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Personal Combat Log Verb


Fortport

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Posted

Sometimes I struggle to recall exactly what's happened in a fight or other situation that involved me being hit or shot. Was it Joe Bloe or John Doe that hit me with the hammer? Nonetheless, it could be helpful for recalling past events sort of like the Notes verb, for talking with admins about combat you were involved in, or for telling security details. After a couple of rounds, maybe more, it becomes a big ordeal to scroll up through everything. And the find verb is helpful, but you might not really remember who or what.


The way the verb could work is that it scans your own chat/combat log(the one you can scroll through) and gathers only combat logs you've experienced. Or, it could just simply do this and add it to your notes on a round-by-round basis. Whenever the first combat log is detected, whether ranged or melee, you are notified that it was added to your notes. If you're hit or shot again, you will not be notified. This doesn't mean your character knows PRECISELY when or where, but they know who. You can roleplay not knowing exactly when, or in an around-about way.


"I was shot by John Doe with an energy pistol at 00:33 this shift."


"I saw Joe Bloe being beat/shot by John Doe in the bar, at 0:45 this shift."

Posted

I dunno. I feel part of the point is you don't have memory of what the hell happened. If you really believe "This man fired first" then you will argue that to your dying breath. If you check your log and realize you were wrong, it pulls out some of that conviction and you're more like "You know, THIS happened instead..." Whether you believe in a person's ability to roleplay incompetence or not, I don't. If you have an eidetic memory button, people are sure to use it.

Posted

Even though I admit there are cases where it's hard to recall what happened because we're looking at static animations during combat, I think a feature like this would be surely abused to recall even the littlest details of events that you didn't even know about because your sight was focusing elsewhere on the screen. Relying on your own memory is challenging and is what being a witness is all about.


-1 from me.

Guest Marlon Phoenix
Posted

Not being able to remember what happened, giving incomplete details, or otherwise not being a reliable source is a vital part of intrigue, deception, subterfuge, and politics. If you want to verify something you have to scroll up and hunt for it, or give your best guess.

Posted

Not being able to remember what happened, giving incomplete details, or otherwise not being a reliable source is a vital part of intrigue, deception, subterfuge, and politics. If you want to verify something you have to scroll up and hunt for it, or give your best guess.

 

While I understand this completely, I feel there are times when your character should recall what's happened. Not every fight is incomprehensible. And if not for roleplay purposes, it 'could™' help you report someone that you saw griefing earlier in the round but cannot remember the name of. If the griefer was attacking one person it could help! If the griefer was attacking multiple people, everyone will know who the griefer is without the help of this verb because they hurt more than one person. Maybe empty the combat log for a consistent amount of time when you die and get cloned, to balance my suggestion. This way, you could misremember who did what. What about large-scale combat? More people means vague memories. You forget who attacked first in these scenarios, at least when relying solely on the verb.


'John Doe, Joe Bloe, and at least one other person were fighting with you at around 1:00 station time. You remember that someone there wore a janitor's jumpsuit.'(notice how I didn't clarify exactly who hit first or how and just having a hint on the fourth individual aside from yourself and the others)


'Nick Bash and Drake Harlow were fighting with you at around 1:00 station time. There were a lot of other people attacking each other there.'


(how I originally thought this would work)

'Since you've awoken, you completely forgot the conflict between yourself and John Doe over the past thirty minutes.'


(or more secret and general)

Since you've awoken, you forgot all conflict within the last thirty minutes.'(I don't think this is too bad, considering the vampire powers basically telling you something similar and are more specific for a good reason)

Posted

If I understand it correctly, the suggestion here is that all the combat logs, even the ones that someone has seen are stored somewhere in a easy to access place.


[mention]LordFowl[/mention] is somewhat correct. The logs caused by someone or those that effected someone are stored in a variable already.

However the ones that a mob has seen are not.


I am not too sure about that suggestion.

If you want to rp your char to remember what exactly has happened then you can either remember yourself when it happened or scroll up and search the logs.


However, in my opinion giving the option to easily see all the attack logs that happened would lead to more low-rp situations where more and more chars have perfect recall of how attacked them when.


I do prefer the current solution, where its not immediately visible to the player when they were attacked by whom.

It it gives a soft encouragement to be ambiguous when recalling events that happened in a tense situation.

Posted

If I understand it correctly, the suggestion here is that all the combat logs, even the ones that someone has seen are stored somewhere in a easy to access place.


@LordFowl is somewhat correct. The logs caused by someone or those that effected someone are stored in a variable already.

However the ones that a mob has seen are not.


I am not too sure about that suggestion.

If you want to rp your char to remember what exactly has happened then you can either remember yourself when it happened or scroll up and search the logs.


However, in my opinion giving the option to easily see all the attack logs that happened would lead to more low-rp situations where more and more chars have perfect recall of how attacked them when.


I do prefer the current solution, where its not immediately visible to the player when they were attacked by whom.

It it gives a soft encouragement to be ambiguous when recalling events that happened in a tense situation.

 


Jackboot had a similar sentiment, which I've responded to. The meta is important, and I don't want it to change too much. There could be less detail, such as the times in your log being removed and just being listed in sequence. How much detail you have could depend on how many logs you get in succession, or could pander off over time as the round progresses? If you can just scroll up to remember something, as long as that takes, this just makes it easier to get that information.

Guest Marlon Phoenix
Posted

But don't you get the exact same affect of slowly losing track of the specifics of what happened by the passage of time already?? Don't you get detail by.... Scrolling back up to your logs? It's not SUPPOSED to be easy to remember something that happened 30 minutes ago. If you really need to know the specifics of what happened then you have to take the time to look for it in a system that already works - and if it's for OOC reasons you can just ask admins to check through the logs at round-end.

Posted

I think jackboot has a point, you already have logs in the chat, and going through a lot of them to remember something is akin to mental confusion from sensory overload, I think it's fine as it is

Posted

I think jackboot has a point, you already have logs in the chat, and going through a lot of them to remember something is akin to mental confusion from sensory overload, I think it's fine as it is

 

Maybe there is another way to do this, that isn't as automatic and more of an 'if you remember to' kind of thing. What if instead of having automatic logs generated in our notes, we had a bookmarking system that allows us to scroll to a specific point in our chat IF we go to our verbs and click 'add chat log bookmark'?

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