Nikov Posted November 2, 2015 Posted November 2, 2015 (edited) Critical Clone Disorder Critical Clone Disorder, or CCD, is a crippling and chronic disease caused by repeated or incorrectly performed cloning processes. Although modern cloning technology allows high-fidelity brain scans and neuron mapping, each subsequent cloning of the individual entails a certain degree of loss due to electronic signal noise, irregular neuron growth, and uneven conditions in the cloning medium. Due to the cumulative effect of repeated or hasty cloning, such minor errors inevitably accumulate until a failure of the brain pattern occurs. Physiologically, Critical Clone Disorder manifests itself in a blankness of human genetic expression. Eyes are almost invariably heavily pigmented, skin tone is neutral, and no distinguishable features can be seen in the patient's body. Hair follicles invariably fail to grow new hair while in the cloning tank. The resulting individual is bald, black-eyed, and vaguely multi-racial. Psychologically, Critical Clone Disorder involves explosive, emotional behavior and responses in conjunction with a systemic mental and physiological response to perceived stimuli with a dissociative view of self, combined with erratic, unpredictable behavioral irregularities. Such individuals often have no memories of their former lives or acquaintances and may even have difficulty remembering simple tasks and norms, such as removing a backpack or wearing clothes. These unfortunate victims are still legally Nanotrasen employees and citizens of their respective political organizations. Due to binding precedent, such employees cannot be terminated without violating corporate regulations. They are to be deemed incompetent for their prior training, demoted to assistant, given a randomly selected name, and sent to a new facility where prior acquaintances cannot distress or be distressed by them. The conduct of these "new" employees" is to be carefully monitored by Security personnel for irregularities, such as violent outbursts, pyromania, or self-destructive tendencies. Nanotrasen reminds all employees that their genetics research division is working full-time to create an economically viable cure for CCD even while cutting-edge research and development work improves cloning hardware. As always, Nanotrasen values all employees and the endurance of their productive personalities. Please observe all safety guidelines and regulations during work and remember to enable your suit sensors, as death-to-scan times reduce the quality of a scan geometrically. Additionally, Nanotrasen medical experts recommend a high-fidelity brain scan to be taken while living as a back-up of all personal life experience should your body be unrecoverable following an accident and a clone be required from Central Command's state-of-the-art facilities. Nanotrasen encourages wearing grey armbands to raise awareness of our co-workers and friends now enjoying new, productive experiences. Remember, CCD is not death. It is the beginning of a wondrous, child-like life and career with Nanotrasen. Edited November 10, 2015 by Guest
jackfractal Posted November 7, 2015 Posted November 7, 2015 This is pretty marvelous. I don't have anything in particular to add to this due to it's perfection, but I unironically support this plan.
Guest Posted November 7, 2015 Posted November 7, 2015 Genius. You have just hand-waved of the largest immersion breakers in this game. Congrats, have all my cookies.
Frances Posted November 9, 2015 Posted November 9, 2015 I honestly prefer to ignore balds (when roleplaying seriously) rather than accept them as part of the gameworld. That said, this is still hilarious.
Nikov Posted November 10, 2015 Author Posted November 10, 2015 As a true writer, I found fault with it. Ordering of ideas changed in paragraph 5.
Guest Marlon Phoenix Posted November 10, 2015 Posted November 10, 2015 I have read this, but I'm withholding from commenting in full until the lore-team and Skull finish our little conversation about it, because my opinion has shifted about twice. I will say that there are reservations against providing lore-justification for grief or chucklefucking, and whether we want to risk justifying it, and if this risk is worth having an IC explanation for it.
Nikov Posted November 10, 2015 Author Posted November 10, 2015 Paragraph 4 is intended to address this, providing a directive for Security to monitor greyshirts with scrutiny. "Due to binding precedent, such employees cannot be terminated without violating corporate regulations", ie, admins can't ban a greyshirt unless they're breaking a rule, and security can't abuse a greyshirt unless they break regulations. It is possible that a greyshirt is just a new player who doesn't know anything. It is also likely they're screwing around. A lot of this is sympathetic corporate responsibility legalese; it means nothing at its core. This at least puts a lampshade over greyshirts. We have some reason why they exist, and people can roleplay sympathy or disgust at the disease. Furthermore it reinforces the fear of death; you may wind up like him next time. The net negative, that a chuckler greyshirt is somehow IC-justified, is the other side of the coin. However, he's not going to be absolved of anything, but at least the bystanders won't have to ignore the character outright. Instead they can be straight-jacketed and poked at by Medical and Science roleplayers once terminated. I think the balance is largely positive for this.
Guest Posted November 14, 2015 Posted November 14, 2015 While amusing, I'd rather not have greytide be given any sort of roleplay justification. If you know what to say and have a decent excuse, you can get away with a good deal of chucklefucking already. While funny, I don't think we need any characters with these particular traits encouraging actual greytiders to greytide.
Nikov Posted November 14, 2015 Author Posted November 14, 2015 What are the odds a chuckler from [sERVER REDACTED] will read our lore pages at all? Versus the odds roleplayers have read the lore pages? What percent of griefers can we honestly expect to lawyer their way out of brig time or bans claiming 'woe is me and my pitiful disability'? At best, a griefer might argue himself from the brig to the insane ward or long hours buckled to the psychologist's couch. But what we do gain is a way for roleplayers to deal with these chucklers rationally, rather than having to ignore all the signs of them. Consider that right now a bald-headed character with black eyes and 30 years old can't be looked at funny because it would break the fourth wall. You would be metagaming to ask what was up with that hairless assistant. But if its a known sign of a genetic defect, security can be tipped off to a potential liability. Other characters can not trust him on sight. He gets referred to the psychologist or visited in the looney bin. People can roleplay with him, even as he babbles incomprehensible meta-speak from his unfortunate delusions that he is a simulated 2d space man. Such sad, sad people. Death would be a mercy, Captain, and this man is likely to fall out an airlock if we turn our eyes... And, if regular players roleplay Greyshirt Disease from time to time after a bad cloning, we have a reason to fear death. I roleplayed Greyshirt's once after a hasty cloning by a nursing intern, and the other parties seemed to enjoy dealing with Manfred's raw Id.
Xelnagahunter Posted November 14, 2015 Posted November 14, 2015 The thing is that a lore justification does not enable them to bypass existing laws or server rules. "But your lore says characters like mine exist, why are you banning me?" Because, our server rules say that unless you're an antag, I have the right to make you fuck off if you fuck around. That's why. Even Antags only have so much slack in the leash. ICly it helps those of us that aren't morons work it out, but they still get punished ICly for breaking regulations and the like, so I don't see the harm.
Rechkalov Posted November 27, 2015 Posted November 27, 2015 Nobody will mention that one of the first things Baranova ever did was producing an analysis that pointed out connections between the possibility and repeated acts of cloning and streaks of dementia among more or less hairy crewmembers? Cloning and Mental Health? No? Nevermind then.
Guest Posted November 27, 2015 Posted November 27, 2015 This is nicely written and makes sense, but the bottom line is that by approving this, it infringes onto the OOC, moderation aspect that staff do. As loredevs, we mostly love it us love it. But as long time players, a paradigm shifting concept of accepting Grayshirts as actual existing objects is a bit to much to swallow for us at once. Â Nobody will mention that one of the first things Baranova ever did was producing an analysis that pointed out connections between the possibility and repeated acts of cloning and streaks of dementia among more or less hairy crewmembers? Cloning and Mental Health? No? Nevermind then. I do.
Guest Marlon Phoenix Posted November 29, 2015 Posted November 29, 2015 I'm going to shamelessly pass the buck and leave this to Skull and Scopes to green-light or deny.
Jakers457 Posted November 29, 2015 Posted November 29, 2015 Nobody will mention that one of the first things Baranova ever did was producing an analysis that pointed out connections between the possibility and repeated acts of cloning and streaks of dementia among more or less hairy crewmembers? Cloning and Mental Health? No?Nevermind then. Â It's a good book, but no one reads on the Aurora. Especially academic doctors and scientists.
Guest Posted November 30, 2015 Posted November 30, 2015 I like this quite a lot. It's a great way to point out why exactly the Skrell are Fucked.
K0NFL1QT Posted February 14, 2016 Posted February 14, 2016 Bumping for great justice. The balds are real and an inevitable part of playing spessmans. This is merely a formal, in character explanation.
Guest Posted February 14, 2016 Posted February 14, 2016 We don't need greytide legitimized in the lore.
Guest Menown Posted February 14, 2016 Posted February 14, 2016 In the past, I used to use the explanation from the movie Pandorum. Pandorum was a disease that was caused by excessive time in space or extended hypersleep. Causes severe paranoia, vivid hallucinations and homicidal tendencies.
Gollee Posted February 14, 2016 Posted February 14, 2016 Are you sure that movie isn't based on SS13?
Dreamix Posted February 14, 2016 Posted February 14, 2016 I don't feel like we should have any explanations of greyshirts, just that we should try to teach them how to roleplay properly and/or ban them.
K0NFL1QT Posted February 15, 2016 Posted February 15, 2016 How better to have them introduced to roleplay than by having the crew look upon them with compassion and understanding, knowing the average grey is a defective clone who still wants to contribute? Suddenly the perception of random balds goes from 'oh shit, a shady bald, I'm probably about to get toolboxed by a griefer' to 'hey man, are you lost?' or other generally gentle invitations to roleplay. Yes, there will still be bald griefers, but now we can write that off as the actions of a defective, crazed mind IC instead of ignoring it OOC.
Thesir Posted February 17, 2016 Posted February 17, 2016 I'm down for approaching baldies more often, even though they do still scare me almost 100% of the time. I have tried it in the past, and sometimes, they'll even talk back to you just to get your guard down before they continue on with whatever nefarious business they had planned. It'd be interesting to see and might make the server more accessible to new role-players. I dunno.
Xelnagahunter Posted February 17, 2016 Posted February 17, 2016 I don't think a lore explination can hurt. Just because the lore justifies the existance of the condition, does not mean our rules say you can do it all the time. Our lore justifies the Syndicate, but you can't be a traitor in extended... It just give our characters a reason to think about why the graytide happened and what it means ICly, especially when looking at the aftermath when admins have banned them and they are all temporarily brain dead.
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