TechnoKat Posted November 10, 2015 Share Posted November 10, 2015 I mean, when have we ever borged a criminal who escaped confinement and caused more utter chaos several times? I say we change the whole borgification lore, let's say the brains are kept save inside those cyborg shells, some sort of cryogenic cell inside, later to be picked up and re-implanted onto a cloned body or sort, they don't lose any memory, if the brain is functional from a live person. I mean, these players lose their rounds, they're permanently brigged in solitary or whatever, they escape and cause chaos again, then brigged, or if nukeop that's dead, DnC keeps getting placed on them. Not fun, at all. Link to comment
Guest Posted November 10, 2015 Share Posted November 10, 2015 That's actually a good idea. This can also be used as punishment for criminals, by having their brains be transplanted temporarily. At least till they earn enough to get reinstated back into an organic body. I like this. Link to comment
Gollee Posted November 10, 2015 Share Posted November 10, 2015 Forced labour. This is interesting. I like it. Link to comment
Nogo3 Posted November 10, 2015 Share Posted November 10, 2015 I don't know, that whole idea seems a bit iffy to me if only for the morality aspects that it would suggest, and the idea that you can easily transition from body to body with little to no consequence. EDIT: If the goal is to make something like a "Leash", couldn't you make a temporary implant that does something similar to binding them to laws? Not a loyalty implant, so much, as something that'd make them...Act robotic, I guess? Link to comment
Guest Posted November 10, 2015 Share Posted November 10, 2015 Expect a handwave in this case, as we have many other retarded things that require explanation. Like spaceacillin, or gentic powers, or cloning, or how slime of a bluespace creature can create food. Explanation or not, the underlying issue is that, as it stands, cyborgification is technically banned by the series of complex legal and ethical issues. An interesting game feature is banned by our retarded rules. But I do see your point. I just don't know a better solution to this problem. Link to comment
Alberyk Posted November 10, 2015 Share Posted November 10, 2015 Being borged is a punishment for escaping from holding already, and it is legal under Biesel. However, few hos and other command members allow this to happen, due to the fact that everyone seems to hate borgification for some reason. Link to comment
jackfractal Posted November 10, 2015 Share Posted November 10, 2015 Yeah, the official borg lore has been modified from the rather odd 'it lobotomizes you and uses your brain as a processor' thing ever since the Shells update, as Shells were explicitly created to support characters with whole-body prosthesis and use the same MMI technology as cyborgs. So to be clear, while MMI's make it possible to control a brain using behavioral programming (Laws) they do not destroy the brain nor do they render the personality inside it unidentifiable. I think the old lore is still up on the wiki somewhere, if someone could link that too me I'll make sure it gets changed. Link to comment
Killerhurtz Posted November 10, 2015 Share Posted November 10, 2015 Expect a handwave in this case, as we have many other retarded things that require explanation. Like spaceacillin, or gentic powers, or cloning, or how slime of a bluespace creature can create food. Explanation or not, the underlying issue is that, as it stands, cyborgification is technically banned by the series of complex legal and ethical issues. An interesting game feature is banned by our retarded rules. But I do see your point. I just don't know a better solution to this problem. Â Spaceacillin? Contains Plasma as a reagent, and thus has mild bluespace properties. Genetic powers? I always saw it as biotics in Mass Effect - everyone on the station has, due to various reasons, been exposed to infinitesimal doses of plasma. Irradiating genetic blocks that contain plasma allows interface with bluespace. Slimes I already played with the idea in a post in the NT personnel database - that slimes were actually a mold that was exposed to some form of bluespace (maybe plasma) and as such, the reason why they feed and why they seem to create matter is that they need food to maintain that connection to bluespace to keep them alive. But yeah, if you ask me - the only reason why we don't borg is because the idiots who play the criminals who would be borged don't like being put inside very strict rules because they know they gon' get banned if they continue chucklefucking. Link to comment
Alberyk Posted November 10, 2015 Share Posted November 10, 2015 But yeah, if you ask me - the only reason why we don't borg is because the idiots who play the criminals who would be borged don't like being put inside very strict rules because they know they gon' get banned if they continue chucklefucking. Â That is a really, really, really stupid reason. Only antags should reach that level of being borged due to crimes. Being borged and following the laws and etc is rp, if antags are not here to rp, then what would it be? No one wants to be brigged, still, that is part of the game, as well being borged. Besides, if they don't follow their laws and use it to mess around, a synth ban would be in place. Next time he has to be borged and his brain don't fit inside the chassis? To bad, into the morgue he goes. Link to comment
Killerhurtz Posted November 10, 2015 Share Posted November 10, 2015 That's my point though Alberyk. The only people, as far as I can tell, who HAVE opposed it are people who wanted to get away with their chucklefuck scot-free. Link to comment
Lady_of_Ravens Posted November 10, 2015 Share Posted November 10, 2015 Spaceacillin contains NO plasma, slimes are natives of the Skrell homeworld, and borging as a response to captal crimes (treason, murder, or whatever) sounds great. Link to comment
hivefleetchicken Posted November 10, 2015 Share Posted November 10, 2015 For those saying it's against NT's morals; NanoTrasen also forces loyalty implants on people if they consider them a threat. It's practically the same thing, except implants are even worse because they force your loyalty to a business. Borg laws just prevent you from harming people. And even if people suddenly decided NT was immorally forcing people to be submissive, who the fuck would stop them? It's pretty obvious that NanoTrasen has grown powerful enough to topple the other factions in the known galaxy. They have more control over Tau Ceti's politics as a business than the Sol Alliance does as the ruling government of the sector. Get with the times, folks. NT is naughty now. > Link to comment
Guest Marlon Phoenix Posted November 10, 2015 Share Posted November 10, 2015 Unless biesel agents win the antag spy contest then Nanotrasen will continue to have an extremely heavy influence in Tau Ceti. This means that Nanotrasen's regulations allowing borgification of dangerous criminals is allowed under Biesel law. Link to comment
Killerhurtz Posted November 10, 2015 Share Posted November 10, 2015 Ravens, you're right, I was confusing it with peridaxon. But yeah, I see no reason why NT shouldn't borg criminals. Link to comment
canon35 Posted November 10, 2015 Share Posted November 10, 2015 Yes, please. I'm sure anyone stuck in permabrig would OOCly love to have a way to keep playing outside, and this could give them a better IC reason. Link to comment
Xelnagahunter Posted November 11, 2015 Share Posted November 11, 2015 As a captain I've never had reason to borg anyone. This is certainly, via regulations, be something I approved of or enforced if it came to my desk with legitimate claims. Link to comment
Guest Posted November 11, 2015 Share Posted November 11, 2015 Spaceacillin? Contains Plasma as a reagent, and thus has mild bluespace properties. Genetic powers? I always saw it as biotics in Mass Effect - everyone on the station has, due to various reasons, been exposed to infinitesimal doses of plasma. Irradiating genetic blocks that contain plasma allows interface with bluespace. Slimes I already played with the idea in a post in the NT personnel database - that slimes were actually a mold that was exposed to some form of bluespace (maybe plasma) and as such, the reason why they feed and why they seem to create matter is that they need food to maintain that connection to bluespace to keep them alive. Handwave. Handwave. Handwave. No one knows how plasma works, not really. It can't just be this super thing that kills viruses and bacteria in your bloodstream but doesn't poison you, that's not how shit works. The biotics in Mass Effect actually have a decent explanation: fetuses exposed to Element Zero develop massive tumours, among many other developmental problems, but around 1% develop benign ones that traces of EZO. Since sending an electric current through EZO produces a field that manipulates mass of the objects in it, and since human brain is a complex network of electric cables, it goes that some of these tumours can allow the host to have those abilities. With help of Amps, of course. It doesn't explain why tumours don't implode the brain when the person tries it, but okay. Fair enough. Genetics, on the other hand, creates a fucking shot that changes the person's entire genetic structure in seconds. Each and every cell. Link to comment
Killerhurtz Posted November 11, 2015 Share Posted November 11, 2015 Bokaza, the thing is, I consider 90% of our lore (aside from species and events) use massive amounts of handwaving for three major reasons: one, it stems from a codebase and lore that had a different focus than us. Two, that codebase itself stems from a codebase that was built to be more functional and convenient (and chock-full of various references) than realistic. And three, no one's tackled that big of a rewrite to stop the handwaving. So until someone sets in stone what ICly and OOCLy things are (I can tackle that, if needed, I have a lot of spare time), 90% of what is going to be posted is going to include some handwaving. Hell - Bluespace itself is a handwave as to why we have FTL and huge storage. We have a small section of theory on that, but it feels like it's mostly to say "no it's not random" But seriously though. If you need a major lore revamp of chemistry, physics and science, I'll write things up and submit it to the writers (probably you and you pass it along if you feel like it) and we can work towards something. Link to comment
Carver Posted November 14, 2015 Share Posted November 14, 2015 I mean, these players lose their rounds, they're permanently brigged in solitary or whatever, they escape and cause chaos again, then brigged, or if nukeop that's dead, DnC keeps getting placed on them. Not fun, at all. As long as it's within the player's right to refuse cyborgification (As in, not against the rules to ghost and opt out if someone decides they're going to borg you), because some people (Myself included) would rather be straight up executed/stuck in perma/ghosted than be forced to become a borg. Link to comment
jackfractal Posted November 15, 2015 Share Posted November 15, 2015 I think Carver's perspective is more common then you might think. The mind control aspect of cyborgization squicks some people right out. Link to comment
Guest Posted November 17, 2015 Share Posted November 17, 2015 But seriously though. If you need a major lore revamp of chemistry, physics and science, I'll write things up and submit it to the writers (probably you and you pass it along if you feel like it) and we can work towards something. I'm okay with you helping, but you need to contact Jackboot over this and submit your writing directly to him. Link to comment
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