CommanderXor Posted September 23, 2017 Posted September 23, 2017 So I was recently checking out other servers when I discovered Europa station. It's pretty standard and runs off a baycode derived base similar to Polaris and us, so the following system should be do-able. But basically every single gun in the game has parts. The barrel, the body, the stock, the loader, and so fourth. The system means that you can alter it, heavily. You can mismatch parts around to make a unique weapon or just for fun. The only limitations is that you have to use somewhat logical use. So pump action laser rifles are out for the time being. No mixing ballistics and lasers sadly for the most part. But basically anything can be done. The barrel dictates what round will be fired. Meaning a assault rifle barrel only fires assault rifle rounds. Pistol barrel only fires pistol rounds, and so fourth. The loader is what decides on how you load, and how it fires. Meaning a pump action loader means you can only load seven bullets of any kind, and have to pump inbetween shots. While a assault rifle loader means it only accepts assault rifle magazines. Stocks, as far as I know, have no real effect. But basically this means you can make pump action pistols, machine guns, taser rifles, laser sniper rifles, gatling gun rocket launchers, machine gun lawgivers and so fourth. Obviously this is overpowered so perhaps only certain roles such as antags, security and research can dabble in it, or perhaps have it behind a skill lock that staff can bwoink if abused. I think if this is ported, and made, it'll mean that we can make gun fights alot more interesting with taser sniper rifles, machine pistols, and so fourth. If staff are worried about abuse, or overpowered things, I am sure some guns can be made modifiable. But in my opinion, all weapons should be modifiable if they are obtained and the work is set aside to modify them. Here is the link to the GitHub, I have no clue what to link for the gunsmithing so sorry! https://github.com/Yonaguni/EuropaStation
Fire and Glory Posted September 23, 2017 Posted September 23, 2017 Last I checked, Europa considered gunsmithing to be overpowered and in need of nerfs as well, it might be prudent to ask Zuhayr about it and wait until the nerfs are in place to see what it's like then.
Zuhayr Posted October 8, 2017 Posted October 8, 2017 As I said to Xor on Discord, guncrafting isn't really finished per se. Chinsky removed some sanity checks on part matching and caliber and we have yet to add appropriate downsides for things like making pocketable .50BMG (sniper rifle ammunition) revolvers.
Butterrobber202 Posted October 15, 2017 Posted October 15, 2017 You are aware that you can craft guns in our current code right?
Arrow768 Posted September 17, 2018 Posted September 17, 2018 Moving this to the archive as its already implemented and we received no response from the author.
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