Nanako Posted April 16, 2016 Posted April 16, 2016 A thought has come to mind. There are quite a few items on aurora which are rare or unique. And with many of them, it's not necessarily the case that they're complex or inherently valueable, but just that for various reasons (such as game balance, or oversights) these things are irreplaceable and useful. Or at least, extremely hard to replace I'm interested in gathering a list of these items Why? Well mostly for curiosity, but also for antag fun possibly. A list of interesting things that heisters could try to steal, which will have more impact on the station than just taking money or a a nuke disk. Or maybe that would be frowned upon, but i'd like to make a list anyway. A couple of things i have so far: The Captain's spare ID (of course) Medical's straightjacket The Janitor's cart The Galoshes The Light replacer An EMT's utility belt The Captain/CE/RD's special EVA suits Pretty much every rubber stamp on the station The Hypospray The RCD The Box of Death Tracker Implants Roboticist's starting posibrain stacks of plasteel from robotics and engineering the five phoron crystals from chemistry The Suspension Field Generator from the research outpost All the pets (runtime, punpun, tom, ian, etc) These are all things that come to mind, which either can't be replaced, or are very difficult/expensive to I'm interested in growing this list. Any others you guys can think of? Quote
Guest Complete Garbage Posted April 16, 2016 Posted April 16, 2016 Telebaton, the SuperMatter core, Superior welding goggles, and the Nuclear Disk all come to mind for me. Quote
SierraKomodo Posted April 16, 2016 Posted April 16, 2016 Telebaton, the SuperMatter core, Superior welding goggles, and the Nuclear Disk all come to mind for me. The supermatter core isn't something I'd consider unique and irreplaceable; You can order a new one from cargo. Quote
Guest Complete Garbage Posted April 16, 2016 Posted April 16, 2016 I'd say it's fairly difficult to replace in terms of setting it back up if it's ejected, because you lose all the gas in the hot loop,plus probably borked the cooling loop, and you have to go EVA and try not to get ded while replacing it. Also, iirc, it's 150 points, which is fairly expensive. Quote
MagnificentMelkior Posted April 16, 2016 Posted April 16, 2016 The three bluespace crystals in telescience. As far as I know the only way to replace them is sink a good amount of time in xenobiology for this purpose, and no one ever does that. Quote
Mofo1995 Posted April 16, 2016 Posted April 16, 2016 The three bluespace crystals in telescience. As far as I know the only way to replace them is sink a good amount of time in xenobiology for this purpose, and no one ever does that. You can make artificial bluespace crystals in the protolathe, but it requires mining to bring you materials, competent researchers for those levels, and it eats up all your diamonds to make just a couple of them. As far as other treasures, there's the monitor decryption key in the RD office that lets you play with the messaging server, such as adding keywords to the spam filter, deleting everyone's messages, stalking their conversations etc. There's also five sheets of phoron in xenobiology which they are screwed without if you steal it. Quote
Nanako Posted April 17, 2016 Author Posted April 17, 2016 ooh the captain's gloves come to mind. As far as i'm aware they're the only other thing (besides insulated gloves) that give 100% shock resistance, and they're irreplaceable right? Quote
NebulaFlare Posted April 17, 2016 Posted April 17, 2016 The station blueprints The Warden's hat (classy) Forgot the name, but the weapons crate that contains sniper rifles (can only be ordered by a select few) Any artifact taken from the asteroid - the more rare, the better A triple-striped capacity power cell -you'll realize how valuable this is if you play an IPC engineer... ooh the captain's gloves come to mind. As far as i'm aware they're the only other thing (besides insulated gloves) that give 100% shock resistance, and they're irreplaceable right? Unless it's not in this code, there's also the CE's gloves. They're shock and heat resistant, and they only spawn with a CE. Quote
Killerhurtz Posted April 26, 2016 Posted April 26, 2016 Light replacers can be fabricated in R&D though. So can RCDs, considering most scientists will hack the autolathe for science. ...So can death tracker implants. ...So can posibrains. Plasteel can be mined very VERY easily, and it's a failure of mining if they run out. Phoron can also be mined. They're all relatively easy to replace if you know what you're doing. Superior welding goggles (at least used to) be made in Research, haven't tried lately. NOW onto actually contributing: -The circuit imprinter's boards, when you deconstruct both of them (and steal the ones in tech storage). Unless you can order them from cargo (I don't think so), you just literally stole the station's capabilities to construct any more advanced machines. And THEN steal all of the other boards from the station (autolathes, drone constructors(?), the protolathe, so on) and you've pretty much removed half of the station's action capabilities. Research's stunbaton at the outpost. Security isn't too keen on replacing those, and they can't be manufactured. They're important for research. Fire axes. Steal all of them and they can't be replaced. The chaplain's items. Xenobio's / Xenobotany's biosuits (for protection). Telescience's space suit (if it comes back) Security's deployable lockdown things Security's deployable flash tower things The canisters from Toxins' Storage Any head locker Mining's drill anchors and drills Atmos' pipe dispensers Vending machines The engine's plasma windows Toxins' plasma windows Any electrochromatic windows The captain's Chain of Command (the whip) Xenobio's two original slimes The station's welder fuel tanks. All of them. Quote
DatBerry Posted April 26, 2016 Posted April 26, 2016 Light replacers can be fabricated in R&D though. So can RCDs, considering most scientists will hack the autolathe for science. ...So can death tracker implants. ...So can posibrains. Plasteel can be mined very VERY easily, and it's a failure of mining if they run out. Phoron can also be mined. They're all relatively easy to replace if you know what you're doing. Superior welding goggles (at least used to) be made in Research, haven't tried lately. NOW onto actually contributing: -The circuit imprinter's boards, when you deconstruct both of them (and steal the ones in tech storage). Unless you can order them from cargo (I don't think so), you just literally stole the station's capabilities to construct any more advanced machines. And THEN steal all of the other boards from the station (autolathes, drone constructors(?), the protolathe, so on) and you've pretty much removed half of the station's action capabilities. Research's stunbaton at the outpost. Security isn't too keen on replacing those, and they can't be manufactured. They're important for research. Fire axes. Steal all of them and they can't be replaced. The chaplain's items. Xenobio's / Xenobotany's biosuits (for protection). Telescience's space suit (if it comes back) Security's deployable lockdown things Security's deployable flash tower things The canisters from Toxins' Storage Any head locker Mining's drill anchors and drills Atmos' pipe dispensers Vending machines The engine's plasma windows Toxins' plasma windows Any electrochromatic windows The captain's Chain of Command (the whip) Xenobio's two original slimes The station's welder fuel tanks. All of them. There's a biosuit in the gateway, reachable by anyone Theres a spare dispenser of pipe set in engineering's outpost Mining can smelt plasma and sand to make phoron windows, add rods for reinforced ones Vending machines can be built with r&d boards and stocking set for the vendor you want from cargo You can also order welder tanks, not that those ever all blowup or run out Quote
Killerhurtz Posted April 26, 2016 Posted April 26, 2016 I didn't know you could actually MAKE the glass now. And neither with the vending machines. I need to fully update myself to knowing newcode... Quote
ArcBot Posted May 7, 2016 Posted May 7, 2016 I would like to point out the positronic brain is not irreplaceable, Research and Development can produce them with the right levels. Quote
Guest Complete Garbage Posted May 7, 2016 Posted May 7, 2016 I would like to point out the positronic brain is not irreplaceable, Research and Development can produce them with the right levels. iirc It takes a lot of materials though. Quote
ArcBot Posted May 7, 2016 Posted May 7, 2016 I would like to point out the positronic brain is not irreplaceable, Research and Development can produce them with the right levels. iirc It takes a lot of materials though. No it doesn't it just takes a lot of varieties of materials. Not extremely hard to get at all though. Quote
Guest Complete Garbage Posted May 7, 2016 Posted May 7, 2016 I would like to point out the positronic brain is not irreplaceable, Research and Development can produce them with the right levels. iirc It takes a lot of materials though. No it doesn't it just takes a lot of varieties of materials. Not extremely hard to get at all though. Ah, alright. Still, I'd consider it would be relatively difficult to replace. Quote
Guest Complete Garbage Posted May 16, 2016 Posted May 16, 2016 Did anyone mention the hand-tele yet? Or the AI circuit board and teleporter board from the RD office? Quote
NebulaFlare Posted May 17, 2016 Posted May 17, 2016 Did anyone mention the hand-tele yet? Or the AI circuit board and teleporter board from the RD office? Can't you build those with high enough levels of research? Quote
Guest Complete Garbage Posted May 17, 2016 Posted May 17, 2016 Did anyone mention the hand-tele yet? Or the AI circuit board and teleporter board from the RD office? Can't you build those with high enough levels of research? I don't believe you can, at least not the AI board, but I'm also pretty sure you can't build a new teleporter board. Quote
canon35 Posted May 17, 2016 Posted May 17, 2016 You can make AI and teleporter boards with enough research. Quote
Guest Complete Garbage Posted May 17, 2016 Posted May 17, 2016 You can make AI and teleporter boards with enough research. Oh. What levels? Quote
Mofo1995 Posted May 17, 2016 Posted May 17, 2016 Teleporter board only requires 2 or three bluespace, but some amount of data theory. AI board needs a good helping of biology and data theory. Quote
Carver Posted May 20, 2016 Posted May 20, 2016 Detective's pistol(s) Captain's (previously) recharging laser HoS's (previously, or possibly still, not sure) spaceproof dermal implant Captain's swat helmet Chaplain's null rod Chaplain's holy water (unless they re-added blessing water tanks) Chef's mint (I can't remember if this was removed) Honourable mentions (rip derelict): Wooden baton that was a guaranteed, infinite-charge stun That one spare swat helmet by the syndie suit Retro laser (This might still be in the game if the abandoned ship is around but I believe heisters get them now so it's not rare anymore) Double-barrel shotgun (Heisters get them now so rip rarity) Energy cutlasses (These were rare but heisters get them now) Quote
Guest Complete Garbage Posted May 20, 2016 Posted May 20, 2016 The abandoned ship is still around. Heisters ruined rarity Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.