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Make borg light replacers use the 'Glass synthesizer' resource instead of a separate light bulb storage


SierraKomodo

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Posted

I'd be perfectly okay with this if it were limited to the Custodial 'borg, but Engineering 'borgs recently got a Light Replacer as well, and I don't want Engineering to do Custodials job bar mopping. That's my only fear with this change. At the minute, they can decompile trash, and Light replace to a lesser level. If you were to make their lights this affordable, it would NOT be to a lesser level. (Not that I want the Light Replacer removed from Engineering)

Posted
I'd be perfectly okay with this if it were limited to the Custodial 'borg, but Engineering 'borgs recently got a Light Replacer as well, and I don't want Engineering to do Custodials job bar mopping. That's my only fear with this change. At the minute, they can decompile trash, and Light replace to a lesser level. If you were to make their lights this affordable, it would NOT be to a lesser level. (Not that I want the Light Replacer removed from Engineering)

 

I didn't even know engineering borgs got that. I was honestly more thinking of custodial borgs and maintenance drones.

Posted

Feel like I should get back to this. I tested some things, I don't know if it's a brand new addition or has been there since the Stone age, but you can insert regular (Non-reinforced) Glass sheets into the Engineering 'borgs Light Replacer, so my fear has already been realised, and your feature incorporated. Maint. Drones should be able to do it as well, assuming they have regular Glass sheets and a Light Replacer, but I haven't tested it. This probably leaves Custodials nowhere, but I haven't checked if they have anything new.

Posted

You're able to load lights from any box of replacement lights to speed up the process compared to the charger. Also, when did you test this feature with the regular glass refilling? Because I reported the description bug in the light replacer"Refill using regular light bulbs or glass sheets" as a non-functional feature, and it was confirmed, as a non-functional feature, atleast for the borg version of the light replacer. I reported this about a week or two ago, so it might be a non-changelogged feature implemented very recently.

Posted
Also, when did you test this feature with the regular glass refilling?

 

I just tested it moments ago. It's on the current code.

 

The engiborg light replacer is more often used for building new rooms with new lights altogether than it is for replacing blown-out lights.

 

That's not really true, while it might be meant to be used that way, it is often used for replacing any damaged light. I think it would do with being reduced in capability, but still there. That's why I didn't want it to be equivalent or better than a Maint. Drone or Custodials variant. 'borg balance is fickle, you don't want to make one Module able to out-do another in its' own purpose so heavily.


Also, the Construction Module exists, as well, and is specifically designed for making additions and mass repairs to the Station. I'm not so sure that the Light Replacer was given to Engineering specifically for newly constructed lights.


You can't really fault an Engineering 'borg for replacing damaged lights, but you can reduce the ability to do so by some, to give Maint. Drones, Custodials, and MAYBE Construction? some leverage.

Posted
Also, the Construction Module exists, as well, and is specifically designed for making additions and mass repairs to the Station. I'm not so sure that the Light Replacer was given to Engineering specifically for newly constructed lights.

 

I'm sorry, but the construction cyborg module is currently absolute garbage. The only thing it has going for itself is the RCD, which is already of limited use because of heavy power cell drain. It doesn't have a light replacer, it does not have all the tools, it doesn't even have a plasteel synthesizer (which engineering borgs do!).

I haven't seen a single cyborg go construction, with the exception of myself, just to see if it changed at all after baymerge. Apparently, on Bay it doesn't even exist. It might as well not exist here, and should not be used as an example.


The duties of a custodial cyborg and engineering cyborg overlap about as much as the work of a janitor and station engineer do. Janitors are expected to be able to do minor repairs, but you won't see one operating the SM; likewise an engineer running around with a bottle of space cleaner can sometimes happen but he won't be stomping around in a mech spraying polytrinic acid to cleanse the station of unbelievers mopping the halls or making sure disposals is flushed every so often. I'd be all for giving the custodial module some tools to be able to accomplish this balance. However, balancing modules by removing features isn't the direction we should be heading in as a server.

Posted
I'd be all for giving the custodial module some tools to be able to accomplish this balance. However, balancing modules by removing features isn't the direction we should be heading in as a server.

Not Once have I said a feature should be removed, I only said the role of the Light Replacer could work better if it were reduced in capacity or limited in some way. At the moment, there's literally no reason to call a Custodial 'borg or even a Janitor for Light Repair when an Engineering 'borg is on the Station because It can literally do everything in both jobs except mopping, which is arguably a bad thing no matter how you look at it. This is easily fixed by making the adjustment that it CAN do it, but at a lesser ability, which is the case for the 'Trash' disposal. It can't decompile everything, only actual garbage, so you leave a lot of left-over food items around.


I believe the correct terminology is fine-tuning for balance.

Posted

Definitely would be cool to see the janitor borg have a spray bottle or even a chem sprayer filled with space cleaner that gets refilled on recharging.


A cleaner grenade launcher would be pretty fun.

Posted

One thread per suggestion. Mixing multiple ideas into one thread actulally makes managing this forum or deciding what to add more difficult to manage.

https://forums.aurorastation.org/viewtopic.php?f=18&t=586


Can we keep this on the topic of borg light replacers? Thanks.


I didn't know you could refill the light replacer using glass sheets. However, that's basically just an extra unecessary step that the suggestion I've made here would remove without making any real change to the existing balance of what borgs/maintenance drones can do.

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