Vaemar Posted March 7, 2016 Share Posted March 7, 2016 BYOND key:Vaemar Character names:Adam Anderson (Human Warden), Mekhi Joghs (Human Security Officer), Mikhail Mikhailov Mikhailovich (Human Bartender), and Bob Carter (Human Quartermaster) How long have you been playing on Aurora?:Around 1 year, but I was barely on for about 4 of those months. Why do you wish to be on the whitelist?:I'm a big fan of the head of staff roles on Space Station 13, regularly playing Captain, HoS, and Research Director on other stations. Why did you come to Aurora?:I heard about it in ghostchat on paradise, thought I'd give it a try, and really like the community. Have you read the BS12 wiki on the head roles you plan on playing?:Yes, I've read the articles. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about:Roleplaying is, well, playing the role of something on any imagined plane. In space station 13, the imagined plane is a space station and the roleplay is people playing the role of engineer, or doctor on that station. It requires you to build your own character, like playing god, making him or her different from you. If you make a character that is just like you, you aren't really roleplaying, you're just applying your own self and thats just playing. Roleplaying requires (I think) a lot of practice in the field, you have to be dedicated to playing the character you have built, even if something that character does is something you hate or despise in real life. For example, you really dislike fish IRL. Your character's race's favorite food is fish, that posts a problem. It should make it easy for you to have your character eat the fish, as you aren't actually eating it. What if you have had past experiences (bad ones) with alcohol, and you wish to stay away from it IRL? If you make a character that is an alcoholic, if every round you bail out saying you 'quit' or that you've 'found god', sure you could do that once. But overusing it is just you going against the character you spent so long creating. You also have to be social, being able to understand other human beings and yourself. Without the proper understanding of pain and feelings, you will never get a true connection between you and your character. What do you think the OOC purpose of a Head of Staff is, ingame?:Although most space station 13 communities can semi-drive forward a game, the Heads of Staff really swing the bat and keep the game moving. The RD makes sure the research department aren't drinking or slacking off. The Chief Engineer makes sure the engineering department gets the engine up and running. The CMO makes sure the medbay is making medicine and keeping people alive. The HoP makes sure that cargo, botany, and the other civilian fields aboard the station aren't causing chaos and keeping them on their job. The HoS makes sure that security officers are patrolling the station and keeping the peace, also making sure the warden doesn't crank open the armory on code green. Basically, they ICly make sure people follow server rules and station laws (or if they are traitors, misguide the station into doom and destruction). What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?:I think whitelisted players should serve as an example to other players, pushing forward the game and promoting the community as one of those specialists in their department. While you shouldn't really suck up to whitelisted players(what's the point?), it doesn't hurt to learn from them. I learned how to play ss13 from some whitelisted players on other servers (such as Captains, RDs, and CMOs), and I think It would be great to introduce ss13 to others and teach them how to play. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name:Adam Anderson Character age:55 Please provide a short biography of this character (approx 2 paragraphs):Born on Earth to a poor family, Anderson had a very rough childhood. He was lucky to have good parents, who sent him to school with all of the money they earned and served as an example to him. However, by the time he was a freshman in highschool, he started to drift and hangout with the less savory elements of the students, who introduced him to the back alleys of where he lived, the harsh reality of poverty. Thievery, drug dens, gangs, all on the same block that he lived, things he never knew about. He joined the largest gang in the area, Jill's Gutters, and quickly became one of the best thieves of the gang. Eventually, realizing how far down he had sunk, and seeing crime and drugs for himself, he left and returned to focus on his studies. He applied for a scholarship at the largest military academy around, but was denied. However, somebody else had gotten his application and took great interest in him. This man, a nanotrasen rep on Earth, offered him a scholarship to go to Nanotrasen's exclusive security academy. He accepted, and proceeded to get his criminal forensics degree, security officers degree, and his prisoner management degree. His cadetship seemed to go by like a flash, even though it was a year, and when he finished his cadetship at the age of 24 he was off to several different stations around the tau ceti area. He was known to be an experienced officer and upholder of the law, and by age 26 he was appointed as Brig Warden to prospector station, a station in the tau ceti region that was a hub of trading and mining owned and operated by nanotrasen. He stayed there for eight years, ranking up a total of 10 years under nanotrasen and was fully ready and prepared to tackle his next assignment after a major 'accident' ended with the station being severely damaged and evacuated. That next assignment was aurora station. He was appointed Head of Security, and proved to be a good man in that position. He served for many years, saving the station from itself. As time went on however, he found himself growing more and more distant from himself. He'd sleep on the job, forget about prisoners. This man, who won the must robust man award in Tau Ceti Multiple times, had done a u-turn in the wrong direction. He resigned and took some leave time, in order to find himself. He was gone for approximately 4 years, visiting family and friends, who all encouraged him to return to his line of work. So he did. Although he had all the other requirements met, he had one task. He had to pass his Pass NanoTrasen Upper-Management Aptitude Test, to make sure he was ready for the role. That was the only thing he had, his age had made him weaker and he certainly wasn't as robust as he was in previous days. What do you like about this character?:He's tough, funny, serious, and a hard worker. He has built so much from so little, and is happy with his life (up until he resigned). What do you dislike about this character?:He's kind of a douche to people he dislikes. He never lets it get in the way of his work, but he can be a pretty big asshole to people. It was also hard for me to make him, took me like 2 weeks to get everything straight. What do you think makes this character fit to be a head of staff?:He has a lot of experience in management and has always treated people fairly. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?:I think that although I have extensive experience in roleplay(been doing it longer then I have been alive), I still am lacking in ss13 specific areas like mechanics and what not (the learning curve is harder than eve online, every once and a while I do something I don't mean to). I think when it comes to raw roleplay, I am a good 8.1/10, but when it comes to ss13 7.6/10 Extra notes:I am starting to notice that there are very few people who actually play heads, resulting in the game being a bit more boring. Also, if the whole my character was a head before thing is against the rules, let me know and I'll remove that stuff. I also didn't know if I should include ALL my characters, or just the characters I made for this specific station, so I included characters made for this specific station. Link to comment
Ordessa Posted March 11, 2016 Share Posted March 11, 2016 Remember you can advertise your application once per round in OOC. I imagine the reason no official comment has been made is no ones posted any feedback on your characters yet. Also, you should really put that signature pic in a spoiler, its quite large. Link to comment
Arrow768 Posted March 14, 2016 Share Posted March 14, 2016 BYOND key:VaemarCharacter names:Adam Anderson (Human Warden), Mekhi Joghs (Human Security Officer), Mikhail Mikhailov Mikhailovich (Human Bartender), and Bob Carter (Human Quartermaster) How long have you been playing on Aurora?:Around 1 year, but I was barely on for about 4 of those months. I havnt seen you on the server, so I quickly checked when you connected the first time. According to the server records thats the first seen date: 2016-03-07 21:33:41 - Thats 8 days ago. Care to explain the difference ? Edit: Another Question: Those Character names, are those their exact ingame names (on the ID) ? Link to comment
Owen Posted March 15, 2016 Share Posted March 15, 2016 What arrow brought up is worrying as I haven't seen you around at all. Only up until recently have I seen you on the server one time. If you don't have an explanation for why Arrow came up with a different date, it will stay as a -1. Link to comment
Serveris Posted March 15, 2016 Share Posted March 15, 2016 Meant to come back to this after I checked the player age, but Arrow beat me to it. That's a rather large discrepancy. I've been here going on three years now, and you don't seem to be the slightest bit familiar to me. How often do you play? Just since this app was posted, I can't say I've seen you around the server much. Link to comment
Chada1 Posted March 15, 2016 Share Posted March 15, 2016 Alright, I may be about to be a little harsh on this one. Sorry. What do you think the OOC purpose of a Head of Staff is, ingame?:Although most space station 13 communities can semi-drive forward a game, the Heads of Staff really swing the bat and keep the game moving. The RD makes sure the research department aren't drinking or slacking off. The Chief Engineer makes sure the engineering department gets the engine up and running. The CMO makes sure the medbay is making medicine and keeping people alive. The HoP makes sure that cargo, botany, and the other civilian fields aboard the station aren't causing chaos and keeping them on their job. The HoS makes sure that security officers are patrolling the station and keeping the peace, also making sure the warden doesn't crank open the armory on code green. Basically, they ICly make sure people follow server rules and station laws (or if they are traitors, misguide the station into doom and destruction). I personally believe you answered this question incorrectly. You're right about the purpose being to keep their department in line, but this was about OOC, not IC. And the ... final quote. "(or if they are traitors, misguide the station into doom and destruction)" This worries me. This really worries me. IMO, A head traitor/antag shouldn't go that far, ever. We're talking about the OOC purpose here... Also, playing a Head of Staff position, you don't have to, but should, IMO, be able to teach other players how to play in the department. That should be a thing. You should have that much experience before playing it. More on that in the next quote. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?:I think whitelisted players should serve as an example to other players, pushing forward the game and promoting the community as one of those specialists in their department. While you shouldn't really suck up to whitelisted players(what's the point?), it doesn't hurt to learn from them. I learned how to play ss13 from some whitelisted players on other servers (such as Captains, RDs, and CMOs), and I think It would be great to introduce ss13 to others and teach them how to play. Right here you bring up what I mentioned before. About teaching players how to play if they need help. I approve of this. A Head of Staff player shouldn't be forced to teach, no. But they should definitely be prepared/able to. Furthermore, you say you are struggling with mechanics, are you sure you're ready for a Head position? I mean, you don't have to be amazing or super experienced at the game to play Head so long as you're a good roleplayer, and you seem to have a decent mindset, aside from that first quote, but you'll probably be overwhelmed if you're struggling with mechanics and people need help... It's like if the Chief Engineer was the only person in the Engineering department, you'd be expected to get that Engine online by yourself. There are expectations attached to Head positions, even if they may just be social expectations. While it might be alright to not meet those expectations, they're still there. I'm going to -1, unless you can refute my points and explain the 1 year thing. Link to comment
TishinaStalker Posted March 17, 2016 Share Posted March 17, 2016 If these discrepancies are not cleared up by Sunday, then this application will be denied. Link to comment
Recommended Posts