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[+1 dismissal]Give Security Adequate Hearing Protection.


Rushodan

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Posted

Might be interesting if you just threw 4-5 of these 'ear defenders' in the Unsecured Armory and made them require Code Blue, similar to nonstandard vests.


However, Alberyk took the words right out of my mouth. We do have ear muffs, and in the case that you're breaching a room full of hostile and nasty gunmen, some sacrifices just need to be made, especially if it comes to radios. If it's really such a concern, carry your walkie-talky station-bounced radio in your pocket.

Posted

I mean it's already been mentioned here but station security canonically aren't expected to be discharging their firearms or OPEN FRAG AND CLEAR-ing rooms on a daily basis if at all. Plus we already have earth protection if we need to and flash bangs aren't nearly as bad to use as folks might think.

Posted

I still believe it would be something that is handy to have on code blue and above - I don't agree with the argument 'Security are not expected to get into conflict' because why would they be supplied with riot suits, bulletproof vests and a wide arrange of offensive equipment if NT believed 'meh - they won't get into fights'


Items such as comtacs (ear defenders that relay surrounding sounds and coms via built in speakers, but don't relay loud noises) already exist irl - so there isn't any reason to say 'Oh you wouldn't be able to hear your buddies when wearing them'. It would just be another piece of useful tactical equipment that would make sense lore wise and would be a nice buff mechanically from certain stuns.


I agree however that security shouldn't have access by default and so they should be secured to the armoury for code red/a situation that actually calls for them.

Posted

Voting for dismissal. Security already have hearing protection that they can use if they really need to. Flashbangs are the only source of hearing damage, and their useage is already quite tactical and for good reason. Binning.

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