it all up I guess.

Posted

Idea; you can just detonate the nuke in a place selected randomly in the round start. And when doing so, it will send a station wide announcement of what is going on and where. So, placing the nuke can be more than just hiding it somewhere and leaving, if the new cops wants to nuke the station, it will be a bigger challenge at all.

Posted

That'll be a 'no' on the roundstart thing from me. Nuke ops are supplied with a stolen nuke and codes, but no disk. That's their spiel.


Goonstation has a thing when the nuke goes live, it announces its timer, location, and that it's gonna go off whenever.

Posted
That'll be a 'no' on the roundstart thing from me. Nuke ops are supplied with a stolen nuke and codes, but no disk. That's their spiel.


Goonstation has a thing when the nuke goes live, it announces its timer, location, and that it's gonna go off whenever.

 

They would still need to grab the disk, never said it would be removed, just adding a certain place where it should be deployed and an announcement for it.

Posted

It's some lore bullshit for le original epigstation 13. The gist of it is that the nukies stole a bomb off of a convoy. And now they need authentication keys from the captain of the station to set it off.

Posted
Wait. Nukeops come with a nuke? I thought they had to steal the one in the vault...

stealing the one from the vault is usually easier than dealing with space mechanics to get the nuke to the station


but i support the rename on principle that a different name starts to change opinions.

Posted
Wait. Nukeops come with a nuke? I thought they had to steal the one in the vault...

stealing the one from the vault is usually easier than dealing with space mechanics to get the nuke to the station


but i support the rename on principle that a different name starts to change opinions.

 

The one in the vault is activated with a SEPARATE, RANDOM CODE. More accurately, it needs to be activated by an administrator and given to someone in-game.

Posted
That's a good idea, like a locker room on the merc base, with things other than tacticools in, as well as maybe hardsuit modkits.

Just steal Bay's nuke op base with it's variety of the old softsuits, the current hardsuits, and different weapons and tools for different gimmicks. Bonus points if you ever add their hardsuit code down the line as well so there's a particularly notable difference in choice later.

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