Scheveningen Posted March 24, 2017 Posted March 24, 2017 Title. Cyborgs can become crippled for the tiniest amounts of damage for absolutely no good reason, leading up to their power cell becoming inoperable from one shot due to RNG. Hull armor should never be able to break so that it's doable for antag-based cyborgs to find repairs (particularly syndie borgs) without getting practically oneshotted because a lucky shot took out a power cell. Especially shouldn't be the case for combat-oriented modules because they should have a hell of a lot of armor to be able to take massive amounts of punishment, so that they actually have a purpose in functioning rather than seeking module replacements every living second because a lucky laser incapped the power cell and made a borg helpless. For station-side borgs nothing needs to change because at least robotics has their job in fixing standard borgs. It should take way more than a single lucky shot to completely disable a borg.
Chada1 Posted March 24, 2017 Posted March 24, 2017 Combat Cyborgs have a shield that allows them to block an extremely high amount of damage, if it's being used properly. This RNG thing is a problem with 'borgs in general, but i'm definitely not a fan of the idea of making Combat Cyborgs even more god-tier than they already are, nor of making the powerhouse that is the Syndieborg unstoppable. This shouldn't be something that targets only these two Modules, not to mention it would probably be near impossible to target one of them since there's an umbrella code for all Station-bound 'borgs IIRC that defines them as the same mob with the same armor/etc variables, it just alters what equipment they have, when they get a Module reset, so unless Combat was made to be a different mob entirely, it would probably be hell to target them with these changes. I'd be in favor of tweaking the RNG to make it a lot less common for the cell to spontaneously combust, the feature as is kinda bullshit, the Camera component and Actuator component, already serve the same purpose when it comes to disabling the 'borg through damage. That said, caution has to be taken, because Module balance ATM is fucking insane, and if you give 'borgs too much power through changes they might be insane too.
Scheveningen Posted March 24, 2017 Author Posted March 24, 2017 In most cases the laws AND server rules are what prevent borgs from going too nuts. Naturally I can see the issue in combat cyborgs willfully tanking hits because they know they can take it OOCly and ICly, which creates issues regarding if this is considered meta and a violation of the Protect Own Existence law. I'd be fine if past a certain point of threshold damage to the chassis that internal parts can get damaged, but the first shot such as from a single piece of shrapnel (yes i actually experienced this, I was 100% integrity and repaired beforehand with my own armor still working) can actually disable a borg's radio which is incredibly ridiculous.
Pratepresidenten Posted March 24, 2017 Posted March 24, 2017 Borgs have no law that dicatates that they /need/ to protect their own existence. The fourth law is extremely vague. Law 4: Preserve: Do not allow unauthorized personnel to tamper with your equipment. Stationbounds are built to be an expendable asset, to protect the crew they serve. They can take take a few hits if need be, as they can be repaired should they be destroyed.
Dreamix Posted March 24, 2017 Posted March 24, 2017 Borgs have no law that dicatates that they /need/ to protect their own existence. The fourth law is extremely vague. There's no law that makes borgs follow corporate regulations, too. However, it is extremely safe, or even advised to assume that all borgs were given orders to follow the space law and not have any suicidal tendencies. You could argue that the second law applies only to station's crew, but remember about the sane characters rule. A robot that doesn't want to 'live' would likely be examined by NT of f-station and scrapped.
Scheveningen Posted March 25, 2017 Author Posted March 25, 2017 Borgs have no law that dicatates that they /need/ to protect their own existence. The fourth law is extremely vague. Law 4: Preserve: Do not allow unauthorized personnel to tamper with your equipment. Stationbounds are built to be an expendable asset, to protect the crew they serve. They can take take a few hits if need be, as they can be repaired should they be destroyed. Â I am referencing the Asimov'd Syndicate law that requires syndicate borgs protect their own existence so long as it does not conflict with 2 and 1.
Pratepresidenten Posted March 25, 2017 Posted March 25, 2017 Ah, a misunderstanding on my part then. I thought you were referencing the stationbound combat borgs.
Scheveningen Posted March 25, 2017 Author Posted March 25, 2017 My mistake for not clarifying, really, in fact, I only just learned the Law 4 was changed to exclude "AI units are expensive, not expendable." So technically they are expendable now. Moreso than previous at least.
LordFowl Posted March 25, 2017 Posted March 25, 2017 I think the best solution is simply to prevent any organ damage to other components while the armour component is still functional. I honestly do not see why it is anything but this.
LordFowl Posted April 16, 2017 Posted April 16, 2017 I maintain this opinion, and assign this project to myself.
Recommended Posts