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[2 Binned] Medical Hyposprays


Guest Menown

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Guest Menown

Simple suggestions -> Give Medical Hyposprays


Change that can be made to balance:

* Delayed like syringes -> Port the code from syringes to make it a visible use


Pros:

* Larger capacity for medicine

* Infection possibility lowered (rp-wise)

* Futuristic


Cons:

* With the delay added, and visibly added when used, there are no cons, literally.

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Guest Menown

They do, yes. But doctors use needles on different people. Hell, I doubt they're ever thrown away. Jet injectors are an actual thing that would make more sense.

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They do, yes. But doctors use needles on different people. Hell, I doubt they're ever thrown away. Jet injectors are an actual thing that would make more sense.

 

They're special disinfecting future needles, that kill 100% of all bacteria and foreign organisms on the syringe after each use.

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I have no hard feelings either way,

But if implemented, there could be a advanced hypospray with no injection delay for the cmo and a normal hypospray for the doctors with a injection delay.


Only thing really missing to implement that are the sprites for the advanced hypospray

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Guest Menown

I have no hard feelings either way,

But if implemented, there could be a advanced hypospray with no injection delay for the cmo and a normal hypospray for the doctors with a injection delay.


Only thing really missing to implement that are the sprites for the advanced hypospray

 

This is what I'm hoping for, honestly.

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Guest Menown

That'd work, FT, so long as the basic one isn't a terrible cost like silver and metal. Maybe something like whatever the advanced incision thing costs.


The advanced one CMOs get can cost some extra stuff, but some basic upgrades for departments shouldn't hinder on whether mining is operational/profitable.

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