Frances Posted December 27, 2014 Posted December 27, 2014 http://i.imgur.com/i4QlUi9.jpg Why? Because I could. No, but seriously. There's a few things I don't like about our current CentCom. It has its cool stuff, but one thing that always disappointed me is that the Odin is supposed to be this epically huge space station where shuttles from all over NT's Tau Ceti stations come to dock, yet it looks more like a dentist's office. Seriously, it's smaller than the Aurora. Now, we don't want to create a map that's actually bigger than the Aurora, that nobody will ever get to see. But I made a few basic additions to CentCom, and tried to rework it to give a sense of scale. A bigger, roomier design, which might not take up a lot more space, but evokes it. There's plazas. Wider hallways. Reception rooms. And elevator halls, because while you can't actually ride an elevator to another Z-level, you should damn well have the right to pretend to. Also, as Skull pointed out, having to walk through a restaurant to get from a shuttle to another was pretty silly. So we now have one docking terminal, clearly separated from the rest of the station by the processing checkpoint. Quote
Dea Tacita Posted December 27, 2014 Posted December 27, 2014 I really like this... It just looks better, and feels better than our current Centcom. Plus it's more flushed out than current centcom Quote
Conspire2Ignite Posted December 27, 2014 Posted December 27, 2014 I like this. It could allow for some CC RP in some cases when the round end has been delayed. Better than everyone kind of stuffed in the small dining area. Quote
ZipZero Posted December 27, 2014 Posted December 27, 2014 How will you get through the processing checkpoint, if the blast doors are down by default? The medbay is on the other side, and having to wait to be processed before being able to treat a patient will likely cause someone to die at the end of some rounds. And, I already had imagined that centcomm was a multi-level station, and that we just saw a small part of it - do we really need to rework it? Quote
Serveris Posted December 27, 2014 Posted December 27, 2014 Yessssssss. Love the attention to detail! One question, though. Why do we still have that courtroom? Quote
Frances Posted December 28, 2014 Author Posted December 28, 2014 How will you get through the processing checkpoint, if the blast doors are down by default? The medbay is on the other side, and having to wait to be processed before being able to treat a patient will likely cause someone to die at the end of some rounds. We frankly don't care about that. ICly, not only is CentCom manned 24/7, but there would very likely be an emergency team ready to care for any critical wounded that get announced on a transfer/emergency shuttle. (And yeah, once you see your favorite bald assistant is dying from having been stabbed 37 times with a pen, you don't wait for them to present their space-passport, you get them the fuck through the checkpoint and to the hospital). Gameplay-wise, the rounds end after one minute so it doesn't really matter. And whenever they get extended, there would be somebody manning that checkpoint, so all of your wounded would get taken care of. Otherwise, having an infirmary in the docking arm makes as much sense as having a hospital connected to an airport terminal. When there's another hospital in the airport. At the end of the terminal. One question, though. Why do we still have that courtroom?To hold RP-trials. Which only happened once ever, in my knowledge, but it was damn fun. So I wouldn't mind seeing another one sometime. (Plus, it'd be a good excuse to have a CentCom round, which is what the last trial was). Quote
the_furry Posted December 28, 2014 Posted December 28, 2014 Wow that place is amazing. Just one question. What z axis is it on for uh teley reasons Quote
Frances Posted December 28, 2014 Author Posted December 28, 2014 Wow that place is amazing. Just one question. What z axis is it on for uh teley reasons 2, the unreachable z-axis centcom and all special areas are on. Quote
the_furry Posted December 28, 2014 Posted December 28, 2014 Wow that place is amazing. Just one question. What z axis is it on for uh teley reasons 2, the unreachable z-axis centcom and all special areas are on. Dawww. Special areas being like the syndicate base and what not? On a side note is there a possibility of traveling there mid game for trails and what not? I think that would be cool. Quote
Guest Posted December 28, 2014 Posted December 28, 2014 you can't with telescience or leaving the z-level, no. Quote
K0NFL1QT Posted December 28, 2014 Posted December 28, 2014 I like it, but there should be -something- in that lobby all characters will be hanging around in after getting off the shuttle. Honestly, when you get to the Odin, most characters would be going to another shuttle to transfer back to their homeworlds, right? Maybe more options for food and drinks than a lone food vendor? Maybe somewhere for characters to take a rest until waiting for their shuttle? Something like an airport lobby. Quote
Tenenza Posted December 30, 2014 Posted December 30, 2014 you can't with telescience or leaving the z-level, no. You can cheat your way to Z-2 and beyond. You just haven't been trying hard enough to get Bwoink'ed for it. Quote
Guest Posted December 31, 2014 Posted December 31, 2014 you can't with telescience or leaving the z-level, no. You can cheat your way to Z-2 and beyond. You just haven't been trying hard enough to get Bwoink'ed for it. shhhhhhh Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.