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I'm sorry.


HunterRS

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Hey guys, Hunter here, and I want just tell everyone I am sorry, I fucked up a lot in the past few months and just want people to know that I still care for people, no matter who you are.

I'm not asking you to forgive me, I'm telling you to know I was sorry and accept the fact that we all make mistakes, I am probably the youngest known player on Aurora so I make plenty of mistakes.

I was looking through everything that has my name in it.

Loow, Tish. Sorry for that one Friday night and the staff complaint. I was mad because I worked hard.

People that hate Edgar. I'm sorry I'm not the best rper like you guys, but I am trying my best. I have a hard time putting emotions down on people. I'm trying my best to make Edgar known, if you hate him IC... just... keep it IC please...

People that just don't like me in general. I'm still sorry even to you, for whatever I did.


I'm not asking for you to forget, I'm just asking for another shot. You guys are all older then me, which means you guys think more of people, which I am not capable of doing. If you guys want to help me rp... please do.


Again, I am very sorry for everything I did, and I fucked up.... bad...


Hunter... the meme... out.

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Hunter, Hunter you need to chill okay.


90% of this community hates me and complains about me every time I play. You are fine. Just stop being emotional, stop caring about what we think, and enjoy the spacemans play <3


I love you Toadstool.

 

I don't think so, I have no idea to create no characters, I don't want to just be handed ideas, I want to make them. But I can't come up with anything and all my characters are disliked by people IC and OOC.

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About character creation.. 90% of my characters that I actively played were created through randomization various aspects of that character. The remaining characters (Sairis, Ariana, Ziva, and Rasine).. Well, one's a self insert and the other three started out as a one-dimensional concept with just a couple quirks tossed in and grew as I played them. A good starting point would be to come up with a name, gender, and species. Then come up with or just RNG details such as department they work in, age, type of education (Degree, apprenticeship, self taught, worked up from Assistant, etc), and a couple personality quirks that you stick to as 'rules' or guidelines when playing.


Some examples from my characters of what I put together when I first made them:


Ziva Mo'Taki

- Engineering, apprenticeship

- Friendly/bubbly, hugs everyone she knows

- Quickly angered when someone makes engineering's job harder. Likes to threaten to space people.


Rasine Ha'kim

- Mining, worked up from the bottom rung over many years

- Anger management issues

- Very quick to lash out and attack people that mess with her


Ariana Eshlian

- Forensics, earned degree

- Withdrawn but friendly. Sticks to her work and sees everyone else as just a co worker.

- Strong fear of synthetics and explosions (This technically wasn't an original part of the character, but the event that caused this happened literally the second time I played her)

- Has a prosthetic limb that she doesn't like acknowledging the existence of (This technically wasn't an original part of the character, but the event that caused this happened literally the second time I played her)

- Hates everyone and everything

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About character creation.. 90% of my characters that I actively played were created through randomization various aspects of that character. The remaining characters (Sairis, Ariana, Ziva, and Rasine).. Well, one's a self insert and the other three started out as a one-dimensional concept with just a couple quirks tossed in and grew as I played them. A good starting point would be to come up with a name, gender, and species. Then come up with or just RNG details such as department they work in, age, type of education (Degree, apprenticeship, self taught, worked up from Assistant, etc), and a couple personality quirks that you stick to as 'rules' or guidelines when playing.


Some examples from my characters of what I put together when I first made them:


Ziva Mo'Taki

- Engineering, apprenticeship

- Friendly/bubbly, hugs everyone she knows

- Quickly angered when someone makes engineering's job harder. Likes to threaten to space people.


Rasine Ha'kim

- Mining, worked up from the bottom rung over many years

- Anger management issues

- Very quick to lash out and attack people that mess with her


Ariana Eshlian

- Forensics, earned degree

- Withdrawn but friendly. Sticks to her work and sees everyone else as just a co worker.

- Strong fear of synthetics and explosions (This technically wasn't an original part of the character, but the event that caused this happened literally the second time I played her)

- Has a prosthetic limb that she doesn't like acknowledging the existence of (This technically wasn't an original part of the character, but the event that caused this happened literally the second time I played her)

- Hates everyone and everything

 

I just can't come up with that stuff.... everything sounds snowflaky and used to often.

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About character creation.. 90% of my characters that I actively played were created through randomization various aspects of that character. The remaining characters (Sairis, Ariana, Ziva, and Rasine).. Well, one's a self insert and the other three started out as a one-dimensional concept with just a couple quirks tossed in and grew as I played them. A good starting point would be to come up with a name, gender, and species. Then come up with or just RNG details such as department they work in, age, type of education (Degree, apprenticeship, self taught, worked up from Assistant, etc), and a couple personality quirks that you stick to as 'rules' or guidelines when playing.


Some examples from my characters of what I put together when I first made them:


Ziva Mo'Taki

- Engineering, apprenticeship

- Friendly/bubbly, hugs everyone she knows

- Quickly angered when someone makes engineering's job harder. Likes to threaten to space people.


Rasine Ha'kim

- Mining, worked up from the bottom rung over many years

- Anger management issues

- Very quick to lash out and attack people that mess with her


Ariana Eshlian

- Forensics, earned degree

- Withdrawn but friendly. Sticks to her work and sees everyone else as just a co worker.

- Strong fear of synthetics and explosions (This technically wasn't an original part of the character, but the event that caused this happened literally the second time I played her)

- Has a prosthetic limb that she doesn't like acknowledging the existence of (This technically wasn't an original part of the character, but the event that caused this happened literally the second time I played her)

- Hates everyone and everything

 

I just can't come up with that stuff.... everything sounds snowflaky and used to often.

 

Everything is snowflakey and overused when you come down to the basics. The key is in how you portray the character's quirks and personality. I think you should give it a try, come up with a character idea, put it into a slot. Even if you think it's snowflakey or overused. Play the character a bit, see how well things go, don't tell everyone the inner details of your character because, trust me, people will constantly say 'Well thats snowflakey and dumb why is that a part of the character' without putting any thought into how that's actually put into the character's personality and development.

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Guest Marlon Phoenix

haha sorry i meant we all vent departures once in awhile. I've accidentally vented the shuttle at least three times.


And don't worry about being a snowflake. Just try to keep it within reason. If your character's quirks aren't oriented around combat or powergaming your department then you should be fine.

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One time, I invited everyone to the holodeck for a tech demo with a Phazon that had a grav catapult and an RCD. I wasn't able to get the melee working because I didn't realize I had to "change damage type" to enable it. THe grav catapult kept selecting then for flinging, so I switching to the RCD and started clicking on them like mad. One misclick later in my frustrated clicking frenzy, 15 people on the holodeck were hitting the deck as the room vented to space from the deconstructed floor.


Long story short, sometimes we accidentally kill everyone. It happens.


As far as snowflakes go, don't sweat it so long as it isn't over the top. Fraser scored 42 on the Mary Sue test, higher than anyone else I know, and for some reason people still like him.

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Shit, one of my first rounds as security I ended up taking the ion rifle to try and detain a suspect at departures, I had no fucking clue what it actually did at the time, I killed/wounded about 5 people with prosthetics and a destroyed couple synths. Everyone does dumb shit, it's part of the learning process.


Just don't worry too much about the traits you give your character, what matters more is how they're used. So long as you don't go overboard on things and show restraint, you'd be surprised with what you can actually make work. If everyone had generic, standard characters the server would be a much more boring place. That doesn't mean everyone should be a burner clone that gets wiped and reset every 24 hours and increases productivity by 25%, but having some out of the ordinary traits isn't a bad thing by default.



and every one of my characters is a dirty snowflake, so much so I'm scared to take the test

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Dude, I am certain a lot of these people are just being memers. If I asked what I could do to improve Manfred, there'd be a chorus of "fucking kill yourself"s.


Snowflaking comes down to being a 2D spesschick with white hair and electric blue eyes and floating, anti-gravity breasts (what were we talking about?) or a 3D spessman with scars, body odor, and humdrum womanizing because his mother was never home sober. Both are kind of snowflakey, because we make characters interesting enough to play. But one of them is snowflakey for shallow, cosmetic reasons while the other is snowflakey for reasons that aren't screaming "like me" and can lead to some conversation. "Why are you an insufferable bastard" is a far better question than "Why do your tits float like that".


What are we talking about? Look. Step one is a name you'd overlook in the phone book. Step two is "What would they call their son". Step three is "were they shitty parents". Step four is "what broke in adolescence", and five is "how did they fix it when they became adult". Or, did they fix it. Are they still broken.


So I've got a character for fantasy settings. Born the son of a baron, mother died in childbirth. Only son. Father too distraught to remarry, faltered with a "sympathetic" servant girl some years later, his son now has a secret half-brother. Now too ashamed to remarry, he overprotected his son to the point his son rebels against his father and overcompensates martial prowess and tries to shirk off details like rent-collecting and the estate. He's still too naive to realize his squire is his half-brother, and since he grew up only knowing his manipulative older sister (who wouldn't mind if he was killed, so she can have her father entirely around her finger), struggles with women through being comedicly inept at anything but flowery prose.


See how the sins of the father are reflected in the son? Grow a character out of a flaw.

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  • 2 weeks later...

Elena started as a dare. I decided to make a typical Femme Fatale russian woman. It was memey at the start, but I saw people responded well and changed her personality, made the backstory, MO all on the fly. There was never a solid character concept, I just built her as I played, to fit what a captain should be, what others want from a captain and what I want to play. The results were pretty nice. People actually liked her. The best part is, she scored pretty high on the marry sue charts, but people never minded, because it fit. Exceptional positions require exceptional people.


But here is the thing. Before I started playing as her, I had a self-insert character who I played all the time. I used it to solve my own emotional problems and other things that should, imo, have no place in a light-hearted RP game. The amount of character development I put into him did not matter. Why? Because it was stopping me from enjoying the game.

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