Guest Marlon Phoenix Posted December 7, 2015 Posted December 7, 2015 Just as it says on the tin. Active energy swords should be able to cut through unreinforced walls after 15(?) seconds, girders in 5(?) seconds, and other furniture in 5(?) seconds. Benefits: It's like a lightsaber. Lightsabers are cool. Syndieops can breach the hull/get into areas without needing a full toolbelt. Gives antags an advantage over the crew that they desperately need - being caught in the locked down brig with an energy sword but no welder just means you're nonstandard permabrigged. Drawbacks: It's easier for syndieops to breach into locations, including space.
Lady_of_Ravens Posted December 7, 2015 Posted December 7, 2015 Sounds fair. Antags really do need all the help they can get these days, and this is a very reasonable application of a lightsaber energy sword.
Dreamix Posted December 7, 2015 Posted December 7, 2015 I took a look at stuff with my untrained non-coder eye. It may be possible to do this in a easy way. Why just may? You see, ninja blade has coded in interactions with walls, and other things. And e-swords don't, e-swords are just weapons that deal damage, and allow you to commit seppuku. If I know the code good enough (and I probably don't), without some hacks, or dubious and repetitive work, this isn't possible. What I think may be done: So, we either do this to this: var/obj/item/weapon/melee/energy/blade/EB or var/obj/item/weapon/melee/energy/sword/EB = W I have no idea if this sort of thing is possible. Or we may do some tricky hacks, with making a child of ninja's blade, but that may, or may not, break stuff or cause unwanted interactions for the e-sword. Some experienced coder could tell me, if what I wrote is even remotely close to what's true, that would be nice.
Dreamix Posted December 7, 2015 Posted December 7, 2015 Hey. It's possible! It's working! Now, do we want plasma-cutter functionality in our e-swords? How much things do we want to be slice-able by e-swords? Walls? R-walls? Girders? Asteroid walls? Doors (with longer cooldown, of course)? I'd rather not try this with furniture and stuff, because of reasons.
LordFowl Posted December 7, 2015 Posted December 7, 2015 I don't know why a door would be a longer cooldown. It's not nearly as strong as a wall. But doors should definitely be an option, Darth Vader style. Furthermore, cutting down impassable furniture, especially overturned tables should be included.
Blingx3 Posted December 7, 2015 Posted December 7, 2015 I don't know why a door would be a longer cooldown. It's not nearly as strong as a wall. But doors should definitely be an option, Darth Vader style. Furthermore, cutting down impassable furniture, especially overturned tables should be included. Yes, Please Yes ! Doors should be harder to to crack. I would like to suggest windows too, cut em like a hot knife on butter !
Carver Posted December 7, 2015 Posted December 7, 2015 Doors (with longer cooldown, of course)? I don't care if it takes as long as it does in the movie, I want it.
LordFowl Posted December 7, 2015 Posted December 7, 2015 Why do you think doors are harder to crack? They're made out of the same material, and in fact probably have less material in them. All you would ostensibly need to do to open the door is to sever the mechanism that keeps it closed. Finally, if its based out of some miscarried sense of balance, you're forgetting one thing. If you make doors harder to cut through than walls or windows, then people will just cut through the wall that is right next to every single door on the station.
Lady_of_Ravens Posted December 7, 2015 Posted December 7, 2015 Why do you think doors are harder to crack? They're made out of the same material, and in fact probably have less material in them. All you would ostensibly need to do to open the door is to sever the mechanism that keeps it closed. Finally, if its based out of some miscarried sense of balance, you're forgetting one thing. If you make doors harder to cut through than walls or windows, then people will just cut through the wall that is right next to every single door on the station. Exactly. Doors should be easier, with the exception of high-sec doors (like on the vault and AI area) which are already difficult to hack and probably should take longer than normal walls if they can be cut open at all.
Killerhurtz Posted December 8, 2015 Posted December 8, 2015 Dreamix you're a goddamn hero. Just wanted to put that out there. But yeah, this actually sounds like a good idea if it doesn't conflict with the lore (because IIRC, energy blades are not hot - they're sharp? I don't know) But yeah, Dreamix, with your non-coder eyes and brain you made that? Time to give yourself some recognition. That was amazing.
Alberyk Posted December 8, 2015 Posted December 8, 2015 You can smash airlocks in the most recent bay code, so, you can just open it with a crowbar, if they are bolted, a welder is necessary. That also destroy the circuits, like an emag.
Dreamix Posted December 8, 2015 Posted December 8, 2015 Huh. I'm not that great. Items don't usually have coded in any interactions with other things. In our case, walls do. So, for example if you want your pen to wrench walls, you want to search for wall code. This is why, as quite recently suggested, making better wrenches (and welders, and stuff) research-able is not a great idea, unless you want to add xxxx wrench-structure/item interactions to existing non-wrench things. Also, we still need our Head Developer's word on this. And I will need to make a pull request, or something. And I need to read a guide on how to use the damn github.
Guest Marlon Phoenix Posted December 8, 2015 Posted December 8, 2015 Dreamix for head dev when I don't think it should cut through reinforced walls - they're not diamond drills. That might be a bit too overpowered. I can see walls and doors, and furniture. Those by themselves would make it an extremely useful multi-porpoise weapon and tool, giving antags a boon to tactics and strategy.
Dreamix Posted December 8, 2015 Posted December 8, 2015 Replace 'wall' with 'door', minor mistake. *sparks* are there, too. After the thing, door stays open, pretty much like how it works with emags and ninja swords. At this moment, just imagine that the door's electronics are fried so hard, it just opens. edit: Walls and girders are quite easy. As for furniture, I'm not going to venture into those places. It may be tricky to e-sword-cut these, or even finding all furniture that may be allowed to be cut up. What about sprites? Should tables be deleted after cutting, or just turned into table parts (what about other furniture)? So, no furniture cutting, for now. edit2: Fuuuuuck! It's not working for bolted-closed doors. It's still getting cut-up, if the user moves. It's working even if the e-sword is off.
Dreamix Posted December 8, 2015 Posted December 8, 2015 You stab the sword into the door and begin to slice it apart. The the table was sliced apart by Paget Raub's energy sword! Walls are okay. Cloned plasma cutter's functionality. Tables are okay. Cloned changeling armblade's functionality. Doors are quite okay, too. Cloned emag's functionality. I also need a way to check if energy sword is active.
Killerhurtz Posted December 8, 2015 Posted December 8, 2015 Not a coder - but check how the game checks damage differences in activated vs inactive energy sword.
EvilBrage Posted December 9, 2015 Posted December 9, 2015 Fortunately we already have an easier way; use the way it does shield checks as a template. /obj/item/weapon/melee/energy/sword/IsShield() if(active) return 1 return 0
Guest Posted December 9, 2015 Posted December 9, 2015 Seems OP as fuck, but I kinda like it. I suggest adding some certain side-effects, that will make it able to be combated, like the thing overloading when slicing shocked doors, producing molten metal that takes time to cool, etc. Just something that gives it a drawback.
Gollee Posted December 9, 2015 Posted December 9, 2015 Can't be done on secure doors? Like the Vault and Armoury?
Carver Posted December 9, 2015 Posted December 9, 2015 Can't be done on secure doors? Like the Vault and Armoury? Make it take an uninterrupted period of like a minute or two for that. Akin to resisting cuffs.
Blingx3 Posted December 9, 2015 Posted December 9, 2015 I'm wating for this and following it closely, I hope we see it ingame soooon
Guest Marlon Phoenix Posted December 9, 2015 Posted December 9, 2015 I always saw the secure doors as giant magnet-lock doors. If you broke the electronics by stabbing them with a sword, it'd just stay locked because fucking magnets. You have to trick the door, or overload it with an e-mag. Reinforced walls are reinforced and can't be sliced through with your feeble energy sword. Those need the effort of tools and dedication. Letting it keep the wall and furniture slicing, and door hacking, would give it huge boosts already; excitable boosts! I'd like to see how these play out for awhile before we make it a brute force all-access tool to even reinforced areas. Because a full-powered sword would either let ops save bombs by slicing into the armory on the sly, or just render all forms of static security obsolete in one swoop.
CampinKiller Posted December 9, 2015 Posted December 9, 2015 Yeah - keep it for regular walls, unsecure doors, and furniture. It would become ridiculously OP if a traitor could literally slice their way into a Vault containing a nuclear bomb, or into an armory with rifles and carbines
Jboy2000000 Posted December 9, 2015 Posted December 9, 2015 If they can do all that, the price should increase, since it makes both the emag and traitor toolset obsolete.
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