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keinto

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Everything posted by keinto

  1. Always been interested to learn.
  2. Unfortunately this would probably be abused to find antags who are talking a lot either because of kidnapping situations or just talking with someone else in a secluded room. Example: Example 2 Doesn't mean it will happen these exact same ways but you get the idea. This already happens with the handcuff SFX which is way too loud for anyone's benefit. You can muzzle those types of sounds with your own body and the environment around but I doubt that will be changed any time soon.
  3. Not sure if this the right thread but assuming it's still 25 telecrystals most of the other prices changes in here and the rest of the items already ingame cater only to robust players rather than allowing every type of player to get what they need in order to make their own gimmick interesting.
  4. The gamemode is not an issue. It's the players who cannot stand to be killed by an antag that is designed solely for hunting and creating paranoia who are the issue. The mindset of expecting 5 minutes of RP before the ling eats you is preventing the gamemode from achieving its true potential. Changelings are one of the few antags that should be allowed to gank any organics in order to become stronger and make the round more interesting for those who are still alive. Imagine knowing 10 people have disappeared and having to watch your back at all times. You got killed? Tough luck, now observe how your death affects the round or just wait 20 minutes to continue playing. Until people stop being butthurt and ahelping and the admins stop bwoinking lings for playing the gamemode I guess it's better to remove it and hopefully save it for events until it is reworked into something else, but that does not seem very likely.
  5. Just login in here to say I wish they hadn't been removed after just 3 days of discussion. Vox are a part of SS13 fond to me despite the feedback in this thread which I partly agree with, but in my head they were supposed to remain mysterious and annoying. Their design looked just as good as the other species and their basic lore was good enough to work with due to being rare as antags or merchants. There is a place for species which we know little about just like we do in nature. I think we should keep a space for them despite their flaws and while I'm not hoping to change anyone's mind I think there should have been better arguments other than "annoying and undeveloped" if they were going to be removed just 3 days after.
  6. keinto

    vision cones

    Yes, please. Attacks from behind are something that would really add to roleplay and so many great shenanigans would come out of a 180 degrees cone of vision.
  7. Because it prevents it from happening in the future and ruining what could have turned out to be a great round. Ahelps don't matter when the deed was already done, and good luck getting everyone to void the powergaming incident and going back to before it happened. Leaving certain things solely to ahelps is like always leaving a car door unlocked with your belongings inside and never wanting to do anything about it until everything has already been stolen. Wouldn't you rather take the necessary steps to prevent the issue from happening in the first place or at least making it a lot harder to do?
  8. Can we add the probability of traitor+merc with this latest update as well?
  9. Name: Leeroy Wyatt Species: Human Age: 29 Date of Hire: 5/11/2454 Job Title: Atmospheric Technician Preferred Contact Info: 18/1/55
  10. You are right that I thought the door was dismantled through more careful means, but you were still able to break into the second most secure room in the station by yourself as a non-antag Security officer. This character is basically a tamer version of an Engineering ERT that can potentially break into and out of any place as long as they have a tool belt on them and I just think that is unacceptable from a character in Security. You might have been cleared to have these skills by a certain staff member, but as Garnascus admitted, this doesn't objectively make it acceptable because another member of staff might think otherwise. Edit: I know Omari didn't have to fight the turrets because the HoS was there with them so I am only referring to the secure door. But I am willing to bet that Omari would have fought the turrets as well (which is what a Sec officer would focus on and Engineering on the door), allowing you to potentially break into the vault by yourself.
  11. I am sorry if I misinterpreted your stance on this issue in our ahelp conversation and I understand the frustration. I would like the player in question to talk about how this type of security character with incredible interdepartmental skills is good for the server, specially during a merc round that involved mostly just Security and the antags, as it happens most of the time. Not only are most other players inherently left out of the conflict, but this character stole what should have been something for another player to do to be integral to the round. This also goes to cargo/mining/research characters who think they can fix space-proof windows and walls that in real life would require taking into account dozens if not hundreds of other factors that are not represented in the game in order to properly reconstruct or deconstruct the station's hull; all just because they have access to metal sheets and tools in their departments on a regular basis.
  12. BYOND Key: Keinto Game ID: bTu-aq2e Player Byond Key: [unknown] Staff involved: Garnascus Reason for complaint: Completely dismantling the door leading into the vault (one of the most secure locations and doors in the station if not THE most secure besides the AI's) as a 24 year old tajaran security officer, instead of calling Engineering for assistance. Behavior like this detracts from the spirit of the game, which is cooperation between different departments to accomplish a goal. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes. Garnascus checked their skills and employment records and ruled that this was acceptable, hence why I made this thread. Approximate Date/Time: 3/20/18 9:25 pm UTC-08:00
  13. I don't mind the shuttle being bombed or pretty much anything as long as it triggers the end of round credits, but then again, that will probably prompt staff to delay the round and talk to whoever messed with the shuttle in the first place. Sometimes it is hard for me, but I tolerate staff members delaying round ends to speak to a player who messed up so their roleplay and conduct on the server improves. What I am not okay with is anything that prevents the shuttle from launching from the station back to CC, be it command members delaying the launch for more than just a couple of minutes or the malf AI selfishly canceling the shuttle.
  14. Assuming the consensus is that people need to frequent the kitchen more often, instead of implementing this ridiculous mechanic what should happen is we should get rid of most vending machines on the station. This would make the kitchen a much more important department that for some reason was already surprisingly often staffed when they were pretty much unnecessary.
  15. Except you can get tea from vending machines and medical has started to refuse treating people for toxin damage and instead tell them to go get tea because kek it's a game.
  16. A few days ago I was investigating Elliot Proctor for pulling an injured cook from somewhere near the holodeck all the way to the medical bay, making him bleed to death in the process. I was very close to making an IR about it, but decided not to and instead made one about how Cameron Richard (the cook) was mistreated after he was cloned. I would like you to explain your actions regarding this incident. I despise this kind of behavior from all players, and much more if it were to come from a whitelisted member.
  17. I think extended would be voted more often if people didn't have to deal with it during secret.
  18. Reporting Personnel: Leo Wyatt Rank of Reporting Personnel: Detective Game ID: bTk-c4OM Personnel Involved: - Cameron Richard, Cook - Victim - Fernando Gonzales, Chief Medical officer - Offender - One Lemskr, Surgeon - Witness - Leo Wyatt, Detective - Witness Time of Incident: 10:20 3/11/60 Real time: UTC-08:00 1:20 3/11/18 Location of Incident: Medical Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [X]Neglect of Duty []Harassment []Assault []Misconduct []Other Overview of the Incident: Mister Richards had passed away due to a heavy loss of blood. Doctor Gonzales handled the cloning procedure Richard was turned in to surgeon Lemskr for severe brain damage. Doctor Lemskr claims the clone only lacked motor skills and assumed he had been informed of his death prior to handling him. After the surgery Richard was taken to the recovery ward and eventually cleared to leave. Several minutes later, I have begin a conversation with Richard and suspect he was not informed of his death after he tells me he was released from Medical because of a mere chest injury. I ask him to come to Medical with me to clarify his situation. We both go inside as the entrance door remains open and I begin looking for Doctor Gonzales. The following transcript shows the conversation that ensued. [04:03] Fernando Gonzales asks, "Why are so many uninjured people in here?" [04:05] Cameron Richard says, "Hello" [04:13] Fernando Gonzales says, "Lobby, now." [04:39] Cameron Richard says, "I'm still confused why I must remain here Leo" [04:41] Leo Wyatt says, "Richard needs to be told about his chest injury." [04:56] Fernando Gonzales says, "You died." [04:58] Fernando Gonzales says, "You were cloned." [04:59] Fernando Gonzales says, "You were treated." [05:09] Fernando Gonzales says, "Wyatt, next time you barge into medical, I am having you charged with tresspassing." Doctor Gonzales showed an appauling lack of sensitivity regarding the critical matter. Not only was he responsible for the clone not being informed of their death, he also dismissed their death in one of the most disrespectful ways imaginable for a doctor in front of several people in the public space of the Medical Lobby. [/hr]Did you report it to a Head of Department or IAA? If so, who?: Athena Marshall - HoS, Paul Jonson - Captain Actions taken: None as far as I am aware. There was a red alert for most of the shift due to an unreleated situation. Additional Notes:
  19. Here is a problem. People - particularly command staff - often like to run events that require some coordination such as a big party at the bar, or some sort of contest in the holodeck during extended. This is not the case when the gamemode is voted secret because they know their event which again, takes time and effort to get together, will probably have to be canceled due to antag actions. The reason extended should be removed from secret is that when secret rounds turn out to be extended there are no antags to make the round interesting nor are there people trying to run their little mini event for the rest of the crew. Every time a round that was hectic turns out to be secret extended I am disappointed (and you should be as well) because this means a lot of bad RP took place by people who cannot play believable characters with believable actions. All extended rounds should be boring as fuck unless there was an accident or a station hazard event happened, and that's when people doing their own events come in.
  20. Before this change, detectives could ask people to meet them right outside their office when they needed to discuss a possible violation in private. Now the detective's office is too isolated and too far from the entrance of the Brig where you normally get crewmembers wanting to speak privately, so now if you want to get things done as quickly as possible you should take all statements in Interrogation instead. There is really no reason to come back to the office after round start other than the perks of the detective camera console. Moreover, why is the CSI laboratory not right next to evidence? Any decent FT will attest to the fact that hectic rounds will need them to be on their top game if they are to process evidence at any decent rate and sometimes they don't even get to process all evidence before the round ends. This new layout does not make sense because it requires going up and down a set of stairs when you will probably need to be dragging a locker full of evidence back and forth. I have to agree with BBS when he claims these changes were implemented without little input from actual players working in the affected areas. If this is not the case then I would like whoever mapped this to explain their reasoning for the changes. P.S. I think Medical's layout does look confusing AF first, but actually makes some sense except for the placement of the surgery theater, chemistry, and the size of the CMO's office.
  21. Make a separate sub-forum for character feedback threads so that ACTUAL stories aren't pushed back into oblivion as quickly by threads that keep being bumped to the front that aren't even stories.
  22. Since now I know staff weren't able to delayed the round, I understand more. I logged off because I really wasn't aware staff had an issue with my actions. I just assumed from their questioning that they wanted to get more info about what the roboticist had done instead of what I did, so I saw no problem in logging off. I will not jump to conclusions so quick later in the future. Thank you all for your time.
  23. I did not receive a warning before that round ended, no. I believe it was my last round of the night but might have played one or two more after that. It was late.
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